*realistic* Polaron Torpedo
Post ideas and suggestions on new features or improvements here.
posted on May 23rd, 2006, 2:58 pm
Last edited by Dontai on May 23rd, 2006, 3:42 pm, edited 1 time in total.
well your fella modder has some question about the dominion, will you be adding dominion Bug from the first dominion encounter with the *realistic* Polaron torpedo?
(I count them has super ships) In that eps the torps use Polaron particles to de phase the sheilds alowing the torpedo to pass through the sheilds like they weren't even their , you might want to add that along with your double hulls as super ships...
after reading through a few old post, i decide to reply plus a new question...
SHO260: Why is it in the Armada games the akira class never has torpedos when it was the first federation ship to use torpedos as a primary weapon instead of phasers?
In my mod it has like 8-9-15-17 torpeadoes tupes that all fire at diffrent times, odf editing agin lol. Any how this is possible and easy to blance: first make them miss hafe of time secont reduce their damage to hafe for fo i would make them do 1 or 2 damage per torp X15 = 14-15 Damage. Then make them late in game ship (i no tech tree, but their going be rip apart any way for dominion)
you should add Dawnstar Class, along with nebula Types. I'm not going say any more since i love my neblu idea
garrason and faster ships: both possible i did it before quite easy actully but they dont stay in their lol. They go in to repair only, more hard code B.S.
After fo 3 can i add no borg Shields addon? (personal reqest i think give better varrity with some ship and race are diffrent)
Last but no least are you going to add rapid fire phazer they kick all kind of but? (AZZ?)
(I count them has super ships) In that eps the torps use Polaron particles to de phase the sheilds alowing the torpedo to pass through the sheilds like they weren't even their , you might want to add that along with your double hulls as super ships...
after reading through a few old post, i decide to reply plus a new question...
SHO260: Why is it in the Armada games the akira class never has torpedos when it was the first federation ship to use torpedos as a primary weapon instead of phasers?
In my mod it has like 8-9-15-17 torpeadoes tupes that all fire at diffrent times, odf editing agin lol. Any how this is possible and easy to blance: first make them miss hafe of time secont reduce their damage to hafe for fo i would make them do 1 or 2 damage per torp X15 = 14-15 Damage. Then make them late in game ship (i no tech tree, but their going be rip apart any way for dominion)
you should add Dawnstar Class, along with nebula Types. I'm not going say any more since i love my neblu idea
garrason and faster ships: both possible i did it before quite easy actully but they dont stay in their lol. They go in to repair only, more hard code B.S.
After fo 3 can i add no borg Shields addon? (personal reqest i think give better varrity with some ship and race are diffrent)
Last but no least are you going to add rapid fire phazer they kick all kind of but? (AZZ?)
posted on May 23rd, 2006, 5:48 pm
Well they developed counter-measures against dominion weapons so they dont just phase through the shields 
Akira should be a torp cruiser, eventhough I dont really care if it stays the way it is now

Akira should be a torp cruiser, eventhough I dont really care if it stays the way it is now

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