New Nebula Requests

Post ideas and suggestions on new features or improvements here.
posted on October 5th, 2010, 6:53 am
Last edited by Boggz on October 6th, 2010, 12:16 am, edited 1 time in total.
   I know there will doubtlessly be Nebula adjustments in the millions of redoes coming soon, but I'd like to discuss WHY I think certain kind of things will work.


  Nebula:

Disables Sensors Only.
Hides vessels inside.
Pathing unobstructed.

[tt]  Having a simple nebula that turns off sensors but does NOT disable shields would finally give us the "sneaking" neb.  We've tried to use the Mutara for that purpose but it's favor to Borg is too much.  Having it not obstruct pathing would be VERY helpful :).  Battling without sensors could actually occur as well as stealth attacks without giving any race too much of an advantage.[/tt]

 
  Nebula:

Disables Life Support.
Regenerates Shields.

[tt]  A Nebula that increases shield regeneration but cuts life support would offer players a hard choice:  Save their ship's shields and maybe drop into the yellow / red, or try and run off with no shields.  A good balance to keep shield-heavy races like the Feds and Dominion from abusing Greens but still have some sexy shield regen here and there :D.[/tt]
posted on October 5th, 2010, 10:19 am
I like the first one, it reminds me of the Radar Jammer from Red Alert.
posted on October 5th, 2010, 11:56 am
I prefer the latter. I miss the 'Yellow death' from stock.
posted on October 5th, 2010, 2:08 pm
Both sound nice to me  :thumbsup:
posted on October 5th, 2010, 2:12 pm
I like the first one.  The second one I'm not too fond of.  Put the radioactive nebula back in.
posted on October 5th, 2010, 3:21 pm
I like them both but the second seems a little unethical from a star trek point of view but from the game point of view it seems great.
posted on October 5th, 2010, 4:09 pm
Definitely, DEFINITELY like them both.

I have some other ideas for nebulas but they're not concrete, these two are solid.
posted on October 5th, 2010, 5:15 pm
Yeah I was kinda hoping for some new Nebula types that aren't game-breakers like the Fluid or the Crystalid, but instead just a few simple ones (that don't obstruct pathing!) that have a slight effect.
posted on October 5th, 2010, 7:33 pm
...Yeah, on second thought, new idea for the first:

1. Nebula that hides ships inside.
2. Nebula that disables sensors of ships inside.

Give them kind of "weak" animations, that way people can stack them if they want

Idea: I know it's a lot to ask for a redo of the whole system, but what if you made each nebula effect its own nebula type?  Like one that just does damage, one that just disables shields, one that just kills crew...then map-makers can create "custom" nebulas that are perfect for the situation.  The only hard part would be the effect description when you mouse over it, but if the visual effects were simple and obvious enough it would work.
posted on October 5th, 2010, 7:54 pm
If the coding would allow it, nebulae with effects like special energy draining or recharging would be kinda interesting. The latter one however would have the game-breaker-effect again.

My thoughts are: What about a nebula that...

- disables special weapons only
- affects the crew of vessels to be more aggressive (attack faster) but also brings them to kill each other eventually (slow crew dying)
- a nebula that has special effects to specific units (slow down ships with TWA for example)
- a nebula that can be abused, for example being shot with certain special weapons to do damage to units hiding in it (the klingons for example may have found a way to bombard green nebulae to let them do the opposite of what they usually do. So if your opponent uses proxy repair he may face an evil surprise (and a ships with such an ability should be capped by one or two).

My ideas aren't great in general, but some of you may have own ideas to improve.  ^-^
posted on October 5th, 2010, 8:40 pm
map-based damage modifications...very scary thought.  Maybe put that at the end of the to-do list :)
posted on October 5th, 2010, 10:10 pm
That's what I get for skimming over it last night -- I thought you were talking about the Nebula-Class!

Still, a radar-disrupting . . .
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