Noxter Idea
Post ideas and suggestions on new features or improvements here.
posted on April 5th, 2012, 1:59 am
Last edited by godsvoice on April 5th, 2012, 2:01 am, edited 1 time in total.
Perhaps for the upcoming Noxter faction their could be a special that allows them to grow in mass.
Something could be introduced that 'fuels' the Noxter's Growth. At some point, Noxter guardian or medium level unit would increase in size in say 4 stages or so.
It depends on how much of the process is achieved. Say the stages go from stage 1 lasting 10 seconds, to stage 4 lasting 40 seconds. Each depends on how much of this 'fuel' is consumed when initiating the process. Each stage results in a different level of growth. Stage 4 perhaps changing a Noxter from a Medium sized unit to a more powerful temporary large sized unit.
Perhaps, in fact, the unit itself is a mass based unit, almost like a support vessel. There is a low level state of mass where the unit is quite small and pitiful in strength, but say we introduce some supply aspect to the race, allows this unit to grow and maintain different mass levels. Larger the mass bigger the threat, but you have to keep giving the unit supply, or it just consumes x supply per second to maintain mass size.
In this way, a Mother? produces the spawn unit 'X'. You designate the size of 'X' which consumes a certain amount of supply. Say stage 1 is like as close to free as possible. And then it goes up from there. Say up to like 1 supply per certain amount of seconds.
Not saying all noxter should be like this, but a mass based unit that could be altered and customizable to the players whim could be an interesting unit to play with. Considering factions need notable differences between gameplay. The same unit then changes in function, and would require multiple 'models' and it transitions from size to size depending.
an idea
Something could be introduced that 'fuels' the Noxter's Growth. At some point, Noxter guardian or medium level unit would increase in size in say 4 stages or so.
It depends on how much of the process is achieved. Say the stages go from stage 1 lasting 10 seconds, to stage 4 lasting 40 seconds. Each depends on how much of this 'fuel' is consumed when initiating the process. Each stage results in a different level of growth. Stage 4 perhaps changing a Noxter from a Medium sized unit to a more powerful temporary large sized unit.
Perhaps, in fact, the unit itself is a mass based unit, almost like a support vessel. There is a low level state of mass where the unit is quite small and pitiful in strength, but say we introduce some supply aspect to the race, allows this unit to grow and maintain different mass levels. Larger the mass bigger the threat, but you have to keep giving the unit supply, or it just consumes x supply per second to maintain mass size.
In this way, a Mother? produces the spawn unit 'X'. You designate the size of 'X' which consumes a certain amount of supply. Say stage 1 is like as close to free as possible. And then it goes up from there. Say up to like 1 supply per certain amount of seconds.
Not saying all noxter should be like this, but a mass based unit that could be altered and customizable to the players whim could be an interesting unit to play with. Considering factions need notable differences between gameplay. The same unit then changes in function, and would require multiple 'models' and it transitions from size to size depending.
an idea
posted on April 5th, 2012, 10:04 am
I like this idea
Perhapse this could work like experience levelling up, and you'd have the choice to spend more money on larger units that have already grown. This would work best if bigger units were unlocked (permanently) once this this happened the first time (or after reabsorbing units). Perhapse instead of officers you'd have the option to choose more advanced strains to unlock and start from scratch.
So you start the game with a lot of minnows and combat and choices evolve your army.
Perhapse this could work like experience levelling up, and you'd have the choice to spend more money on larger units that have already grown. This would work best if bigger units were unlocked (permanently) once this this happened the first time (or after reabsorbing units). Perhapse instead of officers you'd have the option to choose more advanced strains to unlock and start from scratch.
So you start the game with a lot of minnows and combat and choices evolve your army.
posted on April 8th, 2012, 12:57 am
Sounds interesting, reminds me a bit of the zerg from starcraft
posted on April 9th, 2012, 4:03 pm
have the borg doughnut for the nox and possibly have a unit that eats ships to gain dilithium and metal.
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