More Warp-In functions

Post ideas and suggestions on new features or improvements here.
posted on March 19th, 2009, 9:22 pm
Last edited by Atlantis on March 19th, 2009, 9:50 pm, edited 1 time in total.
I'd like to ask about some extra options in the normal replaceweapon/warpin... Not sure if to put them here or in PP, but here goes anyway. I think they could be useful in FlOps.

1) Another replaceweapon/warpin mode, in that instead of the ship just appearing or warping in, it comes in through a wormhole at the specified hardpoint. All the warped-in fleet comes in through one wormhole, then it closes again.
I can't think of what this be used for for the existing races, but it could be a nice idea for the Iconians later on...
[My own use being that with B5 ships, you could select the jumpgate and "Call in Reinforcements" through the gate itself. I've tried using the 8472 Fluidic Gate odfs for this, but there's no way to make the created fleet a RANDOM one, so it's only good for building specific ships.]

2) An odf command that puts in a probability that a warped-in ship or fleet will attack you (much like the 8472 ship does on the stock A2 Cardassian Kulinor weapon). Maybe with a specific line for each kind of ship warped in.
The reason being that if it's truly a "distress call", an enemy race could pick up on it and send in their own ships. That way, it brings in a downside to using warp-in at all.
[My own use being that with the B5 EA "Rebel" avatar, there's a chance that a warped-in EA fleet could be "Loyalist" forces. So some ships would NEVER attack you (White Star), some MIGHT do (EarthForce ship), and some ALWAYS will (Shadow Omega).]
Example : "replacement0ship1willattack = 0" or "= 0.25" or "= 1" for different chances. I would suggest this happening for the whole warped-in fleet, but then I'm not sure how to make the whole fleet be the kind of ships that never/always attacks...

3) I've not looked into it in much depth, but it seems to me that even with the random chances of certain ships being brought in (with replaceweapon or warpin mode), there'll always be the same NUMBER of ships. Is it possible to create a chance that a random number of ships will appear? Up to a defined limit, of course...

4) How about an odf command that brings in a set number of ships for each random choice. For example, a line like "replacement0ship1number = 2" brings in 2 of that ship, if it is randomly selected...

Hard to explain, so sorry if this doesn't make much sense... So what do y'all think?
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