Mobile Ship Yard

Post ideas and suggestions on new features or improvements here.
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posted on May 27th, 2009, 1:41 am
I saw this on FileFront awhile back and thought it would be cool with FO.  I know that a mobile ship yard is not cannon, but it could be done.  Maybe as a third option for warp-in.  Just a suggestion, what do you guys think.  :sweatdrop:
posted on May 27th, 2009, 1:49 am
Would canon be a problem? Very little in FO is canon anyway, especially the ships & stations. Mobile Yards are good, but they would be better as Dom or Borg Mixed-tech than Warp-In. How would they Warp?
posted on May 27th, 2009, 1:57 am
I would think that you would have them warp in just like the other ships do.  I would have it cost at least 5 ships.  That way you don't have anyone building four of them at a time.  I think it could work for all of the races, due to the fact that if you are the Klingons, you could have a ship yard hiding in a nebula and then, "BAM!!!!!" jump on top of the Romulians.
posted on May 27th, 2009, 2:03 am
A warping shipyard still seems odd to me. Building it yourself as a one-off mixed-tech yard still seems best to me.
posted on May 27th, 2009, 2:11 am
You know, that's a thought.  I never did think of that and it still will cost you 5 ships for warp-in.
posted on May 27th, 2009, 2:14 am
However, the non-canon things in FO try to stick to the theme of canon.  Mobile shipyards?  The closest thing to anything resembling that is Borg Nanoprobes dismantling something in space and reconstructing it in a different configuration.

A mobile shipyard isn't even a tactically sound idea.  Shipyard in a nebula, however?  That's fine.  The nebula would just have to not block building.  I've seen mods where you could build inside nebulae before, so I know it's possible.  And a starbase inside a metaphasic nebula that is just big enough for it is a very, very, very tough nut to crack.
posted on May 27th, 2009, 2:33 am
Stratgically, it is do-able.  Think about it, if you had a mobile ship yard, with or with-out mixed tech, you could launch an attack alot easier and save time sending a fleet to the other side of the quadrant.  You could place your ship yard at a safe distance, build a small task force to harass your enemy.  If things looks like they are getting to rough for that area, you order you ship back to base with about 4 or 5 escort ships to see it home safely.
posted on May 27th, 2009, 2:35 am
Or you could move it to a mining base for a brief time to repair damaged ships without losing to much gathering time spend going back to base.
posted on May 27th, 2009, 2:43 am
You see, now you are feeling me.  You could actually use the mobile ship yard to protect your interests; such as mining stations.  How many times have you been playing the game and have one of you mining stations destroyed, due to being "out gunned".  Like I said, you would really only get one of those, because you would want to all your warp-ins on the ship yards.  You may want to call in some Galaxy classes  :woot:  :thumbsup:  :D
posted on May 27th, 2009, 4:33 am
There was a thread Called (Starbase Defenses)  where A lot of folks shot down the Idea of Moblie fleet docks. The design is I feel is doable.  In the Paper board game Startrek Tactical  Combat Simulator there are two  races that have MFD (Mobile Fleet docks) for repairs. However they are unarmed and move very slowly and require time to set deploy and pack up to move.  An example would be using the Klingon Small feild yard,  By adding  a D_7 (katinga Stlye)  engines  and engineiring hull to a the rear of a yard you  would have  a propulsion unit  and  by adding a neck  from a Vorcha you would have a bridge to control the ship. Go to the Web site Star Trek  Starship Tactical Combat Simmulator.Then    go to the Klingon ships page . There you will see what a MFD looks like for the Klingon  and there is also one for the Federation. Persomally I would relish the Idea of one  but from the post that I brought it up in It was pretty  resoundingly  filed away in the circular file.  One way to limit it  be used for Destroyer spam is to  limit it to  the first two weakest ships on the  normal  yards build. However it could repair  any ship that  could fit in the frame .
posted on May 27th, 2009, 5:04 am
Hehe, my way of building a "mobile construction yard" is simply to build a yard close to an opponent's base... and as quite a few players do not scout nearly enough and do not suspect such a move... it works quite often  ^-^
posted on May 28th, 2009, 1:19 am
I found this on BattleClinic.com - Your online community for EVE Online, Freelancer, Starfleet Command and Jumpgate Evolution..    :woot:  >:(  :D  :shifty:



Title: Pearl Class VII Mobile Repair Facility   
Author/Uploader: ModelsPlease
Size: 978.2 KB
Versions: 1
EAW
OP
Date: 25-11-05 
Sample: Enlarge
Downloads: 210 
Description: OUTALANCE SHIPYARDS
Pearl Class VII Mobile Repair Facility

---------------
The first Pearl Class mobile repair facility was commissioned on Stardate 2/1212 to replace the Newport News Class facility, which was not capable of rapid deployment or housing larger ships.
Unlike the older facility, the Pearl facility was designed to travel under its own power at Warp 6 and has enough internal bay capacity to hold no fewer than two of the Constitution Class cruisers.
This makes it an asset in forward military operations.
Pearl repair facilities are an integral part of all Star Fleets and accompany them at all times.
They are the lifeline of the fleet during combat, for they keep all ships operational.
This ability was used to advantage and was decisive in the Four Years War, in which Newport News facilities were towed close to the front.
Once in position there, they were able to keep the ships of Star Fleet in constant repair, whereas the Klingons possessed no such facility until after the war.
Nevertheless, the Klingons actually launched the first truly mobile repair facility, the S-8, on Stardate 2/1208; it was this model that inspired the Pearl Class.
The repair facility has the ability to actually manufacture almost all components needed to keep the warships in repair.
With limited onboard space, the repair facilities are always accompanied by several freighters carrying the spare parts needed.
When in operation, a Pearl Class facility is surrounded by its compliment of worker bees and manned pods, giving it an appearance reminiscent of a Terran beehive.
Of the 140 mobile repair facilities built, 124 remain in active service, 2 are in reserve fleets, 4 are used by Star Fleet Training Command, 6 have been destroyed, 1 is listed as missing, 2 have been scrapped, and 1 has been sold to a commercial concern.
Pearl Class facilities generally are produced at Morena, though some actually have been built by other Pearl Class facilities.
The production rate for this facility is three per year.
posted on May 28th, 2009, 1:37 am
Look at it from a pure strategic sense.  The US Navy (which has more funding than most navies in the world) has 'Floating Drydocks'.  They are slow, they are fragile, they are virtually defenseless, and all they are capable of doing is patching up a ship just enough to get it back to a real shipyard for repairs.

This is the best that the US Navy is capable of doing in that regard.

The Federation does it with the Repair ship.

However, consider this - A shipyard requires a massive crew compliment, and a steady flow of supplies for construction purposes.  Why would the Federation waste people's lives like that, on a shipyard with engines?  Better to just estabilish a new and defensible facility closer to the battlelines.

The Klingons would be even less likely to do it, because there's neither honor nor glory in piloting a flying shipyard.  Bad enough to get assigned to a Chor.  That thing would require constant defending, and that's not a job Klingons enjoy.  They call it babysitting, and spit insults the entire time.

Romulans?  To easy to disrupt supply lines, too hard to hide something that large, so it's too vulnerable to attack.  That's not the kind of thing they've ever been fond of.

The Dominion has always preferred facilities that are far enough behind their own battle lines that the aggressors will be blow to pieces before they can fire one shot at the shipyard.

The Borg?  Spamming out ships just outside enemy lines into a meatgrinder is ineffecient.  It's a waste of resources that the collective cannot abide.
posted on May 28th, 2009, 1:40 am
Excellent points.
posted on May 28th, 2009, 4:33 am
silent93 wrote:Look at it from a pure strategic sense.  The US Navy (which has more funding than most navies in the world) has 'Floating Drydocks'.  They are slow, they are fragile, they are virtually defenseless, and all they are capable of doing is patching up a ship just enough to get it back to a real shipyard for repairs.

This is the best that the US Navy is capable of doing in that regard.

The Federation does it with the Repair ship.

However, consider this - A shipyard requires a massive crew compliment, and a steady flow of supplies for construction purposes.  Why would the Federation waste people's lives like that, on a shipyard with engines?  Better to just estabilish a new and defensible facility closer to the battlelines.

The Klingons would be even less likely to do it, because there's neither honor nor glory in piloting a flying shipyard.  Bad enough to get assigned to a Chor.  That thing would require constant defending, and that's not a job Klingons enjoy.  They call it babysitting, and spit insults the entire time.

Romulans?  To easy to disrupt supply lines, too hard to hide something that large, so it's too vulnerable to attack.  That's not the kind of thing they've ever been fond of.

The Dominion has always preferred facilities that are far enough behind their own battle lines that the aggressors will be blow to pieces before they can fire one shot at the shipyard.

The Borg?  Spamming out ships just outside enemy lines into a meatgrinder is ineffecient.  It's a waste of resources that the collective cannot abide.

:lol: :lol: :lol: :lol: good points! however there was a good solution to this that someone put on the armada 2 files site:
http://armada2.filefront.com/file/Ambush_Class_Offensive_Yard;81198
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