New Borg Modules

Post ideas and suggestions on new features or improvements here.
posted on March 19th, 2010, 11:02 pm
So I've been thinking there should be a new Borg module out there, and one that helps the Borg deal with the passives.  I call it "integrative adaption" because I like fancy names that mean nothing.  Anyway, this module would be a replace weapon that would basically nullify damage reduction or bonuses based on range.

Speaking more plainly, an scube takes increased damage from fast tracking weapons.  Ablative armor also reduces the damage from short ranged ships.  This adaption module would negate those bonuses.  I see it as a replace weapon that costs energy, because I would like to see scubes and adaptors have some sort of module-based special that might make them as attractive as the sphere, diamond, and assimilator.  It could simply be a passive ability and used on other ships as well, but I liked the idea and wanted to add it to the list.
posted on March 19th, 2010, 11:10 pm
Actually that's a pretty good idea.  :D

  That would translate to a pretty strong hike in fighting ability.

I dig it :thumbsup:
posted on March 19th, 2010, 11:21 pm
The devs invented (too many range depending passives for my taste) passives and we request specials that nullify them.  :lol:

I pretty like the idea of passive modifiers.  :thumbsup:
posted on March 19th, 2010, 11:25 pm
yep something similar is already on todo ;)
posted on March 20th, 2010, 1:43 am
How about these modules?

Cutting Beam Module: Replaces the Energy Beam with a Cutting Beam, deals more damage to ships without special armor.

Tactical Graviton Torpedo Module: Fires an enhanced torpedo which fires over medium range, it can be upgraded to long range with a second module.

Tachyon Integrity Feild Module (For Sphere, Assimilator, and Adaptor only): Emmits a tachyon energy feild that absorbs 20% of all incoming damage from conventional (aka not special) weaponry. However, because it disrupts weaponry, any long range weaponry is reduced to medium. Can only be installed once per vessel.

Sheild Scanner Module (For Scout Cube and adaptor only): Scans sheild frequencies occasionally adapting a beam or torpedo to fully penetrate shields. Though Due to large consumption of energy, conventional weaponry has a 15% fire rate reduction.
posted on March 24th, 2010, 5:09 am
i like the last 2
posted on March 24th, 2010, 6:11 am
Nice ideas, but modules themselves are a major ODF overhaul and I would guess they take a lot of extra time to test even a single new one.  I am confident that we will see new modules in the future, but keep in mind they are still in the process of evaluating ways to make CURRENT modules more useful :D.

  Right now there is little to no reason to make Sphere's that aren't either x3 Regen / x1 Prime or x3 Regen / x1 Torp.

  However there are many combo's that work well on Assimilators (once they become useful again :D).  Striking that balance is, I'm sure, very hard.
posted on March 25th, 2010, 4:58 pm
I would rather they scraped the adaptor ship replacing it with a less powerful version of the sphere and made the damage reduction modules available on all borg ships. That way they sacrifice firepower but gain alot of defence against a certain race.
posted on March 25th, 2010, 5:11 pm
Last edited by RedEyedRaven on March 25th, 2010, 5:21 pm, edited 1 time in total.
Bigmachk wrote:I would rather they scraped the adaptor ship replacing it with a less powerful version of the sphere and made the damage reduction modules available on all borg ships. That way they sacrifice firepower but gain alot of defence against a certain race.


Scrap the adaptor? No way! It's a GREAT canon design... I know it was used by Lore's Borg-Renegades but it was one of the coolest Borg-designs ever to be featured in Star Trek.

A smaller sphere is something I would ADD to the borgy tech-tree to give them an alternative to scoutcubes and Adaptors without mix-tech-modules.

By the way, I would be interested in a module that allows bigger borg-chassis to launch detectors (resouce cost just a bit higher in supply than from the base, but without or with reduced build-time).
That module could be called "Borg-Micro-facility".


Edit: Actually, that micro-facility leads me to a much cooler idea. You could built up to 5 of those detectors (normal build costs and time just as on the base) on the ship which is fitted with it and launch all you have built at a time.
posted on March 25th, 2010, 6:09 pm
:thumbsup: I like your idea....maybe reduce connections for scubes by 1 ;)
posted on March 25th, 2010, 7:07 pm
Micro-Facility sounds good, but i wish there was at least a second thing it could produce. Otherwise it feels somehow incomplete. And I would only apply this for cubes and at max Spheres and Pyramids.
posted on March 25th, 2010, 7:30 pm
"That module could be called "Borg-Micro-facility"

Thumbs up! It would be nice to see borg modularization taken into full extent. As I mentioned in another thread: mining/building modules on other shipclasses than constructor and ressource assimilators. I'd dream of a cube with 3 gathering modules/3 recycling modules sitting at a moon gathering ressources at an incredible rate ...
Or Deploy modules (spending ressources and special energy) grant different types of Borg turrets.

The maximum of modules/efficiency/cost effectiveness could depend on chassis type

btw: After finishing my paper on "abortion", would someone take his time to teach me FO multiplayer?
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