New Klingon Feature Idea (Supply Related)

Post ideas and suggestions on new features or improvements here.
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posted on June 22nd, 2009, 2:18 am
Firstly I would just like to point out that I don't really think there are many balance issues in FO right now, this isn't so much about balance as fun.

A lot of people have talked about how the Klingon late game is lacking, that they don't really have any good ships in the late game. I agree, but I don't think the fix is to bring in new heavy Klingon ships. The Klingons in canon never really measured up to the federation on a per ship basis, every fight we see is a couple of ships vs 1 fed ship (aside from generations, which had one of the worst ship to ship fights in star trek ever in my opinion, and a few other examples)

So here's what I propose. We know the Klingon military budget is pretty big, that's canon. One of the major problems players face with Klingons is the limited supply preventing them from spamming ships. So why not add a research/default attribute that cut the cost of buying supply, call it something like Warriors Pride (can't not fight, have to throw everything at every battle or face dishonor) or High Military Budget or something. Basically you'd be informing the empire that your battle is important so they'd cut the cost of getting more supplies to you.

IMHO this seems like it would fit canon just fine (I can't see the Klingons refusing to supply a fight, no matter how far away) and it would add a late game element to the Klingons that isn't really seen in any of the other empires (feds have late game mixed support fleets, borg have huge ships, dom have huge ships, roms have stealth ships and mixed support fleets, no one really has late game zerg rush built in).

What do you think?
posted on June 22nd, 2009, 2:43 am
Sounds very interesting, but it might require making Klingon late game ships weaker ;)
Despite what might be going around (though I haven't heard it) Klingon late game ships are pretty darn powerful. BortaS entering your base and reducing your ships to scrap metal, Negh'var's despatching your destroyers in one hit, and the horde of Vor'chas flying through is well balanced with the other races.
posted on June 22nd, 2009, 6:39 am
I agree completely the Klingons have never had tough ships... just ships that have tough weapons...  and the supply system although it's better than the old officer system I think It could use some work on each race... for instance:

The Klingons could get a constant stream of supplies and build stations or upgrades to increase the speed at which supplies were gained.

Or they could get a freighter that would warp in drop off supplies at a station and warp out for more, with more stations more frighters and supplies... or you could call in more freighters... something along those lines.

I like the fact that supplies can be bought but I really feel like it should be a last ditch effort and supplies should be able to be obtained through other methods, for each race.
posted on June 22nd, 2009, 9:55 am
interessting ideas :thumbsup:
posted on June 22nd, 2009, 12:06 pm
As an offshoot of that idea how about this for the Federation:

The Feds can build two (and only two) special trade stations. Once both are built, indestructible shuttles (like the ones that flit around stations, but bigger) start traveling between the stations. Every time one of them goes the distance, some supply is deposited.

However, the amount of supply is determined by the distance between the stations. So, if someone built them right next to each other they would only get ~1 supply per shuttle, which would be pretty useless. If they built them across the entire map, they could get hundreds.
posted on June 22nd, 2009, 7:35 pm
Last edited by asystematicayhos on June 22nd, 2009, 7:37 pm, edited 1 time in total.
You know I really like that Idea and I think it could work very well, however I don't like the indestructible freighters idea, I mean you could just build a couple of outposts and a million torpedo turrets around it and you get a massive amount of supplies.... and then what about small maps? I like the idea but I think if we made it like a resource " mining " from one station and bringing it to the other one, and you'd half to guard the ships...  I don't really know how that would work but I really like the orgional idea
posted on June 23rd, 2009, 2:56 am
Everyone is forgetting a Klingon pasttime!

Raiding!  That's right, raiding!  When that B'rel pack blows up your ship, they take the spoils of war (supplies).  Let the Klingon empire gather extra supplies that way.  Want more without buying them?  Go blow something up!
posted on June 23rd, 2009, 3:15 am
Hmm intresting... mabye like a freighter or a raid ship will take supplies form the enemies stockpile for every ship or station they destroy... ...
posted on June 23rd, 2009, 4:44 am
I was thinking more along the lines of a portion of the supply value for the ship/station in the first place.

For example, a 10 supply ship yields 5 supply for being blown up.  Or some other ratio.  Taking from someone else's supply stockpile is too powerful, honestly.
posted on June 23rd, 2009, 9:03 am
I was only thinking that they could rip their stockpile apart when they blow up an entire starbase... not just any old ship or station.
posted on June 23rd, 2009, 6:48 pm
i am in favor of having klingons having some kind of way of getting supply other than buying it but these ideas sound more feringi than klingon. What about some kind of reward for captured ships or something.
posted on June 23rd, 2009, 7:04 pm
The idea that Klingons get supplies for killing ships is great.
posted on June 23rd, 2009, 9:03 pm
I really like the idea of klingons gaining suplies through battle raids however Here is my sugestion for implementing it. Suplied looted from enemy destruction should be dependent of klingon chassis size and the loolted vessels chasis size. Also I feel battleships should be excluded from being eligible to raid for suplies. The only reason I say that is that it dosent seem very "beliveable" that a battleship would loot suplies...brels and k'vorts sure...but klingons dont bring their big ships to raid they bring them to kill and conquere.
posted on June 23rd, 2009, 9:22 pm
Agreed And I also think that It should be more like a ship upgrade rather than a passive feature. ( passive feature after the upgrade )
posted on June 23rd, 2009, 10:56 pm
I like the raiding idea, but how bout an alternate way of thinking about it? Rather than looting supplies from your foes (kinda hard when you put a ton of torpedoes into their wrecked hulls) the glorious tale of your battle nets you some support with the empire, resulting in some kind of supply bonus.

Who here has played Age of Mythology? In that game one of the 'races' you can play as is the Norse, who gain Favor (a powerful resource) by killing enemies. It's a cool system because it leads to Norse players attacking constantly to get more favor to attack more. Right now there's no equivalent reason for the Klingons to raid (aside from the obvious advantages of hurting your opponent without being hurt, which is the same reason the roms have). Some kind of system where killing things gets you supplies would definitely encourage Klingon players to go on the offensive constantly, and fit them pretty well.
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