MP applicable formations

Post ideas and suggestions on new features or improvements here.
posted on June 4th, 2010, 3:42 pm
Some random (not so flashy) ideas on what formations might be useful during MP play.

Fan on attack / Crescent - Spread ships out in a crescent (half circle perimeter) when attacking. Useful when engaging AOE units. 

In tight - Overcome the natural tendency of ships to spread out. Move/Attack always forces the fleet (control group) to move at the slowest ship speed (i.e. what ctrl-Move does)

Rotating front line - When a ship takes 50% shield damage, rotate it to the back of the fleet (relative to the direction they are facing).
posted on June 4th, 2010, 3:45 pm
I like these!!  :thumbsup:  Now if only we could do "Sphere formation," where the weakest/lowest HP ship rotates into the innermost part of the sphere.  God, Homeworld was a great game! :)  But FO is better!!
posted on June 4th, 2010, 3:49 pm
Sounds good, though moving together should be used for any formation used during movement.

Sphere would work best if support ships were in the centre. Weapons that effect a number of your ships in a certain radius would benefit from it.

On a somewhat related note, is the Assault Wall still in?
posted on June 4th, 2010, 5:03 pm
Assault Wall is out, sadly.  It required the z-axis.  (And it was damned near the only formation I ever used.  Ah well.)
posted on June 4th, 2010, 5:28 pm
Last edited by 1337 64M3R on June 4th, 2010, 5:46 pm, edited 1 time in total.
Technically, the Y axis is vertical; the X and Z axis are the horizontal ones. Just look in the map editor to confirm it. :D
posted on June 4th, 2010, 5:37 pm
Last edited by Boggz on June 4th, 2010, 5:38 pm, edited 1 time in total.
1337_64M3R wrote:Technically, the Y axis, the X and Z axis are the horizontal ones. Just look in the map editor to confirm it. :D


  Lol.  Sadly, Gamer, physics AND the map editor will disagree with you :lol:.  The Y axis controls the "up and down" placement in the map editor.  Have to be careful though as things won't actually appear if they are too far up or down.

  EDIT:  Sorry, I just re-read your post and realized that you technically said that the x/z axis' were the horizontal but intended to leave the Y out of that group.  Use your punctuation correctly you tit!! :D
posted on June 4th, 2010, 5:46 pm
XD Ugh. I am posting before I read my post. :lol:
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