See the emeny boarding-party
Post ideas and suggestions on new features or improvements here.
posted on January 14th, 2011, 4:42 pm
There is something that interferes me in Fleet Ops...
If there is a ship with lowered shields and a boarding party is beamed over to it, the borading party is instand dead...
It would be more interesting, if you could see how many enemys are onboard. The more are on board, the more is the functionality of the vessel disturbed - this could go up to a failing subsystem, witch gets destroyed or sabotaged while the fight in the ship its self.
If there is a ship with lowered shields and a boarding party is beamed over to it, the borading party is instand dead...
It would be more interesting, if you could see how many enemys are onboard. The more are on board, the more is the functionality of the vessel disturbed - this could go up to a failing subsystem, witch gets destroyed or sabotaged while the fight in the ship its self.
posted on January 14th, 2011, 4:50 pm
There have been some ideas before too (ie //www.fleetops.net/component/option,com_smf/Itemid,3/topic,7631.0/
).
In my opinion the current system is perhaps somewhat too simple and could use enhancements. Another cool feature would be that the boarding parties could be beamed back to a friendly ship, so there would be less crew lost if the player decides to retreat from a battle.

In my opinion the current system is perhaps somewhat too simple and could use enhancements. Another cool feature would be that the boarding parties could be beamed back to a friendly ship, so there would be less crew lost if the player decides to retreat from a battle.
posted on January 14th, 2011, 6:32 pm
If we make it like in klingon academy or in X[sup]3[/sup], this would be nice, but also, it will cost time and you have to write a large script for it. Dont know, if the micro is worth it. Also: If you have a minute time for it, the ship can retreat into the base while getting repaired and so on...
It would be nice, if a ship getting boarded will lose its engines OR lose the ability to fullfill orders, because the crew got better things do do (defending the ship and such things)
There is much room for discussion in here...
It would be nice, if a ship getting boarded will lose its engines OR lose the ability to fullfill orders, because the crew got better things do do (defending the ship and such things)
There is much room for discussion in here...
posted on January 23rd, 2011, 4:55 pm
In the future a more complex and realistic boarding system will be added, but it will obviously take quite some time
. I'm sure that suggestions on how to go about it however are always welcome 


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