multi function ships

Post ideas and suggestions on new features or improvements here.
posted on June 16th, 2009, 9:39 pm
is it possible to have a ship that can build, mine, trade and colonise (i know not a fo issue but its a a2 issue) without having to use a replace weapon (so have all four bars)
posted on June 17th, 2009, 2:52 pm
Last edited by DOCa Cola on June 17th, 2009, 2:53 pm, edited 1 time in total.
i have taken a look into that for the dominion miner/construction ship already, but it is nearly impossible to do without the armada 2 source as extensive changes in the code would be required. not only for the ship class itself but also the UI and AI.
we have no other choice than to stick with the mono-role ships
posted on June 17th, 2009, 3:14 pm
I've had a colony ship that also functioned as a Troop assault vessel, all you need is the code that makes an Assault ship what it is.

But before you start making multi-taskers, put in the Admiral's log a Multi-purpose category.
posted on June 17th, 2009, 3:24 pm
Wouldn't the 'Special' section (or whatever the FO version is) be suitable for multipurpose ships?
posted on June 17th, 2009, 4:33 pm
1337_64M3R wrote:I've had a colony ship that also functioned as a Troop assault vessel, all you need is the code that makes an Assault ship what it is.

But before you start making multi-taskers, put in the Admiral's log a Multi-purpose category.

yea, but you cannot combine constructor/freighter, that's what blade had in mind
posted on June 19th, 2009, 11:09 pm
thx for your reply and what you sed about the ui makes sence (shame but oh well)
posted on June 20th, 2009, 2:05 am
Dang, I wish I knew that it was impossible...it would have saved me alot of trouble. :crybaby:  I was trying to do it in my mod, but I only got as far as giving it the ability to do it, but it wouldn't colonyze. 

You could give it a replace weapon, that replaces a regular mining ship with one that only colonyses.  that would work.
posted on June 20th, 2009, 6:03 pm
yh that  what the dominion workership does.

would it be possible for the replace weapon to be auto used when the task is selected (if a moon was selected then it auto changes into a freighter if a planet (a2 only) is selected it changes into a colony ship etc)
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