Manual Subsystem Disable?
Post ideas and suggestions on new features or improvements here.
posted on September 11th, 2009, 4:16 pm
Anyway the devs could implement us being able to turn the subsystems of our own ships off and on? To Mislead the enemy?
Could just make it turn red on its current % when you click on it and back to green when you click again.
But if an enemy damages that system it should be unable to be manually turned back, you should have to repair it.
Just a random idea to add some extra deception to the game
Maybe just as a Romulan special though.
Could just make it turn red on its current % when you click on it and back to green when you click again.
But if an enemy damages that system it should be unable to be manually turned back, you should have to repair it.
Just a random idea to add some extra deception to the game

posted on September 11th, 2009, 4:21 pm
Sounds like Starfleet tactics, too. They're not above doing that.
posted on September 11th, 2009, 4:37 pm
mayb u cud do it as a replace weapon
posted on September 11th, 2009, 4:43 pm
MAYBE, if you have a damaged system, you turn it off, and it would repair quicker. like 1/3 the normal self repair time. but once its fixed, you would have to click on it to turn it back on
posted on September 11th, 2009, 4:55 pm
Ahhh, the old maneuver of tricking someone into thinking that the ship is dead. Hehe, to bad it wouldn't work in Armada.
posted on September 11th, 2009, 5:15 pm
Man, when I read this I was hoping it would be something about the ability to manually target subsystems...which would be sweet. Oh well.
posted on September 11th, 2009, 5:22 pm
Resource re-routing would be cool. As a way to speed up repair of a certain sub-system by disabling another temporarily.
Just a thought...
Just a thought...
posted on September 11th, 2009, 5:23 pm
quaddmgtech wrote:Resource re-routing would be cool. As a way to speed up repair of a certain sub-system by disabling another temporarily.
Just a thought...
Yup, this has been brought up a few times before: not sure that the Devs want to complicate the system in this manner (would be more akin to games based mainly around a handful of ships), though it is a neat idea.
posted on September 11th, 2009, 5:26 pm
yep,i dont think something like that fits into an rts game.. but maybe a special weapon could be tailored out of it for a ship or two 

posted on September 11th, 2009, 6:03 pm
Last edited by Baleful on September 11th, 2009, 9:40 pm, edited 1 time in total.
the more i think about it. while said function would be cool, it isn't real RTS friendly. that would be more of a star trek online thing (if they EVER launch the damn thing) FO is more like a "Fly or Die" thing
posted on September 13th, 2009, 10:21 am
We also have "Fly AND die" situations. If you play against a turtle for example.
The sub-system deactivation could be better suited for a single-player mission. You find a field of wreckage ships and by scanning them you find out, every ship is out of engines, weapons and shields. Some ships have a active sensor array and some have life support, but not even more. You know... wreckage.
Now you want to tow some of these ships and... omg, what is that! bzzzzt... white noise...
"We lost contact to the USS Lemming" ...
Something like that.
But in the engine we have right now, the AI or even you would fire to the enemy ship until it will explode, or you are able to capture it. Maybe you attack ships you think you can destroy them better than others, but for this, you must have the initiative and in fleet ops, this is in most cases not true because you have it only when you already pushed down the enemy - and then the game is nearly over. So --> No need for this idea (but I have to admit, it is a nice idea)
The sub-system deactivation could be better suited for a single-player mission. You find a field of wreckage ships and by scanning them you find out, every ship is out of engines, weapons and shields. Some ships have a active sensor array and some have life support, but not even more. You know... wreckage.
Now you want to tow some of these ships and... omg, what is that! bzzzzt... white noise...
"We lost contact to the USS Lemming" ...

Something like that.
But in the engine we have right now, the AI or even you would fire to the enemy ship until it will explode, or you are able to capture it. Maybe you attack ships you think you can destroy them better than others, but for this, you must have the initiative and in fleet ops, this is in most cases not true because you have it only when you already pushed down the enemy - and then the game is nearly over. So --> No need for this idea (but I have to admit, it is a nice idea)
posted on September 13th, 2009, 10:47 am
This option could be part of the next pach project release so modders were abel to use such a code to spice up their game experience. I was hoping to one day see a mod where the gameplay looks completely overhauled and new, where the main aspect is to have a few ships you manage. Sort of hero ship gameplay on RTS basis. It was more about ship management than rising up fleets.
Armada II - Tactical Alert
Armada II - Tactical Alert
posted on September 13th, 2009, 10:51 am
I like the idea of having fewer ships with more management for them too. But the game engine is too strict for it. A ship with an offensive value of 30 will always win against a ship with the offensive value of 15, BUT in real shooter games, this means nothing.
You don't have the ability to control the ships by yourself, you can only remotely control them. And as long this stays ahead, you wont be able to use advanced tactical maneuvers.
You don't have the ability to control the ships by yourself, you can only remotely control them. And as long this stays ahead, you wont be able to use advanced tactical maneuvers.
posted on September 15th, 2009, 10:38 am
Sheva wrote:The sub-system deactivation could be better suited for a single-player mission. You find a field of wreckage ships and by scanning them you find out, every ship is out of engines, weapons and shields. Some ships have a active sensor array and some have life support, but not even more. You know... wreckage.
Now you want to tow some of these ships and... omg, what is that! bzzzzt... white noise...
"We lost contact to the USS Lemming" ...
should be possible with the mission dll scripts that megadroid is currently preparing

in general i don't think sub-system disabling is any useful in multiplayer - too much micromanagement - also this tactic would be easy to see through quite fast

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