New Fleet Cap Method Idea

Post ideas and suggestions on new features or improvements here.
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posted on November 2nd, 2010, 5:27 pm
The caps are based on resource costs.....
posted on November 2nd, 2010, 5:38 pm
Special Units and veterans are resource capped? Funny how they appear to be capped based on their power.
posted on November 2nd, 2010, 5:40 pm
I was responding to this post
TCR_500 wrote:I don't like the physical limits.  I would rather the limits be based on resource costs.
posted on November 2nd, 2010, 5:43 pm
Ah, my mistake. Why not quote in the first post?

Are you sure he doesn't mean 'cap' in the stock A2 sense? Like how Superstations cost so much you could only get a small number?
posted on November 2nd, 2010, 6:28 pm
If you're thinking about the officer limit, forget it!  It's worse than the fleet-ops cap system.

I'm talking about cap files that say you can only have a certain number of a specific type of unit.  Make it resource based.  And I guess I am talking somewhat like the stock A2 caps, but without the officer limit.  It costs so many resources that you will only want to build a few of them and you'll want at least one backup unit in case the other is destroyed or fails it's mission.
posted on November 2nd, 2010, 6:39 pm
You pretty much repeated what I suggested you meant... which didn't imclude the word 'officer' anywhere.
posted on November 2nd, 2010, 7:19 pm
Im confused now no more post/reading this thread
posted on November 2nd, 2010, 7:21 pm
Tyler wrote:You pretty much repeated what I suggested you meant... which didn't imclude the word 'officer' anywhere.


Just making sure that there were no misunderstandings.
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