Rhienn transwarp

Post ideas and suggestions on new features or improvements here.
posted on October 8th, 2010, 6:26 pm
Currently the borg mixed tech rhienn is not so useful due to having a really short ranged transwarp drive.

i suggest making it have the transwarp drive of a probe/scube but the ability drops to current levels if the rhienn gets upgraded. more weapons = less space for big transwarp.

another option is that u cant upgrade it at all.

that way it becomes a super harasser, being able to escape after killing miners. but you cant get an endgame fleet of upgraded rhienns with such a powerful special.
posted on October 8th, 2010, 6:36 pm
I'd agree with making it longer-range before refit, but with a power handwave rather than a space one.
posted on October 8th, 2010, 6:40 pm
Tyler wrote:I'd agree with making it longer-range before refit, but with a power handwave rather than a space one.


you mean make the special cost less when unrefitted? that sounds reasonable too. that way you have to put in extra micro.
posted on October 8th, 2010, 6:40 pm
How bout dis?

Beam Disruptor Refit:

It keeps the original range (as you suggested), beam & pulse disruptors range shortened to medium. And shield regen rate cut by half.

Torpedo Refit:

Cuts range by 30%. Disruptor strength reduced by 20%, Torpedo range increased to artillery at Rank 5 (equipping torpedoes with micro-trans warp tech to extend range). Shield strength also reduced by 10%.
posted on October 8th, 2010, 6:41 pm
A blink ability would be AMAZING for rhienns, if it didn't 1. disqualify them from using specials and 2. have such an incredibly short range.

I would be okay with either making it use less energy with a very long cooldown or giving it a longer range.

I don't agree with making refitted rhienns have a weaker version.  You're talking about a 1000 dilithium ship almost.
posted on October 8th, 2010, 6:41 pm
1337 64M3R wrote:How bout dis?

Beam Disruptor Refit:

It keeps the original range (as you suggested), beam & pulse disruptors range shortened to medium. And shield regen rate cut by half.

Torpedo Refit:

Cuts range to short. Disruptor strength reduced by 20%, Torpedo range increased to artillery at Rank 5 (equipping torpedoes with micro-trans warp tech to extend range). Shield strength also reduced by 10%.


way too complex in this case. you are talking about 2 specific refits just for a mixed tech design.

Tryptic wrote:I don't agree with making refitted rhienns have a weaker version.  You're talking about a 1000 dilithium ship almost.


and you would get a rhienn refit for that money, similar to a stock rhienn refit. the point of refits getting weaker transwarp is to stop you having an endgame fleet of powerful refits all impossible to kill cos of transwarp
posted on October 8th, 2010, 7:02 pm
Well, the transwarp ability takes waaay too much time if you want to retreat. The time it needs to activate, the rhienn is dead in crossfire before it is on warp.

Against small fleets it can escape, yes. But in endgame, with massive fleets, the transwarp ability is the last thing you need. I think, for the mixed tech version, it would be cool to have a "combat-refit" that is a mixture of torpedo and diruptor refit:
- No special abilities (active) but higher stats
- This ship could be equipped with a tiny ecm-phalanx which serves good against torp based endgame-battleships

Rest of passive abilities stay like the normal rhienn (anti-cruiser warheads)
While those warheads are good against cruisers, the main offense power is build around the disruptors, so the special passive wont be so effective like the original rhienn, but will see its tail through the better stats.

Off: 26
Def: 25
system: 23

(middle of the stats between diruptor and torp refit, but with +2 in off and def)

Through the fact, that this ship combines romulan and borg technology to its finest, the stat-increase by leveling up is a little higher than normal (so it will be +1 for all stats at two silver bars and an additional +1 for all stats at two gold bars when compared to the original versions)

The officer-rank special ability is:
"Rank 5 gains Tactical Layout: It took years to develop a system layout to maximize the system performance of Rhienn Class strike craft. Upon their installation, it greatly improves the combat capabilities against slower vessels. Increases damage dealt to slower targets by 26 percent."

(taken from the guide)

So this ship is best of both worlds, with costs, that reflect it.
posted on October 8th, 2010, 7:32 pm
Yes but we're talking about a FLEET of MIXED-TECH DESTROYERS.

I apologize for the caps there.  But if you think about it, that's crazy!  To build the mixed-tech yard, then pump out one of the lowest effect-to-cost ships there is WITH the mixed-tech higher cost...

I don't see how it's possible to create an endgame fleet of these ships that can compete with any other endgame fleet of equal resource/time costs.
posted on October 8th, 2010, 7:56 pm
Tryptic wrote:I don't see how it's possible to create an endgame fleet of these ships that can compete with any other endgame fleet of equal resource/time costs.


refit them. refits plus transwarp is too much.

the transwarp should help it harass. a rhienn should be good at harassing :D
posted on October 8th, 2010, 8:26 pm
You'sa point is...well seen.

But at the same time, refits do a LOT of their damage with their special weapons, the current transwarp drive prevents them from using those.  So maybe I'm coming around to the original suggestion: make the regular mixed-tech rhienn use the longer range version and the refitted rhienns keep the short-range version.
posted on October 8th, 2010, 9:05 pm
The times I've played with it, it works very well for torpedo rhienns, which should be staying out of the line of fire anyway.  If you're already at long range, and some shorties are after you, it's just far enough away to blink out of weapons range so you can cloak in safety. :cloak:
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