Small wishlist

Post ideas and suggestions on new features or improvements here.
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posted on August 2nd, 2011, 10:34 am
Hey guys,

first of all a big thank you for this great mod. i'm playing it a lot (against Ai).

But in my opinion there are some possible improvements.
Please excuse my terrible english.

Maybe one ore more wishs have been discussed before ...Sorry, i'm new to this community.

1.) Borg "shipyard"
Is it possible to have a shipyard, which does not have to be rebuild after having contructed a ship? So more likely the old (armada 2) way.

2.) Getting information of fleet strenght
Is it possible to mark many ships of your oponent and your own ships?
Like an information field at the bottom where fleet strenght is listed?
Just to compare your fleets size and power with your oponents one.
Maybe like this:
Total (marked) ships: xy
Total shield strenght: xy
Total hull strenght: xy

3.) AI behavior
Is it intended, AI computer players don't build as much as they could with unlimited ressources?

4.) the newton class repair ship (fed)
is it possible to replace this ship with for example repair drones in each fleet, which can be researched somehow?
Well, i think you all know this ship loves to go on suicide missions. ;-)

5.) Quantum Torpedo turrets (fed)
Is it somehow possible one torpedo turret focuses on one target and the one next to him focuses on another target?
Seems quite useless to bring 20 borgships 50% down each, instead of destroying 10 ships completly.
I noticed i can change the priority within the odfs somewhere.
But then for example 5 quantum torpedo turrets focus on one scout cube and waste to much torpedos.

6.) Researching weapon/shield upgrade (fed)
This feature is quite nice. At several episodes of tv-shows we noticed some stunning temporary shield improvements.
So, wouldn't it be more realistic to upgrade with more than 6%? Maybe 10-15%?

7.) general balancing
While playing against computer players i noticed some balancing problems.
Romulans spam with 50 ships, while i wasnt able to build up 5 ships.
In almost every AI match romulans bury all others (except for me) with dozens of dozens of ships.

8.) Fallback of hit ships
Could there be a passive ability to fall back if the ship gets hit seriously?

9.) Self-destruction
I miss the self-destruction sequence in armada. could be helpful when beeing attacked by borg.

10. ) mining station
could you bring back the unmanned mining stations?
the mining frighters are somehow quite ineffective.

So i hope 1 or 2 wishs are worth to talk about.

Bye
Hammerwerfer
posted on August 2nd, 2011, 11:30 am
Last edited by beserene on August 2nd, 2011, 11:36 am, edited 1 time in total.
Hey Hammerwerfer,

welcome to FleetOps.



1. you can build probes in your starbase, quite powerful in the early game, and no node drain. All other ships are gettings constructed through the uplink, which makes quite a lot of sense due every borg ships is modular. There's a re-do of the borg faction coming, but i doubt this is going to change, but i certainly do not know. Just try to play them a bit longer, sooner or later you maybe even like "their way" to build.

2. fleet strength is highly influenced by passives and special abilities. For an example some ships only take half the damage from another specific ship, others give a huge amount to a specific size of vessels, and so on, so these infos would be quite inaccurate. Overall the idea is still quite interesting.

3. the AI follows some kind of scripting. If you spectate an AI you'll see that they're not even using any ressources they mine. So they're just following their programed behavior, and don't care about their real ressource situation.

4. set em on hold position (numblock 4). Ships are already repairing themself, specific ships like the Leavahl or the Sphere even got a special to do this even way faster. But yeah, the Newton loves to go for suicide missions - quite a silly ship ^^

5. I think the q-turrets are supposed to be a fleet supporter, not an invincible defense station. If they would target a single ship it would be quite insane with their range and damage output - smaller ships wouldn't even reach them before they're destroyed.
There are a few discussions going on about this, i doubt it's going to change soon.
If you like Torpedo plattforms who unload their damage on only one target, you may try the ones from the Risner avatar, or the Dominion Perimeter.

6. I can only assume that upgrades with 15% each are overpowered. It might become impossible to regain map and ressource control, once you lost it, especially against a superior enemy at that time it could be an unecessary game ender, plus those harsh upgrades would negate a lot of passive abilities.
On the other hand it might be another way to defeat an enemy - by teching up.
In another point of view the game could become too much some kind of tech tree war. Damn, i don't know.

7. see point 3, the AI is scripted (and retarded). ^^ Can't help you more with this point, sorry-

8. that's part of your own micro management, or in other words: do it yourself admiral!
For your specific problem: select the ship you want to send "home", press shift+r, and it's retreating to its nearest yard and repairs itself (can be ones from team mates with researched ally repair as well)

9. Well, the Borg assimilating isn't nearly as good as the A2 one, so currently you don't have to worry about it. In case of emergency shoot your own ship - or watch your crew amount carefully, better recrew them once in a while.

10. ?



Personally i somehow like idea 2 and 6.



just my 2 cents


P.S.: you should try to defeat us silly humans, can be quite fan though  :D
posted on August 2nd, 2011, 11:43 am
first thing, welcome hammerwerfer.

1) the ai already has one of these, so maybe you could mod the ai's "yard" uplink to be built by your constructor

2) this could be misleading, as 3 leahvals with autorepair are much better than the number of monsoons with the same hull hitpoints. also passives confuse things too. a simple bunch of numbers wouldnt really tell you which fleet will win, that comes with experience.

3) its known, but not intended, its a problem.

5) i dont like this, the torp turret does huge dps. so if it focussed on 1 target it would quickly destroy it. plus it has huge defensive strength. turrets arent designed to get the kills, just help your fleet.

6) to keep balance, the upgrades would need to be more expensive. and huge upgrades can lead to unbelievable situations where weak ships get upgraded to the point where they destroy much stronger ships, that they shouldnt stand a chance against.

7) usually its the dominion that are guilty of spam. klinks too.

8) this would make it a bit easy lol, no need for effort.

9) then you would be immune from assimilation, just blow ship up before captured.
posted on August 2nd, 2011, 1:11 pm
Hello Hammerwerfer...

Your suggestions are not realy... reasonable as you narrate them, however altogether there are several issues which might be interesting in a different approach.

To 4:
I also think the Newton isn't a good extension to the federation fleet, but perhaps it can be replaced by a carrier type ship (in limited quantity like many other ships) which carries your suggested repairdrones instead of fighters. It could be armed with a light phaserarray aswell and the drones could be upgraded in a research station for better repair efficiency.
This ship could stay behind your lines or fight with the fleet and would be able to replace destroyed drones automaticly in time.

To 10:
I'm not sure but i believe i read something alike this before. I don't think that would be good concept for all races, but perhaps it's a suitable for the Borg. The constructors could build platforms on a moon like they build them on planets in Armada2 and the income rate could set on a fair balanced amount per cycle.
posted on August 2nd, 2011, 1:26 pm
The Newton's fine to me, just needs to be a bit more durable; repair ships are supposed to be capable of working during full-scale assaults.

A question, how's your 'repair carrier' any different to the Newton? Aside from the beam/drone cosmetic change.
posted on August 2nd, 2011, 3:40 pm
Welcome Hammerwerfer,

As you can see this is a very talkative community when you start suggesting changes  :thumbsup:

The devs are not trying to fix AI games right now, they've got their hands full with multiplayer balance.  You'll find that most of the problems you brought up don't exist there.

For example, with normal resources as borg you won't be making as many ships, so it's less of a pain to not have a yard.  Also some ships are better in big numbers and the AI cheats so you will see situations that never occur during normal play.

One thing I do agree with you about is the ship upgrades.  I've asked in the past for them to be made cheaper or stronger but I believe they want to leave it the way it is until they've redone the factions.  Then once the big balance is in place they might feel ready to mess with upgrades.  In Starcraft for example the upgrades are so good that EVERY expert strategy MUST include them, and right now something like that may frustrate players more than it adds to the game.

You should REALLY come online and play with us, we have other new players here and you'll find the game is very different and much more fun with a human opponent.  :thumbsup:
posted on August 2nd, 2011, 3:45 pm
Tryptic wrote:In Starcraft for example the upgrades are so good that EVERY expert strategy MUST include them, and right now something like that may frustrate players more than it adds to the game.


i think that's something that should be avoided. i hate things that are either so good that all the best strats use them, or so bad that no good strats use them. and i think that there is a very real possibility that if you increase the effectiveness (per cost) that these upgrades will end up being more cost effective than more ships/tech. also realism steps in, as these bases are built and these fleets fight over a relatively short time, more like 1 battle than a whole war, so tech wouldnt advance hugely in that time.
posted on August 2nd, 2011, 3:56 pm
The next patch does include some changes and additions to the AI which should improve their strategy. :) The AI uses resources, albeit at a much reduced cost dependent on the difficulty level - unlimited resources messes up the AI, but this issue unfortunately cannot be fixed thus far.
posted on August 2nd, 2011, 4:18 pm
just a curiousity, why does having loads of money break the ai? you think the ai would just never be stuck for money and could make things whenever the build list required.
posted on August 2nd, 2011, 6:20 pm
11. ...the lovely old miranda class  :wub:  :rolleyes: as a primary ship… ;)
posted on August 2nd, 2011, 6:22 pm
The AI probably just keeps looking for the limit and too dumb too recognize it hasn't got one...
posted on August 2nd, 2011, 6:25 pm
peng82 wrote:11. ...the lovely old miranda class  :wub:  :rolleyes: as a primary ship… ;)


Its been stated before that the miranda is not coming back, sry.

Get the miranda Mk2 if you miss it that much, Dom/fed mixed tech.
posted on August 2nd, 2011, 6:26 pm
Or just wait until it's added in and ask for help putting it as a Warp-In (or buildable, whichever you prefer).
posted on August 2nd, 2011, 7:12 pm
@ Styer:

not the mk2…  :schmoll: the original…  :naugthy: the klingons also have its birds of prey... even two variants… my starfleetpersonnel are all nostalgia addicts ;)
posted on August 2nd, 2011, 8:20 pm
peng82 wrote:@ Styer:

not the mk2…  :schmoll: the original…  :naugthy: the klingons also have its birds of prey... even two variants… my starfleetpersonnel are all nostalgia addicts ;)



the current bops arent the same as the bops in star trek 3. the miranda is as old as star trek 2. the bops we see produced (in fo) now are probably e1 age at the most. the kvorts are probably much younger. obviously the modern brels would be very heavily refitted.
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