Retreat
Post ideas and suggestions on new features or improvements here.
posted on January 13th, 2011, 5:07 pm
If a ship is attacked on Green Alert when it ahsn't been given any orders, is it possible to make it automatically retreat and head to the nearest combat-capable ship?
posted on January 13th, 2011, 5:09 pm
i like 

posted on January 13th, 2011, 7:34 pm
it's an okay idea, but you can't set the retreat point to another ship because a whole fleet of ships would get very confused. Maybe if they flew directly away from the aggressor that would work.
EDIT: I was thinking about how that would work with movement autonomy, but it actually wouldn't be a problem. low movement means don't run away, red means run away freely, and yellow means run away but don't leave the area of your fleet, which is what you wanted, right?
EDIT: I was thinking about how that would work with movement autonomy, but it actually wouldn't be a problem. low movement means don't run away, red means run away freely, and yellow means run away but don't leave the area of your fleet, which is what you wanted, right?
posted on January 13th, 2011, 7:47 pm
I was thinking of the entirely passive Green alert; the Armada 1 tooltip for it mentions retreating that never happens, if I remember correctly. It would be best for it to flee rather than sit there taking damage. Combining it with Movement to decide how far it runs or if it stays put wouldn't be bad.
Flew where? What's the point of flying away if you're not going somewhere safe? Directly away could even be into more enemies. That's why I suggested a nearby ship; they may meet new enemies on the way, but are going to someone who they think may be able to help them.
Flew where? What's the point of flying away if you're not going somewhere safe? Directly away could even be into more enemies. That's why I suggested a nearby ship; they may meet new enemies on the way, but are going to someone who they think may be able to help them.
posted on January 14th, 2011, 4:22 pm
What about this:
A ship on green Alert retreats to the next repair dock for repaires, if it is attacked.
A ship on green Alert retreats to the next repair dock for repaires, if it is attacked.
posted on January 14th, 2011, 5:09 pm
Logically, you'd go to the closest safe port; nearest repair dock if it's closer than warships, go to the nearest warship it it's closer than a dock or outpost.
Going to a repair dock if it's closer than any warships would seem a smart choice, since defence stations or a few ships are often found not far from them.
Going to a repair dock if it's closer than any warships would seem a smart choice, since defence stations or a few ships are often found not far from them.
posted on January 16th, 2011, 6:26 am
Last edited by GaryOak on January 16th, 2011, 6:28 am, edited 1 time in total.
Hey there, was just reading a few of these ideas when I decided to register so I could post my humble opinion. : )
One of the things that came up when I read through this topic is the idea that the AI won't be able to see the strategic dangers of retreating to certain locations.
For instance, let's say you have a scout ship in enemy territory... You put in on green alert, as you dont want to lose it as soon as the enemy finds and attacks it.
The enemy hasn't discovered your base, or your nearest base yet. He finds your scout ship, and orders a fleet defending his main base to engage it. Your scout retreats to the nearest shipyard, which was previously undicovered by the enemy. It leads the enemy fleet right to it, without considering the yard's defenses, or wether the location of the yard is known.
Now, you might say 'shouldnt have put it on green alert then'. But changing situations concerning the 'nearest yard' or 'nearest warship' mean that you have to keep an eye on ships with green alert all the time.
What I mean is, lets say you did consider the location the scout ship would retreat to. It would retreat to the nearest warship, which is with your well armed and placed 2nd fleet. Okay. 10 minutes later, the enemy attacks, dispersing your ships all over the sector..the enemy fleet finds the scout, and the scout leads the enemy fleet right to another single, undefended warship. Two ships lost, whilst the enemy only knew of the one scout.
Im just posting this as something to consider; I do hope Tyler's idea can be implemented somehow :p
One of the things that came up when I read through this topic is the idea that the AI won't be able to see the strategic dangers of retreating to certain locations.
For instance, let's say you have a scout ship in enemy territory... You put in on green alert, as you dont want to lose it as soon as the enemy finds and attacks it.
The enemy hasn't discovered your base, or your nearest base yet. He finds your scout ship, and orders a fleet defending his main base to engage it. Your scout retreats to the nearest shipyard, which was previously undicovered by the enemy. It leads the enemy fleet right to it, without considering the yard's defenses, or wether the location of the yard is known.
Now, you might say 'shouldnt have put it on green alert then'. But changing situations concerning the 'nearest yard' or 'nearest warship' mean that you have to keep an eye on ships with green alert all the time.
What I mean is, lets say you did consider the location the scout ship would retreat to. It would retreat to the nearest warship, which is with your well armed and placed 2nd fleet. Okay. 10 minutes later, the enemy attacks, dispersing your ships all over the sector..the enemy fleet finds the scout, and the scout leads the enemy fleet right to another single, undefended warship. Two ships lost, whilst the enemy only knew of the one scout.
Im just posting this as something to consider; I do hope Tyler's idea can be implemented somehow :p
posted on January 16th, 2011, 11:08 am
welcome to the forum garyoak hope you enjoy your time here.
posted on February 12th, 2011, 10:05 am
Tyler wrote:Logically, you'd go to the closest safe port; nearest repair dock if it's closer than warships, go to the nearest warship it it's closer than a dock or outpost.
Going to a repair dock if it's closer than any warships would seem a smart choice, since defence stations or a few ships are often found not far from them.
how about this for green alert.
low mov. autonomy: ship just stays there.
med mov. autonomy: ship goes to dock and stays there.
high mov. autonomy: ship goes to dock and comes back to its previous position.
as default
you also can have an option like " if attacked move here" or "if attacked move to this ship until no more enemy vessels in sensor range" or "this yard and repair"
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