new borg idea
Post ideas and suggestions on new features or improvements here.
posted on April 13th, 2012, 3:02 pm
Assimilation station like a armada 2 mod, powerfull autoassimilator, powerfull weapon platform, long range sensor, transwarp station and to cobe.
thanks
thanks
posted on April 13th, 2012, 3:33 pm
In Armada 2 the pyramid was the mass-assimilator of planets and weak otherwise with no real combat functionality.
It seems I read a thread some time ago where it was mentioned planets and trading stations and deep space might re-emerge at some point or perhaps be optional, but I can't remember where I saw it.. I miss trading and "running the gauntlet" with helpless trading ships and occupying worlds and such.. Some of my favorite old missions. The fear of being assimilated by the borg is somewhat missing. They just come in and wipe you out with torpedoes and slicer beams instead.
It seems I read a thread some time ago where it was mentioned planets and trading stations and deep space might re-emerge at some point or perhaps be optional, but I can't remember where I saw it.. I miss trading and "running the gauntlet" with helpless trading ships and occupying worlds and such.. Some of my favorite old missions. The fear of being assimilated by the borg is somewhat missing. They just come in and wipe you out with torpedoes and slicer beams instead.
posted on April 13th, 2012, 7:29 pm
Decker wrote:The fear of being assimilated by the borg is somewhat missing. They just come in and wipe you out with torpedoes and slicer beams instead.
THIS.
How about this for the Assimilation avatar. No beam or torpedo modules for Assimilator, Sphere, Pyramid and Cube with no tactical mods for Cube. All other ships can still do their thing but these four are all assimilators. Remove the slicer, shield devastator and maybe nanites and replace them with two other abilities or no replacements at all. So these four ships would only use the regen, auto assim and holding beam mods and maybe nanites if not removed.
posted on April 13th, 2012, 7:35 pm
While I support more assimilation-stuff, removing combat options from the Assimilation avatar is not a good idea. Firepower is just as important as Holding Beams.
I wouldn't mind a dedicated Assimilation turret, like a Dode Turret with an Auto-Assimilator/Holding Beam.
I wouldn't mind a dedicated Assimilation turret, like a Dode Turret with an Auto-Assimilator/Holding Beam.
posted on April 13th, 2012, 11:40 pm
perhaps the cube could have up to 3 separate holding beams at once at the expense of 1 torpedo and 1 beam module?
for some of the lower ships,
(basically things to aid capture)
for some of the lower ships,
- a targetable weapon that temporarily disables life support on a ship
- computer shut down targetable ability for another
(basically things to aid capture)
posted on April 14th, 2012, 9:49 am
086gf wrote:How about this for the Assimilation avatar. ....
Fascinating for AI games, but for real games nearly impossible to balance, especially team games. Either the assim beam is way too useless, or way to overpowered. Plus rushing strong assim vessels mid to late might be complete overkill.
hellodean wrote:......
- computer shut down targetable ability for another
Kinda like the Dominion mixed tech Dreadnought does? Just for a single target?
This might be really a nice idea for the assim avatar (and vessels).
posted on April 14th, 2012, 10:04 am
i like assimilation stuff aswell....
and i guess balance could be done in a way that asimilating small ships is worth it (with the less crew) while for bigger ships destroying them would be more eficient. the risk would be that the player thats asimilating gaines ships to quickly so i would sugest that asimilated ships start with close to minimum health instead of actual health before being asimilated, since in the beginnnig when in control of the borg it still wouldn't be completely asimilated so more vurnerable.
and maybe it would be an idea to remove shield from asimilated ships but increase hull generation to something in between non-borg and borg regeneration rates, posibly make them unable to repair at a repair station.
that way i guess it would be easier to balance and to prevent a good asimilating player from becoming to overpowered while still making it worth while to do to at least the smaller ships.
and i guess balance could be done in a way that asimilating small ships is worth it (with the less crew) while for bigger ships destroying them would be more eficient. the risk would be that the player thats asimilating gaines ships to quickly so i would sugest that asimilated ships start with close to minimum health instead of actual health before being asimilated, since in the beginnnig when in control of the borg it still wouldn't be completely asimilated so more vurnerable.
and maybe it would be an idea to remove shield from asimilated ships but increase hull generation to something in between non-borg and borg regeneration rates, posibly make them unable to repair at a repair station.
that way i guess it would be easier to balance and to prevent a good asimilating player from becoming to overpowered while still making it worth while to do to at least the smaller ships.
posted on April 14th, 2012, 1:41 pm
What about changing assimilation altogether, Instead of the crew being removed from a ship and Borg crew beaming onto it and taking control. Make the assimilation beam work by damaging the hull of a ship and when the ship is at 0% the Borg gain resources and a crew boost to the ships that where using the assimilation beam.
To give it more of a graphical feature the idea could be changed so as when the ship reaches 0% it turns into some type of unknown Borg artefact that can either be dismantled into resources or upgraded into a Borg ship with a collective connections and supply cost.
To give it more of a graphical feature the idea could be changed so as when the ship reaches 0% it turns into some type of unknown Borg artefact that can either be dismantled into resources or upgraded into a Borg ship with a collective connections and supply cost.
posted on April 14th, 2012, 4:02 pm
projectgregory wrote:What about changing assimilation altogether, Instead of the crew being removed from a ship and Borg crew beaming onto it and taking control. Make the assimilation beam work by damaging the hull of a ship and when the ship is at 0% the Borg gain resources and a crew boost to the ships that where using the assimilation beam.
To give it more of a graphical feature the idea could be changed so as when the ship reaches 0% it turns into some type of unknown Borg artefact that can either be dismantled into resources or upgraded into a Borg ship with a collective connections and supply cost.
i like the fact of getting ships and/or technology from asimilating. maybe your idea of "atacking" the hull with asimilation beam, but gaining not resources but expierience like the expierience other factions get from destroying. So the borg would get expierience for every hp they destroy with asimilating.
posted on April 14th, 2012, 4:59 pm
perhaps destroying doesnt gain anything but successful assimilation gains experience with improved attack and regeneration abilities?
posted on April 16th, 2012, 6:38 pm
Tyler wrote:While I support more assimilation-stuff, removing combat options from the Assimilation avatar is not a good idea. Firepower is just as important as Holding Beams.
I wouldn't mind a dedicated Assimilation turret, like a Dode Turret with an Auto-Assimilator/Holding Beam.
You would still have the other five ships to give out the damage. Though the whole idea for this is to use your enemies fleet against them. Just like that one mission from A1. You build your force up that way. You raid with your Probes, Scout Cubes, Dodes, Adaptors and Diamonds. You defend your base/expansions with your opponents former fleet. Or the other way around. And you roam around with your Assims, Spheres, Pyramids and Cubes assimilating everything you can.
Something like that.
posted on April 16th, 2012, 9:02 pm
Two Ideas for consideration, One, a Asimulator turret that assimulates crew at a set rate at the expense of a torpedo or phaser mode.(Dode )Ability is toggleable. Idea Two for Assimulators a Trimodal mode ability upgrade that A) Strips resourses off a ship like a mining beam of a miner . Those Resourses (dia./Tri. are added to you stores. B ) Assimulator beam that assimulate crew at the same rate as the "Normal stock" assimulator beam and C) Nanites mode together with either A or B.
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