posted on September 19th, 2012, 1:58 am
I had this idea while at work. In all the movies, games, novels, etc, they always complain how, with specific weapons, a target that is further from the ship takes less damage then one that's closer. These weapons include the Phaser and plasma torpedo.
My proposition is that modders should be allowed to set how far a target can be before phaser damage starts dropping off, and how much damage is lost until the beams cutoff point.
Something like: (eg. phaser with a range of 500 and damage of 50)
Damagedroprange = 50 //At 50 meters and below, the damage is max. Anywhere past that, it refers too...
Damagelossperunit = 0.1 //Loses 0.1 units of damage until the end of its range.
It adds realism, and can be made as an optional code.