Probe repair
Post ideas and suggestions on new features or improvements here.
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posted on October 17th, 2010, 10:54 am
The Borg probe takes a long time to regen.
so i suggest giving it the ability to dock at the conduction matrix to increase its repair speed. not as fast as other races of course. but faster than now.
only one probe can dock at a time.
so i suggest giving it the ability to dock at the conduction matrix to increase its repair speed. not as fast as other races of course. but faster than now.
only one probe can dock at a time.
posted on October 17th, 2010, 2:03 pm
me like <3
*more resistance to my probe rush~ <3*
*more resistance to my probe rush~ <3*
posted on October 17th, 2010, 3:33 pm
I'd like this for Scubes as well (but slower than for Probes, and faster than for Probes on regen scube), since they tend to be effectively out of the match for way too long.
posted on October 17th, 2010, 3:43 pm
i am against this idea for scubes, those should have regen module if u want them to regen. only for probes.
an alternative to docking with conduction matrix is that being near conduction matrix autorepairs it.
an alternative to docking with conduction matrix is that being near conduction matrix autorepairs it.
posted on October 17th, 2010, 3:55 pm
That's why I said it would be slower than probe repair (perhaps four times slower.) With Regen Scubes repairing faster than Probes. If a Probe took one minute to repair 60% of its hull, you're still gonna want Regen Scubes.
posted on October 18th, 2010, 12:02 am
I like the dock-repair ability...maybe you could make it so scubes can only do it if they have a special dock-repair module?
Or if it doesn't happen, I feel like both probes and scubes could do with a faster hull regen rate. I would suggest increasing their system value but they shouldn't be more resistant to special weapons.
As they are now, probes and scubes are early-game only. They get slaughtered in later game and a little health regen isn't going to change that. But in the very beginning, when 1 minute is too long to keep your fleet out of the fight, even regen scubes don't have nearly enough regen.
You could even grant regen scubes the regeneration ability, it would only last 1 second but give them more staying power when the enemy starts sending their ships back to the yard to repair.
Or if it doesn't happen, I feel like both probes and scubes could do with a faster hull regen rate. I would suggest increasing their system value but they shouldn't be more resistant to special weapons.
As they are now, probes and scubes are early-game only. They get slaughtered in later game and a little health regen isn't going to change that. But in the very beginning, when 1 minute is too long to keep your fleet out of the fight, even regen scubes don't have nearly enough regen.
You could even grant regen scubes the regeneration ability, it would only last 1 second but give them more staying power when the enemy starts sending their ships back to the yard to repair.
posted on October 18th, 2010, 6:33 am
Honestly, I don't like the 'dock to repair' idea. It doesn't fit the Borg MO. What I can see as an alternative, however, is that all Borg ships get the Regen special...but it's incredibly bad (as in, useless mid-fight bad) without regen modules, still pretty crappy with one regen module, and just like it currently is for 2 or more.
By bad I'm not talking about burning 200 energy for 1% hull. I'm talking about it being slow, though not expensive. Basically doing what is being suggested without requiring docking. Maybe, in order to make the base matter a little more, in order to use it without a Regen module, you have to be near the Transmission Matrix (causing the building to matter for the entire game, instead of becoming absolutely worthless once you're done researching.)
By bad I'm not talking about burning 200 energy for 1% hull. I'm talking about it being slow, though not expensive. Basically doing what is being suggested without requiring docking. Maybe, in order to make the base matter a little more, in order to use it without a Regen module, you have to be near the Transmission Matrix (causing the building to matter for the entire game, instead of becoming absolutely worthless once you're done researching.)
posted on October 18th, 2010, 9:03 am
Tryptic wrote:or if it doesn't happen, I feel like both probes and scubes could do with a faster hull regen rate. I would suggest increasing their system value but they shouldn't be more resistant to special weapons.
As they are now, probes and scubes are early-game only. They get slaughtered in later game and a little health regen isn't going to change that. But in the very beginning, when 1 minute is too long to keep your fleet out of the fight, even regen scubes don't have nearly enough regen.
i dont think probes and scubes should get stats increases. they are meant to be early game.
all races have a way to get their ships repaired if they are putting in effort to get them back to base without being destroyed. thats why i suggest the borg get a similar thing, that is less effective of course as borg ships are individually strong.
posted on October 18th, 2010, 4:56 pm
Why not have something like refresh cycle that can do the repair?
Ship shuts down, looses combat ability, becomes vulnerable to damage, can't move, but gains increased repair speed. Nothing too extreme, we wouldn't want Borg vessels returning to combat too quickly otherwise it would be unbalancing.
Ship shuts down, looses combat ability, becomes vulnerable to damage, can't move, but gains increased repair speed. Nothing too extreme, we wouldn't want Borg vessels returning to combat too quickly otherwise it would be unbalancing.
posted on October 18th, 2010, 7:04 pm
I have 2 more ideas, although the devs are probably too far through the borg redo to start taking advice now...
Idea 1: integrate a repair function into the refresh cycle. So either the ship goes offline for 30 seconds and repairs a certain amount, or the ship goes offline until it's at full health again (with a minimum time of say 5-10 seconds)
Idea 2: Instead of having yellow and red crew levels, make ALL the functions of borg vessels operate on a straight curve with its crew level. So for example, if you have 98% crew your hull-regen/energy-regen/weapon ROF all take a 2% penalty. Make it so every time a borg ship takes damage, it loses a small amount of crew. Then make it so borg ships double their hull regen rate when their crew level is at 100%. Here's how that would look:
-Firing on a borg ship will disable its fast hull regeneration.
-If the borg ship can escape the battle, it needs to recrew (matrix teleport basically)and then it can regen quickly.
-If a large ship like a cube is in a prolonged fight, its crew levels will drop more and more, and so more incubation chambers are needed to "support" its recrewing.
-Certain abilities like the Dodecahedron's weaker energy transfer could be changed to drone transfers.
-Fighting in range of an incubation chamber gives the borg a huge advantage in small skirmishes.
-The borg faction would fight with its entire base instead of just its ships, because matrix teleport gets used so much.
*You could also combine them: give every borg ship a regen ability that can only be used with 100% crew.
This kind of setup would really bring out the way the borg consider their drones to be a resource that must be managed.
Idea 1: integrate a repair function into the refresh cycle. So either the ship goes offline for 30 seconds and repairs a certain amount, or the ship goes offline until it's at full health again (with a minimum time of say 5-10 seconds)
Idea 2: Instead of having yellow and red crew levels, make ALL the functions of borg vessels operate on a straight curve with its crew level. So for example, if you have 98% crew your hull-regen/energy-regen/weapon ROF all take a 2% penalty. Make it so every time a borg ship takes damage, it loses a small amount of crew. Then make it so borg ships double their hull regen rate when their crew level is at 100%. Here's how that would look:
-Firing on a borg ship will disable its fast hull regeneration.
-If the borg ship can escape the battle, it needs to recrew (matrix teleport basically)and then it can regen quickly.
-If a large ship like a cube is in a prolonged fight, its crew levels will drop more and more, and so more incubation chambers are needed to "support" its recrewing.
-Certain abilities like the Dodecahedron's weaker energy transfer could be changed to drone transfers.
-Fighting in range of an incubation chamber gives the borg a huge advantage in small skirmishes.
-The borg faction would fight with its entire base instead of just its ships, because matrix teleport gets used so much.
*You could also combine them: give every borg ship a regen ability that can only be used with 100% crew.
This kind of setup would really bring out the way the borg consider their drones to be a resource that must be managed.
posted on October 18th, 2010, 8:59 pm
I like the idea of the probe getting a faster regen rate. Say by a factor of 1.5 or 2, but not to dock with stations for repairs. I also like the idea of the refresh cycle doing the repairs. Since the vessel isn't going to do anything else, it should repair itself during the refresh cycle. But the refresh cycle should be 30 seconds regardless of whether or not repairs are complete.
posted on October 18th, 2010, 10:44 pm
i also like the idea of having refresh cycle increase the repair rate, maybe as a trade off, have its defense lower as well. seems like a very borg thing to do - shut everything down and devote all resources to repairs... didnt a cube do that once in an ep?
posted on October 18th, 2010, 10:52 pm
Yeah, their first on-screen appearance when Enterprise heavily damaged them.
The repair rate multiplier should depend on how much crew is present, with the increase dropping as drones are lost. The more drones die, the less there are to contribute to the collective will.
The repair rate multiplier should depend on how much crew is present, with the increase dropping as drones are lost. The more drones die, the less there are to contribute to the collective will.
posted on October 18th, 2010, 11:34 pm
I vote no as I think that probes and scubes are hard enough to kill as it is now...
posted on October 18th, 2010, 11:49 pm
Last edited by TChapman500 on October 19th, 2010, 12:06 am, edited 1 time in total.
They're hard to keep in one piece right now. And they are useless once damaged. Having them repair the vessel on the refresh cycle would allow to get them into combat faster. Besides, it would give some use for the refresh cycle.
UPDATE: On the probes and the scout cubes that don't have regen, as well as adapted adapters, the refresh cycle should increase the regeneration rate of the hull. The stronger vessels, like the assimilator, probe, sphere, diamond, and cubes, shouldn't have that ability on the refresh because they already have a high regen rate. Especially the spheres.
UPDATE: On the probes and the scout cubes that don't have regen, as well as adapted adapters, the refresh cycle should increase the regeneration rate of the hull. The stronger vessels, like the assimilator, probe, sphere, diamond, and cubes, shouldn't have that ability on the refresh because they already have a high regen rate. Especially the spheres.
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