Moons

Post ideas and suggestions on new features or improvements here.
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NieKnight
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posted on August 5th, 2003, 1:04 am
when u are on your last moon & it's running out and u still have a lot to do in the battle the last thing you want is for it to run out is there any change the moon can replenish it's self slowely though out the game???
NieKnight
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posted on August 5th, 2003, 8:57 am
on red alert 2 to rengenerat the ore they have mines that did up the gold/gems

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posted on August 5th, 2003, 1:29 pm
Fleet Operation Moons are infinite, so we don't need a recharger :)
NieKnight
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posted on August 5th, 2003, 1:30 pm
err yes i have but i normaly put it on infinate anyway can u just delete this for me thanks :blush:
posted on August 9th, 2003, 6:28 pm
Ok... but let's say that at one time the moods will be finite... That isn't possible because they can't regenerate on their own and it would leave an empire high and dry, but I think I have a solution (if it even works).

A miner takes ore from a moon. The moon has a subtraction in the ore and the miner has an addition. Wouldn't it be possible to make a ship that, when it mines, causes an addition to the moon but doesn't have a subtraction on the ship? You could have regeneration ships resupplying the moon, causing it to regrow. The drawback of regeneration is, as you guessed, only one ship can regenerate or mine at one time (as in, you can regenerate and mine at the same time).

I know it is a bit foolish thinking of what if... but is that an applicable solution, and would that give the modding staff more freedom with the moons (so that they aren't always infinite)?
NieKnight
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posted on August 9th, 2003, 6:30 pm
humm not bad not bad
posted on August 9th, 2003, 6:34 pm
well, it is a nice idear and i will think about it as an option for beta3 :)
the idea behind the infinite moons is, that we don't like strategy games where you can win by simply putting the enemy against a wall of turrets and let him spend his finite money and then crush him, or where you must expand like crazy.. every player should have the opportunity to win (and therefore mine resources) at every point of the game and not let a player sit on his last and empty moon :)
NieKnight
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posted on August 10th, 2003, 11:35 am
lol
posted on August 11th, 2003, 7:40 pm
One thing that I see in Warcraft 3 games is 4 players playing on an 8 player map all with the intent of dominating the map and getting more mines than the enemy. The idea is so that when the enemy's mines collapse that they can't move on to get more mines. For those players, they might not like the idea of infinite moons too much, but however I think recharging a moon is a viable alternative. Besides, infinite moons is always an option...

Now it would be neat if there was neutral AI ships that attacked anything that got close to neutral moons... might make the game a bit more interesting... besides, capturing ships would be neat and you could capture AI ships that haven't made it into the normal techtree yet... good idea?
posted on August 11th, 2003, 8:40 pm
in beta3 there will be np races (non player races) which will have their base in neutral expansions :) so you can expect some resistence from them being terminated :D
NieKnight
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posted on August 11th, 2003, 9:47 pm
out of intredt could you take a np race's con ship???
posted on August 12th, 2003, 6:42 am
One thing that I see in Warcraft 3 games is 4 players playing on an 8 player map all with the intent of dominating the map and getting more mines than the enemy. The idea is so that when the enemy's mines collapse that they can't move on to get more mines. For those players, they might not like the idea of infinite moons too much, but however I think recharging a moon is a viable alternative. Besides, infinite moons is always an option...

i played Warcraft 3 with one of my friends. we each dug up about 8 mines beforwe attacked each other.
posted on August 12th, 2003, 7:37 am
some npc races have construction ships, and you can assimilate or board some of the npc races (like breen, orion pirates and so on), other races have no crew in humanoid form so you cannot board them (species 8472, tholarians and so on)

you will also find the ability to hire merceneries similar to warcraft.. but let's wait for beta 3 else i have no more features to impress you :P
NieKnight
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posted on August 12th, 2003, 10:24 am
cool
posted on August 13th, 2003, 6:25 pm
in original armada2 the problem was solved by TRADING a very realistic solution perhaps it could be added again (without self trading)
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