New Game Modes

Post ideas and suggestions on new features or improvements here.
posted on May 7th, 2012, 12:20 pm
Hi!

I have even a few thoughts about some new game modes.

The following occurred to me:

Sector-Control Mode:

The sector Controll mode is somewhat similar to the familiar scenario in Battlefield 3 Conquest, or World in Conflict.

- Both teams have only a limited number of tickets.
- Both teams hava a shipbuild-limit
- The map is divided into so-called sectors.
- The objective here is to take various space stations. This is possible if one or the ships of his collaborations ended placed in close proximity.
- Each sector has a space station. The more ships are within range of the station are, the faster the sector captured.
- Each Sation has some defense turrets in here neighborhood
- The more controlled sectors, the team reduced the faster the tickets of opponents. Are these to 0, the team has won.
- If an enemy Unit gets destroyed the opponent loses, depending on the strength of the unit according some tickets.

Right now I just ask myself how to reconcile this with the base building.
Either let it away, and you can call the ships with Warp-In?!
Or you can let it in, and the buildings are invincible.

The Warp-in scenario would have its advantages.
- If a Veteran-Ship gets destroyed, you can Warp-In it again. However, it cost a tribute to the tickets, depending on the rank, and the shipclass.

What do you think about it? To much work, or a bad idea.  :D

Best regards
Pain
posted on May 7th, 2012, 1:08 pm
i like this idea alot

especially with the warp in but would you be able to choose which ships you get (but the more of a single type you request the more expensive it gets?

or there is a counter of how many of each ship available there is and you choose from that available list)
posted on May 7th, 2012, 1:42 pm
Last edited by Dark Painkiller on May 7th, 2012, 1:44 pm, edited 1 time in total.
hellodean wrote:i like this idea alot

especially with the warp in but would you be able to choose which ships you get (but the more of a single type you request the more expensive it gets?

or there is a counter of how many of each ship available there is and you choose from that available list)


I think the option with the counter would be better for this Game Mode. The counter loads up after a time again. Of course, such that a massive spam is not possible. A limit of ships should also already exist.

other possibility:

You start with a small selection of ships. Once you have captured a sector, you get slow resources. More sectors you have, the more resources you get. In a special yard you can then build your veterans again. Of course, to more expensive prices and some deduction of tickets.
Like CoH or Warhammer 40K Dawn of War I +II
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