Resource Cheat Code Response

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posted on July 11th, 2011, 8:00 pm
Would it be possible for certain cheat codes like the resource cheat to be coded into the RTS_CFG file so that it gives different resources based on what resources the mods use?  For example, in the STA2 Classic mod, if someone types in the cheat for resources, they'll get 20,000 Dilithium, 20,000 Latinum, 200 Biomatter, and 0 Metal.  And Metal is one of the most important resources in Armada II Classic.  If the RTS_CFG.h file could be reconfigured to give say, 10,000 Dilithium, 10,000 Metal, 200 Latinum, and 500 Biomatter, that would be really great.
posted on July 12th, 2011, 7:48 am
Makes sense.
posted on July 12th, 2011, 10:28 am
if allowing user modding of the amount of res gained per use is not possible, then could the cheat be extended to give 10000 of every resource a2 had. that way no matter what mods use each res to be, all the resources in a game will get boosted.
posted on July 12th, 2011, 10:37 am
Not a bad idea! I do think that it's hardcoded, though, so there might be a limit on what can be done with it.  :(

Myles wrote:if allowing user modding of the amount of res gained per use is not possible, then could the cheat be extended to give 10000 of every resource a2 had. that way no matter what mods use each res to be, all the resources in a game will get boosted.
But that would be over 9000... :blink:
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