REMINDER of a HIGH PRIORITY REQUEST: The Stop-and-Go issue

Post ideas and suggestions on new features or improvements here.
posted on November 4th, 2009, 12:00 am
Especially for ships that are used for kiting (sabre, rhienn) or for hit and run ships (well, every fast cloakers ship) it is essential that ships dont stop and accelerate again, when given an order. This current behaviour makes you ships be awfully slower when trying to run and changing destination meanwhile. The current velocity should be preserved when getting a new order and only a turn should be made if necessary. Only if the destination is in the exact opposite of the curent direction a full stop should be made. I believe this is really important to gameplay and urgently needs to be included in 3.0.8
posted on November 4th, 2009, 12:26 am
I talked to Optec a few weeks ago and he stated that all vessel speeds (aka turning speeds etc) are being normalized to prevent this... so I believe it is fixed for 3.0.8 :)

No more annoying "Rhienn/BoP stopping" to smell the roses when you give the next click  :sweatdrop:
posted on November 4th, 2009, 12:38 am
Thats music to my ears, and roses to my nose likewise.  :D
posted on November 4th, 2009, 1:58 pm
Dominus_Noctis wrote:...normalized to prevent this... so I believe it is fixed for 3.0.8 :)


Ha.... it'll be fixed until a ship with its own physics file comes in....  :lol:
posted on November 4th, 2009, 2:28 pm
Hehe now you know what i mean mimesot after last nighs game. Those hyperspace artys can be freakishly overpowered. we constanly kept killing your ships with it and for some reason they all like to "smell the roses" right then!
posted on November 4th, 2009, 9:07 pm
funnystuffpictures wrote:Hehe now you know what i mean mimesot after last nighs game. Those hyperspace artys can be freakishly overpowered. we constanly kept killing your ships with it and for some reason they all like to "smell the roses" right then!

Probably cuz he clicked to move just then  ^-^ . Yeah, I learned to stop doing that after I realized that often vessels like to stop if you give them another order. The fewer the orders in sequence, the better. :(
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