posted on December 30th, 2010, 2:01 pm
Thanks a lot Megadroid for your efforts!
I know the difficulties implied in random generated maps.
Right now I'm designing a 4X space RTS with HUGE, astronomical based random starmaps wich have to be "errors free" to make the game funny and interesting and the planifications of the variables implied must be very precise. Really I understand that.
But I played a lot FO, and after a certain time, I memorize exactly where the resources are, where are the possibles locations of enemy bases, the type, location and possible utilizations of nebulas (to ambush, repair, hide, escape)... etc. And I think this quit a key element in a strategy game: To explore!
Again, I want to express my gratitude to you or to anyone who share my concern about this topic and want to add that critical feature to this (in all other aspects) nice game. To boldly go where no fleet has gone before!
Long life and prosper.