Resources
Post ideas and suggestions on new features or improvements here.
posted on September 4th, 2010, 7:21 am
Okay this is a completely different idea, then my other post, however it did occur while writing my other resource post.
Basically my idea would change fleetops in a couple of different ways, so here it is.
Okay basically i think we can establish a few things about ships and stations:
- different resources are used to build different types of ships and stations
- different quantities of different resources are used to build different types of ships and stations
The idea is basically you would mine, and the moon would give you a few different resources, say 5 different ones, however different ships take different combos, so that would make it difficult to spam nonstop and encourage variety for a fleet of ships.
Basically my idea would change fleetops in a couple of different ways, so here it is.
Okay basically i think we can establish a few things about ships and stations:
- different resources are used to build different types of ships and stations
- different quantities of different resources are used to build different types of ships and stations
The idea is basically you would mine, and the moon would give you a few different resources, say 5 different ones, however different ships take different combos, so that would make it difficult to spam nonstop and encourage variety for a fleet of ships.
posted on September 4th, 2010, 8:17 am
I actually like this better than having the two moons now and possibly adding additional resources moons/places. The idea of having multiple resources gathered from one place sounds better because:
1. You eliminate having different moons that you have to "conquer" just to have resources.
2. It's what happens in real life... The earth has many resources, not just one. It stands to reason that an object called a "Moon" would have more than one as well.
Now you could have the multiple resources in one "Moon", but they would be gathered at different rates due to their "rarity", which again holds true in real life, Iron vs Titanium for example.
Also, the whole system how we gather resources is dumb, in my opinion, and has been dumb since A1. In ST they wouldn't have ships circle around moons and transport ore out of them. If anything the race mining the object would have a mining facility built right on it which does both the collection of the ore and the refinement. Perhaps the current setup of mining stations + mining ships could be replaced with a new mining station that's built right on the object of interest.
I also question some of the game mechanics in terms of the current resources, since A1. For example, why is Dilithium the most important resources for building a ship? Is the hull, the electronics, the glass, everything made of it? Or is it just supposed to be fuel?
Anyway, there's my 2 cents.
1. You eliminate having different moons that you have to "conquer" just to have resources.
2. It's what happens in real life... The earth has many resources, not just one. It stands to reason that an object called a "Moon" would have more than one as well.
Now you could have the multiple resources in one "Moon", but they would be gathered at different rates due to their "rarity", which again holds true in real life, Iron vs Titanium for example.
Also, the whole system how we gather resources is dumb, in my opinion, and has been dumb since A1. In ST they wouldn't have ships circle around moons and transport ore out of them. If anything the race mining the object would have a mining facility built right on it which does both the collection of the ore and the refinement. Perhaps the current setup of mining stations + mining ships could be replaced with a new mining station that's built right on the object of interest.
I also question some of the game mechanics in terms of the current resources, since A1. For example, why is Dilithium the most important resources for building a ship? Is the hull, the electronics, the glass, everything made of it? Or is it just supposed to be fuel?
Anyway, there's my 2 cents.
posted on September 4th, 2010, 8:24 am
I like the idea of an object having multiple resources, though I still think there should be single resource objects like moons as well. It would be cool if on some maps there's large asteroids that maybe have multiple resources.
posted on September 4th, 2010, 10:06 am
Last edited by loki_999 on September 4th, 2010, 10:11 am, edited 1 time in total.
Well, as the Dom can currently "mine" both supplies and di or tri from a given moon it must be possible in some way, even if you have to set the mining ship to mine a specific type or material first.
One of my minor annoyances is that we are mining di/tri instead of metal/di, but on the other hand i simply assume that metal (and glass, plastics, etc) are all supplied in quantity from other system and its only the di/tri that is a rare enough resource that it needs to be fought over.
If you think like this then the whole issue with di/tri goes away.
EDIT: On the topic of mining stations, i think it has been done before in a mod for A2. Could be an interesting option. Maybe costs twice/thrice/etc as much as a standard mining station to offset the advantage of not needing ships.
One of my minor annoyances is that we are mining di/tri instead of metal/di, but on the other hand i simply assume that metal (and glass, plastics, etc) are all supplied in quantity from other system and its only the di/tri that is a rare enough resource that it needs to be fought over.
If you think like this then the whole issue with di/tri goes away.

EDIT: On the topic of mining stations, i think it has been done before in a mod for A2. Could be an interesting option. Maybe costs twice/thrice/etc as much as a standard mining station to offset the advantage of not needing ships.
posted on September 4th, 2010, 11:37 am
Interestingly, looking over the canon, ships were duranium-hulled, rather than duranium/tritanium-alloy hulled during the ToS period.
During the ToS period, at least the Klingons and Federation didn't have the technology to melt and refine Tritanium. (Blow it up, yes...photon torpedoes are nasty customers).
This actually opens up an idea. There's a reason to bust out directly building Excelsior and K'ting'a. During a severe trit crunch, it would be a way to still build ships. Pure Dilithium and Supply. Not the most impressive ships, but better than nothing, and might be enough to let you retaking your mining sites.
During the ToS period, at least the Klingons and Federation didn't have the technology to melt and refine Tritanium. (Blow it up, yes...photon torpedoes are nasty customers).
This actually opens up an idea. There's a reason to bust out directly building Excelsior and K'ting'a. During a severe trit crunch, it would be a way to still build ships. Pure Dilithium and Supply. Not the most impressive ships, but better than nothing, and might be enough to let you retaking your mining sites.
posted on September 4th, 2010, 4:19 pm
Last edited by Nebula_Class_Ftw on September 4th, 2010, 4:29 pm, edited 1 time in total.
I like the idea of a station put directly on the moon. Maybe we could still have the unloading station and freighters too, but the station on the moon actually mines instead of the miner beam. I think to make it look more believable the moons would have to be made larger while the freighter and the unloading station get somewhat smaller or have multiple miner entry points (currently the miners being larger than the moon they mine from looks kind of silly.
) As for whether the station on the moon would be destroyable, I'd say yes, but give it strong health. invulnerability to beaming into (most of the facility is under the surface of the moon) or really high crew count, and make it built from the freighters for an insignificant amount of resources so that it is easy to recover (that way killing freighters and unloading stations would still be the best way to stop mining, maybe the cost could be 10 dil and 20 tri.)

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