New After Game Stats
Post ideas and suggestions on new features or improvements here.
posted on May 20th, 2011, 6:39 am
(more thinking out loud)
Somewhere work in some new stats that can show more insight into your game effectiveness
Weapons fire miss
Weapons fire damage negated (due to passives)
APMs (yes, I know actions per minute is not the be all/end all stat, but it's a decent baseline)
% Map explored
... others...
Somewhere work in some new stats that can show more insight into your game effectiveness
Weapons fire miss
Weapons fire damage negated (due to passives)
APMs (yes, I know actions per minute is not the be all/end all stat, but it's a decent baseline)
% Map explored
... others...
posted on May 20th, 2011, 7:37 am
Ive always thought it could be cool to show a resource chart, not only your levels during the game, but also your rate of income at points during the game
Additionally you could show relative firepower on the field at certain points as well as, the relative amount of money you had out on the board as far as ships and such
Additionally you could show relative firepower on the field at certain points as well as, the relative amount of money you had out on the board as far as ships and such
posted on May 20th, 2011, 12:29 pm
Definitely like these ideas. Maybe even a comparative chart for researches. That way you can compare more clearly when one player researched weapons upgrades etc.
posted on May 20th, 2011, 12:43 pm
Perhaps if there was a mouse over option as well. So you put your mouse over a certain point in the timeline, and an info box pops up that tells you all the ships that were built, all the research done, etc.
posted on May 20th, 2011, 3:12 pm
Comparative chart of researches sound nice 

posted on May 20th, 2011, 10:11 pm
A timeline showing when certain ships/stations/researches were finished would be quite cool too, especially if you could compare two players.
Of course, this would be far more useful information with an in game timer
Of course, this would be far more useful information with an in game timer

posted on May 21st, 2011, 4:29 am
% of map controlled(moons controlled would factor into most of that though.)
posted on May 21st, 2011, 12:41 pm
These ideas would be great, also a adm log image for the B5's Fighters for the Dominion wouldn't hurt. I think it might have been missed by the Development team.
But I really like the research grid idea where you can see where in time a player researched a weapon or enhancement. Would help newbie players know when the pros research that shield upgrade etc.
But I really like the research grid idea where you can see where in time a player researched a weapon or enhancement. Would help newbie players know when the pros research that shield upgrade etc.

posted on May 21st, 2011, 1:32 pm
Majestic wrote:These ideas would be great, also a adm log image for the B5's Fighters for the Dominion wouldn't hurt. I think it might have been missed by the Development team.
If you look on the project progress, under Normal priority there is an item "Fighters shouldn't be individually listed in the Admiral's log". From this I can only conclude it is the intention of the devs to attribute kills by fighters to their carriers and remove them from the admirals log altogether.
posted on May 21st, 2011, 3:46 pm
PlatSilver wrote:If you look on the project progress, under Normal priority there is an item "Fighters shouldn't be individually listed in the Admiral's log". From this I can only conclude it is the intention of the devs to attribute kills by fighters to their carriers and remove them from the admirals log altogether.
It's just the Federation ones show up with an image so I thought the image for the Dominion one was left out that's all.

posted on May 21st, 2011, 3:53 pm
No fighters in the Log? Wonderful... the log hasn't even started and plans to ruin it are already in the notes! If they're not listed, how will I see the silly names I give them?
posted on May 21st, 2011, 5:00 pm
Tyler wrote:No fighters in the Log? Wonderful... the log hasn't even started and plans to ruin it are already in the notes! If they're not listed, how will I see the silly names I give them?
Huh? The log appears at the end of every game. I'm confused as to how it hasn't even started?
posted on May 23rd, 2011, 8:52 pm
He means changes to the log that are on the to-do.

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