Planets And What Thay Can Cant Do.

Post ideas and suggestions on new features or improvements here.

Question: ? ¿ ? ¿ ? ¿ ?

Total votes: 4
asom1 votes (25%)
good1 votes (25%)
ok1 votes (25%)
bad0 votes (0%)
sucks0 votes (0%)
i lost an hand and a foot in fleetops.1 votes (25%)
posted on October 28th, 2004, 2:57 pm
Last edited by ewm90 on October 28th, 2004, 3:11 pm, edited 1 time in total.
1. ships shood be abule to land on planets and lonch from planets. exspapl for loching: after a pop is in plase you can bild new ships can will be loched from the planet.

2. upgrads shood be an option.

3. speshal enery exmpale: activate shelds cost 1 speshal enery per sec.

4. planets whood have gravity. so if thay is a darlect ship neer it, it will be pulled dawn and crash on the planet, cosing a lital bit of the pop to die.

5. when a planet had a pop thare shood be mining on ther serfise for resores.

6. an idea is for some races to need food like the kingons romulans domin cardasens and Noxter the need planets for food. the feds have good replicaters and borg dont need food.

7. you can get boneis for haveing a pop on a planets. like: finding a chashed ship that can be repared and recowed on the serifse. uther planets can be come visabul depinding on the map and planet. note this cood be evin more usfule win sp mistion or bild in th fleetops

8. negative realitys that cood be made in to fleetops planets: a popare all rety is thare that needs to be removed the inhibins mite have a fleet you will need to dispose of.

9. some planet can be distoyed.
posted on October 28th, 2004, 3:26 pm
Last edited by ewm90 on October 28th, 2004, 3:27 pm, edited 1 time in total.
(7.) more info wen you have some pop on the planit. the ship will appear
next to the planet as a derilect.
posted on October 28th, 2004, 5:44 pm
Some nice ones, I like 1, 2, 4 and 5. Most are difficult (impossible?) to implement, I think.

I especially like the idea of gravity for planets. Does the planet class label allow gravity like a black hole's? Never tested that.
posted on October 28th, 2004, 7:05 pm
i have a credit idea for planets and romulans remun mines it would coust 2 cred and then the remun scum on the planet can give a -30% dilithum cost on all ships in the empire
posted on October 28th, 2004, 11:55 pm
I asked for gravity (better astrophysics), in the feature request before and was told by DOCa Cola that it wouldn't be compatable in the armada 2 environment. But I still think it would look cool. Like making a black whole which would pull you in if you gat to close.
posted on October 29th, 2004, 5:38 am
only certain ships can land on planets. intrepid,defiant, galaxy saucer module(crashes),
soveriegn saucer module, klingon bird-of-prey.....and thats about all i can think of
posted on October 29th, 2004, 10:51 am
Sovern saucer module, Sovern can't separate lol.
posted on October 30th, 2004, 12:03 am
yes they can you just havent seen it in movies... yet and diffant no galyg sacur and sovrign sacur no bord of pray intraped shuttels if anny only well maby scoute ships too
posted on October 30th, 2004, 2:49 am
No, no it can't and we already made sure of it. Cairo, your speaking ALOT like ewm...
posted on October 30th, 2004, 3:34 am
well he shood that that as a complament. i speek well but tipe like sh*t.
posted on October 30th, 2004, 4:35 pm
yeah....defiants can land. i was reading Tales of the Dominion War and it had a defiant that was part of a patrol with 6-8 other vessels attacked by jem-hadar fighters. the defiant class was the only surviving ship. it was severly damaged and had to land on the surface of a neutral planet. the inhabitants of that planet had one of the best repair depot's in the quadrant, so they repaired the defiant class in about 2 days when if a starfleet repair crew would take about 1-1.5 weeks to do the same ammount of work.
Reply

Who is online

Users browsing this forum: No registered users and 11 guests

cron