Reclaiming and Wreckages
Post ideas and suggestions on new features or improvements here.
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posted on July 22nd, 2009, 3:28 am
If you are adding ship wreckage as part of the graphical prettying, perhaps you could add the ability to "reclaim" wreckage? Supreme Commander has this and it adds a great tactical element to the game; you could make a wreckage rich area in a map and then it would become tactically important to secure these areas to garner the resources boost. Also, supreme commander maps have natural resources on it that you can reclaim -- perhaps this could be implemented as reclaimable asteroid fields and meteorites, or even dilithium/tritanium clouds! i suppose you could either make miners or construction ships reclaim stuff...
posted on July 22nd, 2009, 9:51 am
yep we have some ideas about wrackage and salvage, but we are not yet sure if and how we want to implement it. at the moment its just noted down on our todo 

posted on July 22nd, 2009, 9:49 pm
Optec wrote:yep we have some ideas about wrackage and salvage, but we are not yet sure if and how we want to implement it. at the moment its just noted down on our todo
Hey Optec,
How about making it so that the debris fields are map objects that can be harvested for tritanium like a moon, but they are exhaustible, so they get smaller and smaller as they are mined into oblivion.
posted on July 22nd, 2009, 11:07 pm
How about when your ships are blown into obilivion that they become just scrap and wreckage laying out on the map, which can then be mined back into the resources from which they came, but there would obviously be some resources lost in the deconstruction of the scrap, but It still would be cool, and It would make the person who got attacked a little bit stronger cause of the extra resources.
posted on July 23rd, 2009, 12:34 am
That's how supreme commander works and what i was suggesting. of course, if 200 torpedoes fly at a destroyer you wouldn't expect there to be much left would you?
posted on July 23rd, 2009, 1:33 am
Last edited by wfs5519 on July 23rd, 2009, 1:36 am, edited 1 time in total.
that would be cool having a tritanium meteor field that can be reclaimed or destroyed to reveal new pathways. and obviously you can destroy wreckage like on supreme commander to prevent your enemy to gain the advantage, if you wanted. maybe deuterium nebulae that can perhaps add to the supply pool when reclaimed. HAHA just a thought but that would be hilarious if you made a deuterium nebula that was too dense to traverse.. have a ship get stuck in it and need tractored out, like a spear in jello
i would die if i saw the butt end of a ship sticking out of a dense nebula.
i would die if i saw the butt end of a ship sticking out of a dense nebula.posted on July 23rd, 2009, 4:11 am
deuterium could be made into a valueble resource to maintain fleets, when ships get repaired they could use that or it would slowly deplete over time..... hmmm I wonder. What could be done with a new resource?
posted on July 23rd, 2009, 1:50 pm
yep we have a mix of the ideas posted here in mind
and yep, if debris will be minable, it will be depletable of course.
and yep, if debris will be minable, it will be depletable of course.posted on August 6th, 2009, 11:03 pm
Last edited by Pappy63 on August 6th, 2009, 11:12 pm, edited 1 time in total.
On the Armada Fleet Commmand in the downloads section there was a Minable Wrecks for Armada II consisting of stations and ships.If you want to look at the files you might look at the site or Ive Got them saved And can Email them to you. I think The files has the web info for the creator so you could get permission to use it . Wrecks With Resources is the file name the author goes by the screen name "Twitch-"?. The mod was good but the textures would have to be upgraded as all are old stock Armada 2 type,not the high quality of the FO developers.
posted on August 6th, 2009, 11:39 pm
Maybe instead of using a standard mining ship, you could have a specialised salvage ship that performs the job, then drops off the resources at, say, a starbase for redistribution?
posted on August 7th, 2009, 5:14 am
The "Wrecks with Resourses" mod at AFC used the standard mining ships.I feel if the developers were to intergrate this type of feature in to Fleet Ops it would be simplest to use the Standard mining ship as new Coding would only have to be only for the map objects.
posted on August 7th, 2009, 3:27 pm
i had this idea today in another post. after a huge battle, the space would look something like Wold359, and a freighter could come and reclaim the wreckage.
but the more i think about it, FO doesn't utalize metal like A2 did. so it might be a whole lota work for little to no return.
Speaking of waistes of time, whatever happened to the Trading centers.
and why dont the Ferengi have a neutral one somewhere where?
they can drag the derelicts to it, and sell to the highest bidder?
and/or just TRADE Trilithium for Dilithum. send a full ship with one to get 75% of the other.
throwing it out there
but the more i think about it, FO doesn't utalize metal like A2 did. so it might be a whole lota work for little to no return.
Speaking of waistes of time, whatever happened to the Trading centers.
and why dont the Ferengi have a neutral one somewhere where?
they can drag the derelicts to it, and sell to the highest bidder?
and/or just TRADE Trilithium for Dilithum. send a full ship with one to get 75% of the other.
throwing it out there
posted on August 7th, 2009, 4:08 pm
Though this idea has been stated on numerous occasions. I would definitely like to see it happen. I just don't think it is possible with the A2 engine.
posted on August 7th, 2009, 4:30 pm
i was thinking along the lines of the wreckage it could become "space junk" A2 used to have latimun clouds, why coun't the "space junk" be a grey cloud to be harvested.
i think it would be AWESOME to see the hull of a galaxy class, half destroyed with half of a Dominion Bug ship sticking out the side from when it was rammed, with a nacell or two floating nearby.
said miner could deploy the little worker bees, get the trilithium from the hull fragments & get the dilithium from the nacells (not exactly accurate but neither is 500 dilithium to build a ship.) it would be good keeping with the Spirit if the Game.
It isn't like we are just tractoring pieces back to a special yard to build a frankenstein ship. Though THAT WOULD BE SERIOUSLY COOL.
i think it would be AWESOME to see the hull of a galaxy class, half destroyed with half of a Dominion Bug ship sticking out the side from when it was rammed, with a nacell or two floating nearby.
said miner could deploy the little worker bees, get the trilithium from the hull fragments & get the dilithium from the nacells (not exactly accurate but neither is 500 dilithium to build a ship.) it would be good keeping with the Spirit if the Game.
It isn't like we are just tractoring pieces back to a special yard to build a frankenstein ship. Though THAT WOULD BE SERIOUSLY COOL.
posted on August 7th, 2009, 4:53 pm
awesome. That would be easly possible. Though, I couldn't have mixed ships, I did have half destroyed star bases, galaxy classes and all sorts of other ships and stations that could be mined in one of my old stock mod. I'll see if I can get a pic up here.1, 2
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