New Damage Textures

Post ideas and suggestions on new features or improvements here.
posted on October 27th, 2005, 6:38 pm
seen as this mod is going to be lush with special affects and high poly models etc i think the need for new damage textures are needed i know u have sorted out the explosions but how about having flickering lights and naccelles more relistic damaged naccelle venting and gas venting if u know what i mean

u never know u could have done this already lol :lol:
posted on October 27th, 2005, 11:38 pm
Ya, I agree that the damage textures need to be fixed... BUT, we really don't want to delay Beta 3 even longer, do we? Mabye in the Beta 3 add-on pack. That is, if it hasn't been done already.
posted on October 28th, 2005, 1:06 am
umm they do vent gas?
Image
posted on October 28th, 2005, 12:08 pm
lol death by random phaser blast. A death worthy of a nameless redshirt :lol:

on a serious note, the damage textures will most probably be uprated along with the rest of the textures in the game.
posted on October 28th, 2005, 2:25 pm
Last edited by Anonymous on October 28th, 2005, 2:26 pm, edited 1 time in total.
Hopefully. It's anoying whenever my ships go into mutara & fluidic nebulae and look like they just got pounded on by a couple Star Destroyers, so mabye they won't be system-specific this time.
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