New Subsystems
Post ideas and suggestions on new features or improvements here.
posted on June 21st, 2009, 6:32 pm
Okay, this doesn't have to happen just yet guys. I'm posting it while it is fresh in my head. I was thinking for 4.5 or somewhere like that to have addtional subsystems. I was thinking not only adding subsystems but also revising it entirely.
Current Subsystems:
- Weapons
- Sheilds
- Life Support
- Engines
- Sensors
Revised Subsystems:
- Primary Weapons (Standard fire weaponry)
- Special Weapons (For weapons that use special energy or are manually fired)
- Primary Sheilds (Protects the ship)
- Secondary Sheilds (Helps reduce chance of system damage, if gone than systems are extremely vulnerable)
- Auxillary Power Genereator (Supplies energy for special weapons, if gone no energy can be gained until repaired)
- Sensors (same)
- Life Support (same)
- Communications (if this is gone than you cannot give orders until fixed, in the meantime the ship 'guesses its next move)
That would really make things more realistic, and for science vessels there could be an Advanced sensor system for detecting cloaked vessels and stuff. But hey, this is the best I can come up with so far. Would you guys like this?
Current Subsystems:
- Weapons
- Sheilds
- Life Support
- Engines
- Sensors
Revised Subsystems:
- Primary Weapons (Standard fire weaponry)
- Special Weapons (For weapons that use special energy or are manually fired)
- Primary Sheilds (Protects the ship)
- Secondary Sheilds (Helps reduce chance of system damage, if gone than systems are extremely vulnerable)
- Auxillary Power Genereator (Supplies energy for special weapons, if gone no energy can be gained until repaired)
- Sensors (same)
- Life Support (same)
- Communications (if this is gone than you cannot give orders until fixed, in the meantime the ship 'guesses its next move)
That would really make things more realistic, and for science vessels there could be an Advanced sensor system for detecting cloaked vessels and stuff. But hey, this is the best I can come up with so far. Would you guys like this?
posted on June 21st, 2009, 6:35 pm
seems a little too complicated. It would work better if they just changed the order of which they failed. like 1, shields, 2, weapons, 3, engines, 4, hull breaches,5 life support. In the show, Life support only failed after, significant power loss, or hull breach, and loss of atmosphere. In the game ships lose it too fast. IMHO
posted on June 21st, 2009, 6:43 pm
Cool idea, but i believe it to be impossible to implement.
May I add
warp core
antimatter-tanks
May I add
warp core
antimatter-tanks
posted on June 21st, 2009, 6:47 pm
Warp core would be good! The explosion from a warp-core breach could destroy all those idiots that were near that thing. As with Antimatter tanks... no, that would be part of the warpcore system.
posted on June 21st, 2009, 6:55 pm
Indeed, these systems are closly linked together.
One thing though: ou may consider that every ship explosion should cause ships in an enormous range to suffer it's blast in a fatal manner. This is independent if you destroy the warpcore only or the whole ship, since the antimatter-tanks will fail one way or the other. This was abandoned due to scaling reasons. The maps and action distances are simply too small to provide such realism.
One thing though: ou may consider that every ship explosion should cause ships in an enormous range to suffer it's blast in a fatal manner. This is independent if you destroy the warpcore only or the whole ship, since the antimatter-tanks will fail one way or the other. This was abandoned due to scaling reasons. The maps and action distances are simply too small to provide such realism.
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