Ship Arc Restriction

Post ideas and suggestions on new features or improvements here.
1, 2, 3
posted on July 19th, 2004, 6:35 am
The klingons are a bit to powerfull for teir own good one fleet of sang class and ur base is dead.
posted on July 19th, 2004, 7:10 am
Depends on your defense, Sangs themselves are weak and can be easily destroyed.
posted on July 19th, 2004, 7:38 am
Reply but when it is several fleets of them, you have to rely deperatley on your numbers being alot higher, or u have no chance.
posted on July 19th, 2004, 10:03 am
Not necessarily, defense platforms can rip them apart, especially Klingon def plats. A Borta or 2 would destroy them all.
posted on July 19th, 2004, 1:04 pm
They cant even hurt vuptas so thats the way 2 go, or galaxi's or akiras so they arent so strong, and if u play as romulan u can destroy them with rhienns refits and if u are borg I think spheres are the way to go. So u see they really arent so strong on their own u just have to do a little thinking b4 u go and try 2 destroy them B)
posted on July 19th, 2004, 3:18 pm
There goes my startegy of building a sang fleet...


Oh well dominion is my race in V3
posted on July 19th, 2004, 8:56 pm
But when the sangs are unexpected thats when theya re most deadly they can rip your base to shreds in udner a minuet.
posted on July 20th, 2004, 9:25 am
Thats why its a good idea to scout and build a well balanced fleets so someone doesnt suprise u with some ship. ;)
posted on July 31st, 2004, 9:52 pm
KLOK: Yes, but it is possible to change the physics files, make ships turn slowly. Gives you a second or two advantage....
posted on July 31st, 2004, 10:00 pm
as i said, it would be cool to get that, i mean, both combined :)
1, 2, 3
Reply

Who is online

Users browsing this forum: No registered users and 19 guests

cron