Romulan Refit System (Refit)
Post ideas and suggestions on new features or improvements here.
posted on June 2nd, 2010, 12:03 pm
Last edited by AlternateEnd on June 2nd, 2010, 12:25 pm, edited 1 time in total.
Here is what I propose.
Once the upgrade centre has been built, there will be two chassis upgrades.
The first one will allow you to add one weapon to the unrefitted Rhienn and, add this refit to the Ship List, and to the Unrefitted Rhienn to refit it. The second one will and two weapon slots to the Rhienn making four. This system will be very similar for the Generix, It could also replace the suggested "Minelayer Generix", and you could have, a Minelayer and a Support ship.
They will utilise the Borg ship building component system.
Mixed-Tech would also be different, once you have researched the Mixed-Tech, you will be able to build refits with Mixed-Tech weapons (Hybrids, or Allied weapons), and also special abilities from the other faction, However you can only build Mixed-Tech refits from this yard, or from the Unrefitted ship from this yard.
All coments welcome
.
Once the upgrade centre has been built, there will be two chassis upgrades.
The first one will allow you to add one weapon to the unrefitted Rhienn and, add this refit to the Ship List, and to the Unrefitted Rhienn to refit it. The second one will and two weapon slots to the Rhienn making four. This system will be very similar for the Generix, It could also replace the suggested "Minelayer Generix", and you could have, a Minelayer and a Support ship.
They will utilise the Borg ship building component system.
Mixed-Tech would also be different, once you have researched the Mixed-Tech, you will be able to build refits with Mixed-Tech weapons (Hybrids, or Allied weapons), and also special abilities from the other faction, However you can only build Mixed-Tech refits from this yard, or from the Unrefitted ship from this yard.
All coments welcome

posted on June 2nd, 2010, 2:30 pm
nah i like it the way it is now, with each rhienn refit having a purpose, the idea is creative though, keep throwing them out 

posted on June 2nd, 2010, 3:49 pm
I see what you're getting at, and I commend the creative thinking, but I don't really think that it's necessary
.
Really though, cool idea, I just think the system we have now works just fine
.

Really though, cool idea, I just think the system we have now works just fine

posted on June 2nd, 2010, 6:10 pm
i like the idea as mixed tech, but as a normal version perhaps not. However this does give an idea for the refits of the D'Deridex class, perhaps it has certain aspects, such as weapons, shields and engines, and if you select more than one, that aspect of the class is improved, but at the cost of the other two aspects, such as having a quick D'Deridex but it has crappy shields and average weapons. Perhaps as mixed tech only however
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