Little idears...

Post ideas and suggestions on new features or improvements here.
posted on June 4th, 2009, 4:16 pm
The Disruptor-Fire from the klingons should be Toxic-Green. Like in the TV-Series... :-)

The Neghvar-Phasers are yellow-green and their disruptor are toxic-green...

The old D7 has red phasers

Another thing is, that somtimes I fly with cloaked ship an attack, an I decloak the ships under movement, the ships make an full stop. Is that normal?  :crybaby:

When the engines go offline, the warp narcells and the impuls engine should be dark or not?
posted on June 4th, 2009, 4:26 pm
If you decloak the ships under movement it is a new command, so it stops all existing commands: just as refitting a ship etc stops movement  ^-^

I agree with everything else  :thumbsup:
posted on June 4th, 2009, 4:46 pm
I noticed the disruptor fire, and I think the original fire from stock A2 was green.

And like Dom said it has to do with the Replace weapon command.  It changes all sorts of things in the game.
posted on June 5th, 2009, 12:33 am
I dont think the cloak and the replaceweapon are the same command (but i could be wrong about that)
posted on June 5th, 2009, 2:09 am
I could be wrong too, (I'm not sure what I was thinking.) :lol:
posted on June 5th, 2009, 2:18 am
I hate the visual effect for the veteran neghvar war cannons, it is a blue-greenish pulse shot, why ?!

In Way of the Warrior these cannons used to be sustained red disruptor beams....

Right now most klingon disruptors look like fed pulse phasers, and pulsephasers look like some orange lines flying through space... :crybaby:

Well, it´s not that important, but it bugs me sometimes.
posted on June 7th, 2009, 8:35 pm
We are planing a larger special effects redo - and will try to get it as cannon as possible ^-^

Topic moved
posted on June 8th, 2009, 1:15 am
Yay, my badass red war cannons will smash any opposition, muahahahaha.  :thumbsup:
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