Ship Explosions

Post ideas and suggestions on new features or improvements here.
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posted on February 19th, 2008, 12:43 am
That would be cool Atlantis, but perhaps only doable when shields are low or even down, and only with certain weapons (remember that there are special weapons that already make use of this, so perhaps to limit redundancy the effect of a critical hit would need to be looked at). This might also validate the use of tractor beams on certain ship classes... as otherwise those ships would have to be protected until their engines were up and running again...
posted on February 19th, 2008, 1:03 am
Only bothering to read the on topic part of your post Atlantis, as the rest of it is spam I assume, that critical hit suggestion is interesting.
posted on February 19th, 2008, 11:14 am
Last edited by Atlantis on February 19th, 2008, 12:16 pm, edited 1 time in total.
lol, whatever :thumbsup:

@Dominus: Yeah that would be a good idea too. In the show there's plenty of examples where a ship goes out of control and has to be tractored to keep it out of harms way. It also gives another reason for escort ships when you're moving something valuable.

Perhaps giving these critical hits minor explosions could be an interesting effect too... In the shows/films we see smaller explosions when ships get hit, so perhaps that could be shown with critical hits (if they're implemented... it's just an idea)
posted on February 19th, 2008, 1:19 pm
That sounds interesting. added to the todos!  ^-^
posted on February 19th, 2008, 3:14 pm
Not for this release of V3, I hope.... I hate the wait!
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