New Avatar bonus
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posted on March 15th, 2010, 3:30 am
So I banged my head and it gave me a vision of what the flux capacitor is supposed to look like!
But even more importantly, I think I've hit on a new avatar bonus! 
What if an avatar allowed certain ships to upgrade faster, exactly like the intel center, but for some of those ships that aren't used a great deal. I'm thinking ships like the vupta or chonaq, etc. I don't care what the increase in rank speed would be, but that might be a nice addition.


What if an avatar allowed certain ships to upgrade faster, exactly like the intel center, but for some of those ships that aren't used a great deal. I'm thinking ships like the vupta or chonaq, etc. I don't care what the increase in rank speed would be, but that might be a nice addition.

posted on March 15th, 2010, 5:41 am
lol u know being a electrical engineer, whenever i read some of the stuff on these topics like "flux capacitor" i start giggling to myself. because a) flux = magnetic fields b) both capacitors and magnetic fields store energy. so kind makes me think that a Flux capacitor is gona be the next thing after li-ion cells lol. in short I LOVE STAR TREK!!!!
but back on topic... I LIKE THE IDEA! will make ppl use more variety of ships in their fleets and not just 2 or 3 types of ship
but back on topic... I LIKE THE IDEA! will make ppl use more variety of ships in their fleets and not just 2 or 3 types of ship

posted on March 15th, 2010, 5:57 am
That's totally do-able as well
.
I think there are other RTS games kind of like that where certain races / factions / nationalities have "preferred units" that get a little boost. Flops does that now, but certain units that rank up faster is definitely possible as it's just a matter of adjusting numbers in the ODF's.
Cool idea!

I think there are other RTS games kind of like that where certain races / factions / nationalities have "preferred units" that get a little boost. Flops does that now, but certain units that rank up faster is definitely possible as it's just a matter of adjusting numbers in the ODF's.
Cool idea!

posted on March 15th, 2010, 7:01 am
Last edited by Anonymous on March 15th, 2010, 7:07 am, edited 1 time in total.
Speaking of avatar bonus, Pure Dominion receives a very large one for two of their ships, V-13 and B-5, ships that are spammed by Dominion players (myself included
) Those ships are already very good, but this bonus makes them irresistible. Instead, a bonus should be given to those ships used less or never, like T-15 or B-8. So yes, I think this is a great idea.

posted on March 15th, 2010, 7:04 am
Yep they sure do. Dominion definitely have an easier time once those ships are out. Of all things I do feel like V-13's are a bit fragile, but their low cost and quick build times are real nice. The extra attributes from the Pure Avatar are real nice though
.
I am hoping with the redo of the way Avatars work that such differences in ship strength won't be so vast. With Breen it's almost not worth it to use V-13's because they are SO much weaker than the Puretech ones.

I am hoping with the redo of the way Avatars work that such differences in ship strength won't be so vast. With Breen it's almost not worth it to use V-13's because they are SO much weaker than the Puretech ones.
posted on March 15th, 2010, 12:13 pm
Hmmm, well if there is already a special weapon in the game that can adjust nextrank xp points then it is definitely possible(but anythings possible with the FO team of course
)
But if not, Boggz, outside weapons editing an odf is harder than you think. Now you could use a replace weapon, but if you wanted to make it so the player chooses which ship he wanted to upgrade
it would require 6 more odfs for EACH available ship. Now that isn't hard work, but the more odfs, the more time the game takes to load, and I would assume that 6x the romulan ship odfs, would = roughly 5x the load time. 
The real trick is getting it to let you build those ships. you would have to also edit the construction ships odf, the shipyards odf, and every thing attached to that ship. Even the starbase, and then the first construction ships you have wouldn't be able to build them until you replaced their odfs
but as I said, if the devs have already made a SW that can do it, then it would be a great idea

But if not, Boggz, outside weapons editing an odf is harder than you think. Now you could use a replace weapon, but if you wanted to make it so the player chooses which ship he wanted to upgrade


The real trick is getting it to let you build those ships. you would have to also edit the construction ships odf, the shipyards odf, and every thing attached to that ship. Even the starbase, and then the first construction ships you have wouldn't be able to build them until you replaced their odfs

but as I said, if the devs have already made a SW that can do it, then it would be a great idea

posted on March 15th, 2010, 4:48 pm
Adm. Zaxxon wrote:
But if not, Boggz, outside weapons editing an odf is harder than you think. Now you could use a replace weapon, but if you wanted to make it so the player chooses which ship he wanted to upgradeit would require 6 more odfs for EACH available ship. Now that isn't hard work, but the more odfs, the more time the game takes to load, and I would assume that 6x the romulan ship odfs, would = roughly 5x the load time.
Oh I'm quite aware of how to edit ODF's

However, Avatar-specific changes are quite simple. Optec has masterfully created programs that set up those ODF's for him based on the criteria he inputs. That way he doesn't actually have to individually create 2 dozen ODF's per ship.
In the case of Race-specific stuff, any ship with an avatar bonus just gets another version in the ODF's. Hence fed_intrepidY vs. fed_intrepidZ or what-have-you.
It's certainly not something to prevent the inclusion of Mal's idea

posted on March 15th, 2010, 5:26 pm
ah yes, I know that,(I do quite a bit of editing my self
) but what I ment was if he wnted to start the game and choose which ships he wanted to upgrade,on top of what was already upgraded it would be very complicated.
so say that you start the game and each avatar gives you the option of upgraging one ship.
Each avatar has a different pool of ships you can upgrade, but you can only upgrade one. so say mayson lets you upgrade the sovie, remoore, saber, or intrepid. you can pick one of those to be boosted and upgrade faster, require less points to rank up ect, and the rest will just get the normal boostes.
Risner could let you pick the akira, descent, defiant, and excel II, and the same would happen.
It would require many odfs, but it would be cool to do.

so say that you start the game and each avatar gives you the option of upgraging one ship.
Each avatar has a different pool of ships you can upgrade, but you can only upgrade one. so say mayson lets you upgrade the sovie, remoore, saber, or intrepid. you can pick one of those to be boosted and upgrade faster, require less points to rank up ect, and the rest will just get the normal boostes.
Risner could let you pick the akira, descent, defiant, and excel II, and the same would happen.
It would require many odfs, but it would be cool to do.

posted on March 15th, 2010, 5:57 pm
Aww.... I hit my head at least once every other week and I don't get any good ideas...
Well, except one.

posted on March 15th, 2010, 6:49 pm
deathincarn wrote:lol u know being a electrical engineer, whenever i read some of the stuff on these topics like "flux capacitor" i start giggling to myself. because a) flux = magnetic fields b) both capacitors and magnetic fields store energy. so kind makes me think that a Flux capacitor is gona be the next thing after li-ion cells lol. in short I LOVE STAR TREK!!!!
but back on topic... I LIKE THE IDEA! will make ppl use more variety of ships in their fleets and not just 2 or 3 types of ship
Maybe Doc Brown is talking about a specific type of flux, like solder flux?! Then a flux capacitor would be a solder wetting agent (best way I can describe it :-p) dispenser. :-p

posted on March 15th, 2010, 9:11 pm
Yeah, my idea merely stopped at Avatar specific, as that would be easy to implement. Doing it in game would certainly require extra odfs and some kind of research and cap to specify (like choosing between intel center and cloaking generator). I'm all for the easy way. 

posted on March 16th, 2010, 1:45 am
Borg101 wrote:Maybe Doc Brown is talking about a specific type of flux, like solder flux?! Then a flux capacitor would be a solder wetting agent (best way I can describe it :-p) dispenser. :-p
More likely it was done that way on purpose to be somewhat of an ozymoron
posted on March 18th, 2010, 6:48 am
Borg101 wrote:Maybe Doc Brown is talking about a specific type of flux, like solder flux?! Then a flux capacitor would be a solder wetting agent (best way I can describe it :-p) dispenser. :-p
A solid flux is what i do every morning before i leave for college...
but more to the point. like the idea MAL, it is totaly doable- but may i add one thing.
Mabye each avatar also has a slight different use of resources, eg Mayon uses 10% tri while Risner uses 10% less Di
the borg already have this, but with supply which is much more... borgy

posted on March 18th, 2010, 7:28 am
I dont think it is a good idea to have avatars with ressource bonus in D and T. Supply is ok but the others depend on the map...and this should stay as it is.
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