Make Borg Regen not usable under fire

Post ideas and suggestions on new features or improvements here.
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posted on September 30th, 2011, 5:54 am
Last edited by DOCa Cola on September 30th, 2011, 9:52 am, edited 1 time in total.
Just a thought (not saying it's a good one): You almost never see Sphere configurations that are not 3x Regen. So, nerf the Regen special so that it can't be used while under fire (wouldn't drain energy while under fire as well), so that other configurations get more sunlight.
posted on September 30th, 2011, 6:13 am
good idea to fix an old problem. I a, for anything that makes FO less boring.
posted on September 30th, 2011, 8:18 am
I think that would make the regen special nearly useless. You don't pay for a ship to get a special that all the other races have for all of their ships ;). Regen only when not fired at is like a mobile yard.
And by the way, when I play opti i very rarely take 3regen, most of the time it's two regen/two prime :P. And with assim I wait for pyramid.
posted on September 30th, 2011, 8:27 am
I've suggested this before and I don't recall it going over well.

  I still maintain this would be a GREAT change.  This would mean that the x3 Regen sphere sacrifices combat capability for quicker turn-around and increased survivability.  Currently the Sphere with Regen does not sacrifice too much because Regen allows it to essentially never leave combat.

  I whole-heartedly support this :)
posted on September 30th, 2011, 10:16 am
This would make a very common ship (3 regen sphere) almost useless. They already hit weak for the cost (as they should since they regen so good). What else could be given to this ship to make it useful?

I don't think regen spheres are a problem, they are priced reasonably to match their usefullness. And they can be killed. They do small enough damage so that you need several to get kills.
posted on September 30th, 2011, 9:21 pm
what i am starting to hear from everyone[for borg]:

no borg repairing ship yards
no regenerative ability
no spread out regenerative ability when near stations or when ship is in it's sleep cycle (when you click the button)
no rank system
no cheap ships
no passive ability to be able to effectively beat other races (only increased damage against small)
no auto-repair beam (newton)
no small stations
no more than 1 constructor (2nd one cost 1200ish while others cost 350ish)
no aoe disable
no disable
no nothing

-conclusion-
borg should be deleted from fleetops

Anyways,

While i sadly do agree that 3 regen is common, the borg are unable to effectively build other ships as their ships are
1. expensive
2. restricted by CC
3. supply can become an issue
4. cannot toss away ships freely
5. and other spheres don't regenerate as fast as a normal sphere (without using ability)

I mean we have seen triple prime, 2 holding beam| 2 regen, 2 holding| 1 torp, 1 regen| and so on in some team games and they do wonders but a triple regen sphere can survive through many battles while other borg ships just fall quickly giving enemy ranks and not giving the borg any ranks.  :schmoll:
posted on September 30th, 2011, 10:03 pm
i wish there was a like button for your post, Arash8472
posted on October 1st, 2011, 1:47 am
Can we just "Like" Arash? :)


@Arash - I love playing borg. I'm not suggesting nerfing the Regen ability b/c I want to nerf Borg, I just want to see other modules as an option (Nerfing the Regen doesn't necessitate that it doesn't also get a small boost in defense).

And by "option" I mean a viable option - a dead sphere is hard to come back from in a close game, hence the heavy reliability on Regen.

Under what situation would you use the other module combinations?
posted on October 1st, 2011, 1:59 am
yandonman wrote:Under what situation would you use the other module combinations?

I almost always vary my forces. As a matter of fact, I rarely use the 3 regen combination; there are other designs that make it a far more all-around ship.
And after all, the combat regen is one of the Borg's best features, taking it away would hit the Borg pretty hard. And besides, only a few ships have the regen ability, and even then their cost barely makes it worth it. I agree the 3x regen combination shouldn't be the only one used, but taking away combat regeneration is just too much
posted on October 2nd, 2011, 5:35 pm
From Arash8472's observations of Borg opinions.

Arash8472 wrote:no borg repairing ship yards

I agree with this to an extent, but I'll explain in detail in my next point.

Arash8472 wrote:no regenerative ability

Definitely disagree with this.  Having ships with specialized regeneration systems only seems realistic.

Arash8472 wrote:no spread out regenerative ability when near stations or when ship is in it's sleep cycle (when you click the button)

I think that stations (particularly the Assimilation Matrix and Incubation Center) should give Borg vessels the ability to increase their regeneration rate without the use of special energy if they are in a specific range of the station.  The 'sleep' cycle is an extension of the regeneration ability and removes the effects of graviton mines and assimilates any spies that might be aboard.

Arash8472 wrote:no rank system

I believe that there should be a rank system for the Borg, but make it different than other rank systems.  (1) Use different icons for the ranks, (2) each rank gains resistances to passives that are designed to counter that vessel's specific range, (3) 'veteran' ranked Borg vessels gain full resistance to passives designed to counter that vessel's specific range.

Arash8472 wrote:no cheap ships

I think I'd rather see fewer ship chassis for the Borg.  But their superior systems make them expensive.

Arash8472 wrote:no passive ability to be able to effectively beat other races (only increased damage against small)

Of all the features that the Collective has, this is by far, their best feature and such a feature is balancable.

Arash8472 wrote:no auto-repair beam (newton)

The Borg use different means of repairing damage to their vessels.  So I agree with this one.

Arash8472 wrote:no small stations

I think I would go with wanting fewer stations or stations with extension modules that complete certain tasks.  The Borg need to save as much space as possible.  Especially on smaller maps!

Arash8472 wrote:no more than 1 constructor (2nd one cost 1200ish while others cost 350ish)

You've got to be kidding me, right?

Arash8472 wrote:no aoe disable

What exactly does this mean?

Arash8472 wrote:no disable

In Star Trek, the Borg were constantly targeting and disabling specific systems in order to assimilate or more effectively destroy a target.  This "no disable" makes no sense!

Arash8472 wrote:no nothing

First time I've heard this one.  And how exactly are the Borg supposed to fight if they don't have anything?
posted on October 2nd, 2011, 6:19 pm
yandonman wrote:Under what situation would you use the other module combinations?


well if you noticed the other spheres only have an extra 100 to 400 more hull points than the triple regen sphere. If the other spheres had a significant increase in the amount of hull points to match the regen ability then the other mod's would be used more often. As a matter of fact some of the other mod spheres give you LESS hull points than the normal hull of a triple regen sphere.
posted on October 2nd, 2011, 6:27 pm
Arash8472 wrote:well if you noticed the other spheres only have an extra 100 to 400 more hull points than the triple regen sphere. If the other spheres had a significant increase in the amount of hull points to match the regen ability then the other mod's would be used more often. As a matter of fact some of the other mod spheres give you LESS hull points than the normal hull of a triple regen sphere.


Well, this is where we see the discrepancy between forum banter and online gameplay.

Three recent examples come to mind when discussing these paradigm shifts:
Forum: Griffins are weak, not very useful, better to build other units
Online: Build loads of Griffins!

Forum: Spheres are only good with 3x Regen
Online: 3x Prime, 3x Beam, Holding Beam Spheres galore.

Forum: B'rels are weak, get targeted first and not so good
Online: B'rel spam go go go!

So quit whining and experiment :P
posted on October 2nd, 2011, 6:39 pm
I don't get your point Dom. It is in online games as said in the forums..
posted on October 2nd, 2011, 8:26 pm
Dominus_Noctis wrote:Well, this is where we see the discrepancy between forum banter and online gameplay.

Three recent examples come to mind when discussing these paradigm shifts:
Forum: Griffins are weak, not very useful, better to build other units
Online: Build loads of Griffins!

Forum: Spheres are only good with 3x Regen
Online: 3x Prime, 3x Beam, Holding Beam Spheres galore.

Forum: B'rels are weak, get targeted first and not so good
Online: B'rel spam go go go!

So quit whining and experiment :P



those ships don't work in 1v1 they only work in HUGE numbers! silly Dominus! that's what's happening between forum and online :D
Forum = 1 vs 1
Online = 1+ vs 1+
posted on October 2nd, 2011, 8:41 pm
To me regen is really used in two different ways. 

#1 Making the sphere a tank in battle.

#2 Repairing the sphere really really fast after a battle.

Would it be possible to separate these abilities?
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