Rebuild
Post ideas and suggestions on new features or improvements here.
posted on June 3rd, 2010, 10:13 pm
As it stands now when a building is damaged u have to wait for it to repair. or if you are feds or have very specific mix tech stuff u can use a repair ship.
i suggest giving construction ships the ability to repair stations.
if the con ship can build the structure from scratch it seems likely it can make new parts for it and fix the broken bits.
of course this would be slower than normal building. maybe 50% speed or 25% speed or whatever is balanced. and it would cost resources to do the repair, possibly more resources than it costs when building (per second of build time that is) as you are finding specific bits to replace and not just following a simple blueprint.
maybe the borg con ship could have a module selection lol. a regen module for the con ship itself which will boost the con ships defense and regen rate. and a repair module which will give it weaker defense and repair rate but higher ability to repair structures and maybe lower costs when repairing or faster repair times or something along those lines. it of course would not be able to repair ships.
and it seems sensible that you can only repair your own races stations with a con ship. as you dont have plans for other races stations.
this repair system would only fix hull, not shields as you are repairing damaged systems etc.
if this is too powerful then maybe it could be restricted to repairing subsystems of the station in question.
i suggest giving construction ships the ability to repair stations.
if the con ship can build the structure from scratch it seems likely it can make new parts for it and fix the broken bits.
of course this would be slower than normal building. maybe 50% speed or 25% speed or whatever is balanced. and it would cost resources to do the repair, possibly more resources than it costs when building (per second of build time that is) as you are finding specific bits to replace and not just following a simple blueprint.
maybe the borg con ship could have a module selection lol. a regen module for the con ship itself which will boost the con ships defense and regen rate. and a repair module which will give it weaker defense and repair rate but higher ability to repair structures and maybe lower costs when repairing or faster repair times or something along those lines. it of course would not be able to repair ships.
and it seems sensible that you can only repair your own races stations with a con ship. as you dont have plans for other races stations.
this repair system would only fix hull, not shields as you are repairing damaged systems etc.
if this is too powerful then maybe it could be restricted to repairing subsystems of the station in question.
posted on June 3rd, 2010, 10:19 pm
I don't think that it's a good idea.
Sometimes it's hard enough to destroy fully upgraded starbases, especially Dominion (since there usually are prototypes and sometimes a Perimeter nearby) and Federation (if there are Newtons and may be Descent's around it).
With Generix-supports around, a romulan starbase can become a real adventure as well.

Sometimes it's hard enough to destroy fully upgraded starbases, especially Dominion (since there usually are prototypes and sometimes a Perimeter nearby) and Federation (if there are Newtons and may be Descent's around it).
With Generix-supports around, a romulan starbase can become a real adventure as well.


posted on June 3rd, 2010, 10:20 pm
I think repairing subsystems only would be the most balanced aspect, as I can imagine this being really evil if you manage to capture enemy structures (if it fixed hull).
Even now, the Newton is still rather a painful unit when combined with strong-hulled units (like defense stations), and I'd love to see its ability eat dust in exchange for a more balanced approach.
Even now, the Newton is still rather a painful unit when combined with strong-hulled units (like defense stations), and I'd love to see its ability eat dust in exchange for a more balanced approach.
posted on June 3rd, 2010, 10:21 pm
Genius idea in my opinion. But, it would mean stations actually have to have visible damage, otherwise a constructor just is another repair ship...
posted on June 3rd, 2010, 10:27 pm
hmmm maybe it would not work under fire. to prevent repairing a starbase under fire.
maybe all repair ships could not work under fire. of course shield recharge would still work as its on a support ship meant to be in combat situations.
maybe all repair ships could not work under fire. of course shield recharge would still work as its on a support ship meant to be in combat situations.
posted on June 3rd, 2010, 10:38 pm
Maybe a side-effect of repair is that more damage is taken (the enemy hitting the not-fully-there part your rebuilding) while repairing, thus making it much better to use only when not under fire.
posted on June 3rd, 2010, 10:40 pm
How about a modest Tritanium cost over time?
posted on June 3rd, 2010, 10:44 pm
You mean when under fire? He already suggested a resource cost for repairing. I do agree with you it should be modest, i.e. rather small (otherwise people will just not repair at all, it'd be like building the damn thing twice after a while.)
posted on June 3rd, 2010, 10:45 pm
i already suggested a cost tyler :sweatdrop:
take the original build time and total cost and find the cost per second and increase it by 20% maybe to get the cost of using my repair feautre of a constructor.
so fully repairing a station from 1% will cost more than building a new one and take longer lol
but maybe repairing it by enough to get life support working and then letting it do the rest itself is cheaper.
take the original build time and total cost and find the cost per second and increase it by 20% maybe to get the cost of using my repair feautre of a constructor.
so fully repairing a station from 1% will cost more than building a new one and take longer lol
but maybe repairing it by enough to get life support working and then letting it do the rest itself is cheaper.
posted on June 3rd, 2010, 10:46 pm
WhileI specified a particular resource in modest quantities.
posted on June 3rd, 2010, 10:48 pm
I'm pretty sure dilithium would be needed too (the energy need to replicate and transport material to replace that which was lost would probably be large.)
posted on June 3rd, 2010, 10:50 pm
I agree with the chorus that it will really serve to draw out game play, since taking on most stations is some combination of overcoming their own inate high defense values and wiping out any fleet or defenses around them.
I like the idea of allowing a repair for resource cost, because it leaves you with the choice of building more ships or repairing a plowed under station. But really, what point is there to building new stations, since you no longer have to re-research developments if a science station is destroyed.
Perhaps if you limited repairs to only certain starbases, and also changed which stations amongst the races... letting klingons repair their main base and ship yards, romulans repair their science sttions, and so on?
I like the idea of allowing a repair for resource cost, because it leaves you with the choice of building more ships or repairing a plowed under station. But really, what point is there to building new stations, since you no longer have to re-research developments if a science station is destroyed.
Perhaps if you limited repairs to only certain starbases, and also changed which stations amongst the races... letting klingons repair their main base and ship yards, romulans repair their science sttions, and so on?
posted on June 3rd, 2010, 10:53 pm
i get the criticism that it would drag out the destruction of stations.
thats why i suggested making it rather slow, slower than normal build and not allowing it to be used under fire.
thats why i suggested making it rather slow, slower than normal build and not allowing it to be used under fire.
posted on June 3rd, 2010, 10:55 pm
Maybe repair can't be done while the shields are up, only a max of two repair ships can repair a station at once, and my ideas above too. That would sure make it harder to keep your bases alive just by repairing them.
posted on June 3rd, 2010, 10:58 pm
i was thinking only one constructor can repair a station at once. just like only one can build it. i think if we allowed pooling constructors like that it would be weird even though its worked in other games.
maybe one specific race could get poolable constructors for building and repairing.
maybe one specific race could get poolable constructors for building and repairing.
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