Passive Ability - Localised Shield Computation (LCS)

Post ideas and suggestions on new features or improvements here.
posted on July 8th, 2010, 8:06 pm
Last edited by Phoenix on July 8th, 2010, 8:19 pm, edited 1 time in total.
Hi guys,

On the way to work, I thought about a possible passive ability which could be added, expanding on the Neural Gel Pack Technology. This is a mixed tech system with two variants; Klingon and Romulan. I haven't proposed a ship for this technology but it would probably be for one of the existing mixed tech units, unless someone has a good candidate for a new ship...

This would be a great excuse to add hull hugging shields as this type of shield would give the LSC slightly more time to intercept weapons fire. Plus it would look cool :D




Localised Shield Computation System (LSC) - Klingon/Federation Mixed Tech.

Background
Recognising the growing need for ships bristling with weapons, Tel'Peh Suirad; a weapons researcher of the Klingon Empire, develop a means of making better use of the power systems on existing ships.

The principle
The LSC involves using Neural Gel Pack technology (obtained via alliance or through covert ops, with the Federation), to produce a computing system capable of ultra high speed tracking of enemy weapons fire.

The aim
To interface the system with existing shield grids so that a vessel can enter combat with it shields down, freeing up energy reserves for the weapons systems. The ships computer will then calculate incoming weapons trajectories and raise shields only at the focal point of contact for enemy weapons.

The intended effect
Ships that use the LSC are fitted with significantly more additional weapons, allowing them to unload a barrage of concentrated weapons fire, using the reconciled energy. As more enemy ships target the vessel, the effect is reduced as more and more of the reconciled energy is diverted to the shields. Additionally, there is an increased risk of the system being overwhelmed if there is too much incoming fire, allowing some of that fire to bypass the shields and hit the hull. As the shields are about to drop the system overloads and knocks out the weapons systems momentarily (3s).

Veteran status
System niggles are ironed out and the overload effect is removed, as energy buffers are installed to absorb the surge. In addition, the ship will have a higher tolerance for taking weapons fire, reducing the chances of the system being overwhelmed.

Implementation
Ships fitted with the LSC could be used as hit and run ships, unloading large amounts of energy on the mark before pulling out, in favour of more stable combat ships. Ships of this kind do not favour prolonged fights as the system can be overwhelmed. Veterans will be able to resist this more effectively and should be able to hold there own, for longer.




Localised Shield Computation System (LSC) - Romulan/Federation Mixed Tech.

Background
Having discovered the Klingons work on this tech, the Tal'Shiar took it upon themselves to develop a variant of this system to support Romulan Covert Ops.

The principle
This system involves using Neural Gel Pack technology (obtained via alliance or through covert ops, with the Federation), to produce a computing system capable of ultra high speed tracking of enemy weapons fire. However, the Romulans are also interested in applying efficiency protocols to reduce the power usage of low priority or unused systems on the candidate ship.

The aim
To interface the LSC with existing shield grids so that a vessel can enter combat with it shields down, freeing up energy reserves for other systems. The ships computer will then calculate incoming weapons trajectories and raise shields only at the focal point of contact for enemy weapons. In addition, the system is designed to reduce the overall energy profile of the ship, so it is much less likely to be targetted in combat.

The intended effect
Ships that use the LSC are capable of diverting more energy to other systems, giving them a boost to special energy regeneration. Since the ship will have a reduced energy profile, while using this system, it will have a lower target priority by enemy ships, unless physically targetted by a human player, allowing it to remain in combat areas as more heavily defended ship draw fire. As more enemy ships target the vessel, the effect is reduced as more and more of the reconciled energy is diverted to the shields. Additionally, there is an increased risk of the system being overwhelmed if there is too much incoming fire, allowing some of that fire to bypass the shields and hit the hull. As the shields are about to drop the system overloads and knocks out a random system/s momentarily (3s).

Veteran status
System niggles are ironed out and the overload effect is removed, as energy buffers are installed to absorb the surge. The system's tolerance for taking weapons fire will remain unchanged. However, the ship will now be able to automatically reconcile energy from all systems, as well as shields, and apply the reconciled energy to newly developed stealth systems. this allows the ship to remain at Combat Alert and hide itself on the minimap, even when not using the cloaking device, unless the LSC is overwhelmed. This would be a toggle option though, as using passive stealth would result in a loss of offensive power, to maintain the low energy profile.

Implementation
Ships fitted with this system could be used as support ships. Early trials indicate that the LSC System would be best used on ships that make heavy use of Special Weapons. Ships of this kind are more capable in large fleet formations as the ship's lower energy profile allows it to hide in the wake of more sturdy Romulan vessels. However, the system can still be overwhelmed if the ship happens to be targetted. Veterans will be more capable at stealth orriented attacks, As they will be able to remain hidden from the minimap unless the LSC is overwhelmed




Summary
Both variants focus on using their existing power systems more effectively. The Klingon variant, focusses on shock tactics, while the Romulan variant focusses on fleet support. As each variant reaches veteran status, the Klingon ship would be more tolerant to overwhelming, while the Romulan variant would gain additional covert options.
posted on July 8th, 2010, 8:13 pm
I like it. Though I would be more inclined to support this if it incorporated some of my ideas on a phalanx system which can only be equipped on larger vessels but increases their survivability by giving them a chance of defeating incoming torpedo's using high fire rate micro pulse's.
posted on July 8th, 2010, 8:19 pm
I like it, but I think the name should be changed to something better. :thumbsup:

Maybe Selective Shield Facing (SSF) would give the right impression by just reading the name.
posted on July 9th, 2010, 2:50 am
i like the idea, i dont know how it would work in game but it sounds cool.
posted on July 9th, 2010, 1:33 pm
i like the tech description :) will note it down to become an ability in a future patch :thumbsup:
posted on July 9th, 2010, 7:14 pm
Thanks for the positive comments folks! Tis good to know that others think it's a good idea :D.

Thank you Mr Optec; I look forward to seeing it sometime in a future patch :).
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