Orbital Command

Post ideas and suggestions on new features or improvements here.
posted on February 21st, 2012, 3:24 am
So i just read Gamer's post about having more Special stations and it gave me an idea what about having an additional ability for SFC. Basically instead of calling in a warpin you could use it to scan an area just like the orbital command from SC. Explanation would be that instead of your admiral using his influence to call in ships he uses it to redirect a sensor network to this location. Just a thought
posted on February 21st, 2012, 4:02 am
I like The Idea of the SFC having more than one use. I approve.


(you could even have the requirement of needing to build a sensor platt to be able to use this)
posted on February 21st, 2012, 4:17 am
And a supply cost!
posted on February 21st, 2012, 11:06 am
so sfc = hyperspace sensor?

it's a good idea, but the dominion already have it.
posted on February 21st, 2012, 12:14 pm
Last edited by Elim on February 21st, 2012, 12:21 pm, edited 1 time in total.
I think it should have an "insta win" button. Oh, wait it already has it!  :lol:

(-sorry couldn't resist)
posted on February 21st, 2012, 12:42 pm
I would worry about giving the Federation player more options. One reason I like Dominion is that I can get a Hyperspace Sensor Station. Giving the Federation a similar ability would not be the best idea. Of course with the coming patch then all things are subject to change. We will see how things go.

Still, good brainstorming :thumbsup: and it sounds reasonable from the lore aspect.
posted on February 21st, 2012, 5:47 pm
Styer Crisis wrote:I like The Idea of the SFC having more than one use. I approve.


Another use for SFC? What could that be other than coordinating operations in a sector (like rerouting or calling passing ships to the current sector)?


derentis wrote:I would worry about giving the Federation player more options.


Each faction will gain some additional and some changed options in the redo's - options themselves don't hurt if they're correctly balanced.

About the sensor-thing though: the devs won't do that because the HSSA is a dominion-thing that's unique to that faction.
posted on February 23rd, 2012, 4:37 am
RedEyedRaven wrote:Another use for SFC? What could that be other than coordinating operations in a sector (like rerouting or calling passing ships to the current sector)?


But think about it, the player will be temptet to 'teporarly' give up 3 ships as the station uses its enegery to send a high powered sensor ping to a nearby areaa, instead of sending a Distress Beacon
posted on February 23rd, 2012, 4:19 pm
Styer Crisis wrote:But think about it, the player will be temptet to 'teporarly' give up 3 ships as the station uses its enegery to send a high powered sensor ping to a nearby areaa, instead of sending a Distress Beacon


I agree that that would be balanced trade off in the early/mid game. Late game if you reach the Warp-in cap then it may be too much. Not sure though.

My objection is to that this feature is already available for the Dominion and I like the idea of it staying a Dominion only feature. I do agree that calling for a long range scan would fit from a lore aspect, I just not a big fan of this from a gameplay aspect.

I would like it better if perhaps it gave less details. What if this scan only illuminated the mini map in that area. You could see that there are structures/ships but not exact details. Shows all the time talk about having a ship on sensors and then later say it is entering visual range/range where it can be identified.
posted on February 23rd, 2012, 7:57 pm
Styer Crisis wrote:But think about it, the player will be temptet to 'teporarly' give up 3 ships as the station uses its enegery to send a high powered sensor ping to a nearby areaa, instead of sending a Distress Beacon


derentis wrote:I agree that that would be balanced trade off in the early/mid game. Late game if you reach the Warp-in cap then it may be too much. Not sure though.



Well, it would be too much because the federation has a little advantage: Their version of "ping" is mobile and -except for temporary immobility and energy drain- ready on demand. Also it increases sensor range with each of the pings which is totally superior to the klingon sensor-platforms (their only advantage is that they stay in a rythm unless they're destroyed or decommissioned).
posted on February 24th, 2012, 12:30 pm
Maybe allow the fed scout another option, to move and still ping for cloaked ships but at a reduced range but without the expanding scanner.
posted on February 24th, 2012, 3:55 pm
davel27 wrote:Maybe allow the fed scout another option, to move and still ping for cloaked ships but at a reduced range but without the expanding scanner.


oh hell no. that would be so ridiculous, on demand and keeps mobility. most people use the venture just for pings and don't care about the vast sensor range boost.
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