SC2 style FO campaign

Post ideas and suggestions on new features or improvements here.
posted on December 25th, 2010, 6:15 am
I know that the campaign is still a long... long... long ways off but i think that the devs should take a serious look at how the SC2 campaign is structured. Now im not saying that FO needs a base that we walk around or a lost viking minigame (but would be really cool), but the way that the techtree is set up is very nice instead of researching stuff ingame (aka Multiplayer) things are unlocked with money out of the game. Now since its very doubtfull that anyone in starfleet (or any of the other empires for that matter) would care about a few credits the "money" that you purchase stuff with would be replaced with something else. For instance the Feds could find stuff in the missions and use it to pull a few strings inside of SF science to get new technologys. The Romulan could impress the higher-ups by collecting intel. The klingons could grow their house (recruit better engineers and scientists) by collecting honor for doing various deeds. Those a just a few ideas that i had Feedback please :)
posted on December 25th, 2010, 8:35 am
I personally prefer a campaign like in Dawn of War:  Dark Crusade and Soulstorm.  Non-linear strategic map, where what battles you fight, and when, matter just as much as how you perform inside the battle itself.
posted on December 25th, 2010, 9:55 am
Yeah DOW2 had a nice campaign too maybe a hybrid.
posted on December 25th, 2010, 10:12 am
Both would be good ideas.

Borg and Dominion's tech is based on hundreds or thousands of years of experince, so the Dominion it'd come down to enforcing the will of the founders (killing enemies, protecting allies, and completing mission objectives and secondary objectives) and the borg would have the least rewards, since they have the most powerful stuff, but there should be options to assim some special weapons and passive abilities from ships.


Federation would come down to experience. Complete objectives, scan stuff, explore parts of the map, find things.

Klingon, mostly pure combat based. The more you win, the better you are regarded.

Romulans, sewing discord among enemies, using cloaked recon to keep abreast of what is happening, and keeping your borders secure .


Past that, prehaps have most of the campaign player tech trees start out lacking an avatar, with the avatar ending up as a mix of player choice and resulting from player decisions in missions, with the ammount of each depending on race.

Klingons, the more honorably you behave the more Martok likes you, and you get his tech tree, as one example.
posted on December 25th, 2010, 11:34 am
i dont like the idea of unlocking mp things with playing sp.

everything should be available in mp by default.
posted on December 25th, 2010, 7:37 pm
Not talking about multiplier myles im talking single-player campaign only
posted on December 25th, 2010, 7:55 pm
Dircome wrote:but the way that the techtree is set up is very nice instead of researching stuff ingame (aka Multiplayer) things are unlocked with money out of the game. Now since its very doubtfull that anyone in starfleet (or any of the other empires for that matter) would care about a few credits the "money" that you purchase stuff with would be replaced with something else. For instance the Feds could find stuff in the missions and use it to pull a few strings inside of SF science to get new technologys. The Romulan could impress the higher-ups by collecting intel. The klingons could grow their house (recruit better engineers and scientists) by collecting honor for doing various deeds.


it sounds to me like you do something in single player, to get access to units/abilities/specials in multi palyer. ie for feds find stuff in missions which gives u new tech.

sounds like this will impact multiplayer.
posted on December 25th, 2010, 8:22 pm
What happened to the good old days of a straightforward mission structure that told a good story?  :lol:
posted on December 26th, 2010, 2:56 am
Myles wrote:it sounds to me like you do something in single player, to get access to units/abilities/specials in multi palyer. ie for feds find stuff in missions which gives u new tech.

sounds like this will impact multiplayer.


Then you're hearing it wrong.

The only effect it has on multiplayer is you going 'I wish I could use firebats in multiplayer, instead of single-player only.'
posted on December 26th, 2010, 3:14 am
The Undying Nephalim wrote:What happened to the good old days of a straightforward mission structure that told a good story?  :lol:

Eh those are nice but i like nonlinear missions and cool story.
posted on December 26th, 2010, 9:30 am
Non-linear gives increased replayability, particularly if the missions aren't overly scripted once inside them.
posted on December 26th, 2010, 11:30 am
silent93 wrote:Then you're hearing it wrong.

The only effect it has on multiplayer is you going 'I wish I could use firebats in multiplayer, instead of single-player only.'


your second sentence isnt very clear. explain how this isnt unlocking something in single player so that it is then available in multi player? if i was to reinstall the game with no save data, i would have to complete the single player campaign in order to have all the stuff available in multiplayer. i dont like that. it means you have to do single player stuff to have all the multi player experience. if this is not the case, please explain cleraly how it is not.

u accuse me of hearing wrong, then give a rather confusing sentence and expect me to "hear" it, what is a firebat?
posted on December 26th, 2010, 1:06 pm
Basically the idea here is that single-player rewards tree has absolutely no effect on the multiplayer game. Anything unlocked in the singleplayer storyline would apply only to singleplayer. Multiplayer would be a separate, completely balanced environment.

(the firebat reference refers to the firebat unit in starcraft, which it seems cannot be used in multiplayer at all and is only available in the single player campaign)
posted on December 26th, 2010, 3:38 pm
PlatSilver wrote:Basically the idea here is that single-player rewards tree has absolutely no effect on the multiplayer game. Anything unlocked in the singleplayer storyline would apply only to singleplayer. Multiplayer would be a separate, completely balanced environment.


if thats the case then i have no objections. :)

i dont play starcraft.
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