Mixed Tech Idea
Post ideas and suggestions on new features or improvements here.
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posted on May 4th, 2010, 7:33 pm
Last edited by Richie B on May 4th, 2010, 7:42 pm, edited 1 time in total.
Hey guys excellent work on the patch
i like the new effects.
I had this idea while playing the new patch and it could give a reason to capture enemy shipyards.
This sadly cant be done against a Borg player, due to the uniqueness of the Borg mixed tech.
My suggestion is this:
When a player of one faction (say the Romulans) captures an enemy factions shipyard(eg feds) that the conquerer gets to build the mixed tech of the enemy faction, ie a cloak capable defiant. The idea stemmed from the idea that if engineers got enemy plans, would they not try and improve them, as the basis to build the enemy ships is there, it just needs activated.
To counter being able to build say the defiant early on, the player would have to capture the yard that the original ship is produced from, so for the defiant and excel 2 the eraudi yard and the canveral the Antares yard. It would be the same for every faction trying to capture another factions shipyards, except the borg who don't really have one. It could also increase the amount of mixed tech vessels there could be, only available in these types of scenarios.
I couldn't think of something if you capture something Borg, if anyone can please post
Please tell me your thoughts

I had this idea while playing the new patch and it could give a reason to capture enemy shipyards.
This sadly cant be done against a Borg player, due to the uniqueness of the Borg mixed tech.
My suggestion is this:
When a player of one faction (say the Romulans) captures an enemy factions shipyard(eg feds) that the conquerer gets to build the mixed tech of the enemy faction, ie a cloak capable defiant. The idea stemmed from the idea that if engineers got enemy plans, would they not try and improve them, as the basis to build the enemy ships is there, it just needs activated.
To counter being able to build say the defiant early on, the player would have to capture the yard that the original ship is produced from, so for the defiant and excel 2 the eraudi yard and the canveral the Antares yard. It would be the same for every faction trying to capture another factions shipyards, except the borg who don't really have one. It could also increase the amount of mixed tech vessels there could be, only available in these types of scenarios.
I couldn't think of something if you capture something Borg, if anyone can please post
Please tell me your thoughts

posted on May 4th, 2010, 7:44 pm
Hmm... no. Then you can build fed shops as a romulan player (for example) and this wont be able because even with the shipyards and the plans, your crew cant dev the required tech in a short amount of time.
ONLY the borg SHOULD be able to do this, but they dont, because every technology besides them is inferior.
ONLY the borg SHOULD be able to do this, but they dont, because every technology besides them is inferior.
posted on May 7th, 2010, 1:22 pm
The current Mixed-Tech is fine. No race is likely to build enemy ships because they only care about the tech, which doesn't need the original ship.
Besides, pretty much any ship or station could be used to learn about an enemies tech.
Besides, pretty much any ship or station could be used to learn about an enemies tech.
posted on May 7th, 2010, 5:12 pm
Mixed-Tech will be getting some changes to make it more interesting and more applicable in a multiplayer game
Keep coming up with those ideas

Keep coming up with those ideas

posted on May 9th, 2010, 2:31 am
Although Its A Bit Off-Topic, How come all that junk the borg slap onto assimilated ships doesn't actually do anything? How About A Minor Stat Boost?
posted on May 9th, 2010, 2:37 am
The Borg textures are just a placeholder 

posted on May 11th, 2010, 5:40 pm
Yes, but from a strategic perspective, is there a reason that the borg wouldn't use their superior technology to enhance captured ships, as we have seen time and again? I'm not asking for super-sabers (would be nice) but I think a minor off or def boost, and possibly a speed penalty would be reasonable?
posted on May 11th, 2010, 5:43 pm
A placeholder is just a temporary solution until a proper system can be added.
posted on May 12th, 2010, 2:27 am
Personally... The borg assimilated ships should be stronger than their unassimilated counterparts. I seem to recall the borg outfitting Voyager and increasing her capabilities. I think it was Scorpion pts 1-2, aswell as the episode with the 29th century borg from the doctors holo emitter.
Had a random thought on this - what about a replace weapon option once the vessel is assimilated, something that gives players the option to spend some resources on retro-fitting ships captured or just ignoring it using them as cannon fodder. Options like this could strengthen early game for the Borg when there isnt enough resources to construct full borg vessels but captured vessels could be used to service us
Had a random thought on this - what about a replace weapon option once the vessel is assimilated, something that gives players the option to spend some resources on retro-fitting ships captured or just ignoring it using them as cannon fodder. Options like this could strengthen early game for the Borg when there isnt enough resources to construct full borg vessels but captured vessels could be used to service us

posted on May 12th, 2010, 2:30 am
Last edited by Tyler on May 12th, 2010, 2:32 am, edited 1 time in total.
Several means of recreating assimilation have been suggested before, including the replaceweapon method. That style isn't entirely popular due to the large odf increase it would require.
posted on May 12th, 2010, 2:39 am
Njm1983 wrote:Personally... The borg assimilated ships should be stronger than their unassimilated counterparts.
Besides the fact that it would cause an enormous increase in ODF's, have you every played an Assimilate opponent?
I just played as Assimilate today and was stripping ships of their crews in no time at all. It can be EXTREMELY damaging to a player to simply lose their ships so fast like that, not to mention what it means for your opponent to suddenly USE YOUR OWN SHIP AGAINST YOU

I don't think a bonus is necessary as it's already such a powerful ability to assimilate.
posted on May 12th, 2010, 2:50 am
Well it was just a thought.
posted on May 12th, 2010, 2:51 am
Personally I'd like to eventually see assimilated ships given new values (and a new look) over time - I'm sure balance can be worked in
. I do wonder what the weapons of the assimilated vessel would turn out to be though ^-^

posted on May 12th, 2010, 2:53 am
Naturally, the specials would be removed or replaced. They're useless to anyone but the original owner.
posted on May 12th, 2010, 4:04 am
I have to say, regarding the suggestion of +off +def, -spd? I seriously disagree. -torp evasion, sure. But Borg engines are GOOD. Just as high-tech as the rest of their toys. They just don't tend to dodge much. After all, to the total collective mentality, every single drone is expendable. The information and perspective they brought to the Collective is permanantly part of it. The drone itself is just meat and cyberware, easily replaced. (Thus, little concern for dodging.)
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