Should there be Borg modules that change the weapon range?

Post ideas and suggestions on new features or improvements here.

Question: Should there be Borg modules that change the weapon range?

Total votes: 18
Great Idea! Mal for President!10 votes (56%)
Bad Idea! Oh, and Mal for President.2 votes (11%)
Mal for President.6 votes (33%)
posted on August 28th, 2010, 2:30 am
So yeah. :D

A Borg module that extends/changes the range of certain ships can't hurt, right? :sweatdrop:

What do you guys think? :thumbsup:
posted on August 28th, 2010, 7:23 am
i see probs in earlygame...if you change the range of a assim to short it might be a bit op. especially if your opponents first ships are vs other ranges. You can adept to counters very fast since you only have few ships...no tech required.
posted on August 28th, 2010, 8:14 am
And you can counter it by building a mixed fleet. This suggestion is perfect for setting up a mixed fleet and forces the enemy to do that. I think its a great idea, because against borg, there will be no spam no more.

It would be cool, to make the borg real-module like ships. You take a chassis, tell it, what weapons go in, tell it, what range and what speed it should have and there you go. But this would change the game dynamics to much. But the idea is good.
posted on August 28th, 2010, 8:42 am
I've long been a proponent of this :).  I don't know if I've mentioned it or not, but I've always felt like at least ONE ship should have the ability to adjust itself to fit the circumstances necessary.

  In my mind it's always been either the Scube or the Adaptor.
posted on August 28th, 2010, 9:25 am
Yeah, mostly likely the Scube or Adaptor. More so the Adaptor, it just makes sense. (Or both? :D)
posted on August 28th, 2010, 9:28 am
I'd love that!  I just picture this - Scube uplink:  Options - Interception Module = Short ranged beam, little torp, small boost to speed.  Regen Module and Em Module we're used to.  Beam Module - Short, Beam Module - Medium, Beam Module - Long.  Each one having their own perks.  Like Long maybe being two less offense boost, but two more defense boost.  Short increasing speed and such.

And I'd love to see a Sphere 4 long-range beam modules, parked in a fleet wearing down everything in sight.  Or a Cube that engages purely at short range, but does it with Wolf 359 intensity.

Yes, this means that I think there should be 3 different kinds of Beam Module.  I don't really want to change the ship's range on the fly, I want to surprise people when my spheres are all engaging at different ranges.  When just eyeballing my fleet doesn't tell them precisely what ships to use in order to win the battle...because each ship is unique.
posted on August 28th, 2010, 9:46 am
And I want different colored Beams and Torps selectable by module -_-

Its ok for 1 ship like the underpowered Adaptor but not for bigger ships like Assim and above.
posted on August 28th, 2010, 10:03 am
we will probably keep the weapon range static per chassis
posted on August 28th, 2010, 10:21 am
for me i like the idea, but only in a limited sense, and definitely not on the fly.

maybe for the scube:

intercept module makes the scube faster and keeps it short ranged.

beam module makes it slower and makes it medium range.
posted on August 28th, 2010, 2:20 pm
Optec wrote:we will probably keep the weapon range static per chassis


:crybaby:
posted on August 28th, 2010, 3:20 pm
It's certainly a lot easier to balance if they're static, that's for sure. :blush:
posted on August 28th, 2010, 3:25 pm
Having it for only one type of ship shouldn't hurt much, though. The Excelsior-II doesn't hurt gameplay too bad.
posted on August 28th, 2010, 3:38 pm
Tyler wrote:Having it for only one type of ship shouldn't hurt much, though. The Excelsior-II doesn't hurt gameplay too bad.

It doesn't switch range until ranked up - which the BortaS, Generix do as well  ^-^
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