Q-ship

Post ideas and suggestions on new features or improvements here.
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posted on March 18th, 2013, 8:04 pm
Destroyer92 wrote:* shrugs* Meh, just a thought. Wanted to share and see.

i like the idea of a ship with dangerous cargo that can explode, but not for dil/tri/supplies. maybe some map objects could be added to the game.

1 type of ship just explodes when destroyed. doing a fixed damage to all nearby ships.

another type does random damage to all nearby ships.

another type releases chemicals that form a temporary cloud (like ion storm) that does damage over time in a fixed area.

then it's up to map makers to decide the time and place for these ships.
posted on March 18th, 2013, 11:01 pm
maybe you could have nebula gasses get harvested for small amounts of supply, the gases are turned into fuels or other elements, but the gases are unstable. Would also give nebula another use. Kinda like latinum in stock A2.
posted on March 19th, 2013, 9:24 am
Equinox1701e wrote:maybe you could have nebula gasses get harvested for small amounts of supply, the gases are turned into fuels or other elements, but the gases are unstable. Would also give nebula another use. Kinda like latinum in stock A2.

this actually ties in to another suggestion from a while ago. the sona collector ship (or smaller variant of it). it collects any nebula and can dump a time limited cloud of it anywhere. maybe other races could have collectors, just the sona have better collectors.

it would be a ship that could reasonably be expected to explode/release a fart when destroyed. obviously a ship carrying green neb wouldn't explode, but red would. the damaging nebs would be the ones that can be harvested as fuel (for replicators to make a small amount of resources), or released as a way of area denial (like a weaker ion storm).
posted on March 19th, 2013, 9:50 pm
I really like the idea of being able to "vent" bad nebula gasses to create hazards, that would be pretty neat.
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