Resources Strategy

Post ideas and suggestions on new features or improvements here.
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posted on July 30th, 2006, 8:39 am
This mod FO:3PR is one of the best mods for Armada II!! But something missing there... i mean planets... Its main idea of Star Trek universe: explore new world and colonize him... In original game was this item used. Maybe you can add new resources how crew, which will be acquire by a planets with this new item originate even new strategy: defent of planets, finding resources etc.
im sorry for my bad english...
posted on July 30th, 2006, 11:17 am
Welcome to the forums! :D

If I got everything right, planets (and with them crew as a resource) have been taken out of FO because it would simply make no sense at all to colonize planets in times of war or while facing a threat. Indeed it would be pretty ill if you'd decide to colonize new worlds next to the frontline. Imagine that in reality...
Before the PR, crew was a resource but has been replaced by the supply-routes, which are a far more realistic than people who are treated as goods.
But if I got that right too, there will be some planet-features in future releases. (Must be somewhere in one of the feature request threads.)
posted on July 30th, 2006, 11:44 am
Welcome to the forums! :D

If I got everything right, planets (and with them crew as a resource) have been taken out of FO because it would simply make no sense at all to colonize planets in times of war or while facing a threat. Indeed it would be pretty ill if you'd decide to colonize new worlds next to the frontline. Imagine that in reality...
Before the PR, crew was a resource but has been replaced by the supply-routes, which are a far more realistic than people who are treated as goods.
But if I got that right too, there will be some planet-features in future releases. (Must be somewhere in one of the feature request threads.)

Yeah, but supply roads is only button, where you change dilithium a trilithium for supply(dominion have yet mining station) but it hasn´t any strategy potencial... I mean defend planets and atacking of enemy world.... Planets could have some bonus, or new vessels, and if you lose them, you lose also this upgrades...Its many posibilities, how exploit them( maybe you could exploit for ingrease to oficiers)....This is as Warcraft...you´re gaining only two resources trilithium and dilithium (lumber and gold)
posted on July 30th, 2006, 11:54 am
what would you suggest that you gather? manna and quest items? all a ship in star trek really needs is to be made is metal and a powersorce dilithium at the very most you could say silicon for the circuits
posted on July 30th, 2006, 12:01 pm
Last edited by Shril on July 30th, 2006, 12:05 pm, edited 1 time in total.
I never asked Devs why they haven't included planets as real map objects. I guess it's just because they are from Armada 1 where planets were hide in background, too.
Second issue has graphical reasons: Planets look MUCH better than those from Armada 2. Main problem is here that they used no model for planets. It's pure texture. Ships would fly through and you couldn't colonize it. For that a fix object is necessary. Those really good weather simulations were reached by using the effect which you can see wormholes are made of. I'm quite sure about the second matter. Combining fix planetmodels with this weather ( and light effect btw) is very difficult or impossible, I don't know. Optec know it ;)
posted on July 30th, 2006, 1:56 pm
I was not so wrong: We had a thread concerning planets and the hope that they will come back but properly done. :rolleyes:
Somehow the flow of ideas got stuck.

Indeed I could imagine planets as 'playable objects' in FO. But please without colonization!
Well, and something I miss is the option to sell/buy Dilithium and Tritanium... but for some reason I understand why we don't have it.

And here we exchanged some ideas about trade and map events.

Take a look at it, if you like to, and feel inspired. :)
posted on July 31st, 2006, 8:05 am
Last edited by Smoerebroed on July 31st, 2006, 8:13 am, edited 1 time in total.
hmm about aquiring crew from planets:

Well it would be cool, but in armada1 and 2 the crew grow rate was like rabits or tribbles; i find the solution ok so;
and for exploration and col. for that a civ-clone or master of orion 2 clone would be the most suitable thing! (orion 3 was big crap)
posted on August 1st, 2006, 8:38 am
what about putting military outposts on a planet and the outpost gives a steady slow stream of free supplies, or something like that? so all you have to do is hold on to them. (not as easy as it sounds)
posted on August 1st, 2006, 11:19 am
well That could work.And it would be real to, like a planet needs suplyes so it trades.
posted on August 1st, 2006, 11:53 am
Last edited by Shril on August 1st, 2006, 12:23 pm, edited 1 time in total.
hmm... that would eliminate the limiting factor of supplies. So a fix unit limit would be necessary again. I also would like to see Planets as real map objects again. But the idea of a source of supply planets could be used.
Btw...could Optec manage to become planets destroyed by a special ship? Maybe an idea for Ciadan or Iconian or even Noxter and a singleplayer mission.

Edit: What about using planets as place for trading stuff and Avatar-, NPC- exchange place. Click on planet and a menu opens where you can do some transactions or anything ^^
posted on August 2nd, 2006, 6:59 am
Last edited by TheOldMan on August 2nd, 2006, 7:00 am, edited 1 time in total.
hmm... that would eliminate the limiting factor of supplies.

Well, you don't have one now either. You just have to extend your routes or if you play for the Dominion you build some of those synthesizers which already give you a constant increase of supplies. So the limiting factor doesn't exist anyway. (Something I like btw.)
posted on August 3rd, 2006, 5:50 am
I had an idea about putting planets in the game by making specific maps with star systems in them and having a random amount of planets in them and the "supply cap" will be determined by the number of planets and the types of planets you control B) . This would make the game more strategic and you will be able to have a supply determining on what you possess, not just being able to make them from thin air :blink: . I wonder how it would do... :huh: I bet someone had this idea a long time ago... :blush:
posted on August 3rd, 2006, 8:49 pm
well i agree on the plannets , cause i think its a bit to cheap and easy to build all those ships ,

i have played multible times against hard AI but every time its just getting boring , cause the AI does the same all the time ,

i saw somebody saying the AI has been improved a lott in you compare it to a2 , maybe so but i think it still needs lots of improvemend cause, i just build some defences and the AI (hard) does not put a scratch on me cause 1 simple thing ... it sucks at attacking ... when the AI has a nice fleet of ships the first thing he does is send ships to ALL of the enemy's , that way it only sends like 5 ships on every opponend ... thats easy to defend

instead he should pick a random enemy and attack on him alone that way his attack would be mutch more powerfull and a lot harder to defend ...

now i just make a defence and can make a fleet of 20 ships in the first 15 minutes and attack him and thats it ... &nsbp; &nsbp;:(

i tried retreating after i smashed him up and leave him with a construction ship and the mining facilty so that he could build up again .... ..
but it diddent! it just stopped building at all ... no ships, no stations nothing .... and i left him with a ship construction yard a contruction ship and mining facility + miners .... he should build up again and come back to make a revange ...

i like the game very mutch , and so i hope the AI will be improved more , cause i think the game would be a lott more fun if the AI is smart , :)
posted on August 4th, 2006, 12:07 am
aye the AI isn't very smart in this and thus makes the game boring and repetitive.

i would like the planets to be made playable as neutral trading planets for supply/dilithium/tritanium. now obviously borg wudn't put up with a neutral planet so instead of trading they cud assimilate the planet, same for the dominion. but the alpha quadrant races wud trade i'd think so no colonization option just trading.
posted on August 4th, 2006, 12:43 am
Well the Dominion does trade with other races if it suits them :) Its just the Borg that are so **** incooperative :D


Emmm that AI has improved A LOT since beta 2 and that is a fact. Of course 1 AI is easy to beat lol, but if that becomes boring try vs 2 AIs, then 3, then.... ;) I bet u'll have an almost impossible job vs 3 Dominion AIs on an open map (like eraudi ;)) Suddenly the game becomes a lot more fun to play again :P

OR you could, as this is primarily A MULTIPLAYER MOD, try to play some games over internet, they are much more fun ;) and challenging :P
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