Last Known Enemy Position (Reinforce Area)

Post ideas and suggestions on new features or improvements here.
1, 2
posted on February 1st, 2010, 9:27 pm
Hello everyone,

I have a quick idea for a feature that would solve an annoying issue... well one that I find annoying anyway  :sweatdrop:

When I send an entire fleet of ships, or even just one for that matter, to attack a target that's say on the other side of the map. But the target gets destroyed before the selected ships arrive, The ships will just sit there awaiting further orders. or wander off and engage other targets... this is annoying when trying to reinforce an engagement taking place in another part of the map.

So, my question is essentially: Would it be possible to say 'hold another key' while selecting a ship or group of ships to attack that would cause those ships to move to the last known enemy position even if the target has been destroyed? This way at least you can be certain that when you send ships to attack a certain target they still go to that area and support even if their original target has been eliminated?

Thanks!
posted on February 1st, 2010, 9:46 pm
this option is already present. its called "move order"  :whistling:
posted on February 1st, 2010, 9:50 pm
Lol, Optec. :lol:

I get what quaddmgtech is saying, though.  If ships in a group are in different places on the map, and you kill something, it's easy to forget that your ships have parked themselves.  I just click move for the group, then select the vessels that are fighting to attack the ship.  Then I don't have to worry about forgetting about vessels stopping half way toward the battle.
posted on February 1st, 2010, 9:53 pm
Mal wrote:Lol, Optec. :lol:

I get what quaddmgtech is saying, though.  If ships in a group are in different places on the map, and you kill something, it's easy to forget that your ships have parked themselves.  I just click move for the group, then select the vessels that are fighting to attack the ship.  Then I don't have to worry about forgetting about vessels stopping half way toward the battle.


Exactly... but my idea would be to integrate those two actions from the get go. Instead of having to go back and re-issue move orders again to stray ships.
posted on February 1st, 2010, 9:54 pm
I definitely get what you're saying.  I wouldn't mind seeing this as a feature.
posted on February 1st, 2010, 9:57 pm
Stick them on green alert, they won't attack that way. Though they may entertain any human players.
posted on February 1st, 2010, 10:14 pm
well, if you want them to fight their way to their goal, you could use the "attack" order on free space in the direction you want them to be. if you just want to get them there while only firing if they have to , you just could use the move order..

dont really see the problem here  :sweatdrop:
posted on February 1st, 2010, 10:24 pm
Here's what quad is saying.  Let's say you have "Fleet 1".  2/3 of Fleet 1 is at the enemy's expansion, killings some ships that are defending there.  1/3 of Fleet one was at your base, but is making its way towards the rest of the fleet.  Each time your attacking ships kill a ship, every ship in Fleet 1 stops, including the ones that should be heading up to join the rest of your fleet.  Now, if it were just fleet one, this would be easy.  But when you are managing fleets 2, 3, 4, 5, and 6, it's easy to attack something, and forget the ships that stopped moving after that target gets destroyed.  You can no longer fully rely on group numbers to manage your ships, but have to select the ones fighting by themselves until your reinforcements arrive.

My other work around is to not add ships into groups until they get to the fleet, and maybe add them into group 7.  Doing what quad suggests would make things easier, is all. :blush:
posted on February 1st, 2010, 10:26 pm
Last edited by Tyler on February 1st, 2010, 10:29 pm, edited 1 time in total.
All the fleet stops after killing? Funny, mine never stop unless ranked up while moving, even then it's only that single ship.

I've never had an entire fleet stop before.
posted on February 1st, 2010, 10:40 pm
"Facepalm" :lol:

Ok.  Do an instant action game.  Create a fleet of cruisers and put them into the same group.  Have half of them attack another cruiser or something.  Have the other half stay at your base, or be far away from the battle.  Click attack with the fleet so that the cruisers that are there attack and the cruisers that are far away head toward the battle.  Watch what happens to the cruisers that are far away when the ones that are attacking kill the ship.  That's what we're talking about.  It's really not that big of a deal, because there are work arounds.  But it can be annoying if your ships stop and you forget about them.  That's all quad was saying.

I tried, quaddmgtech.  I really did, man. :blush:
posted on February 1st, 2010, 10:44 pm
Yeah, I agree with both of you - quite irritating to see some of your ships never get to the battle because you forgot they were part of the same fleet :D
posted on February 1st, 2010, 11:18 pm
Last edited by quaddmgtech on February 1st, 2010, 11:46 pm, edited 1 time in total.
Mal wrote:"Facepalm" :lol:

I tried, quaddmgtech.  I really did, man. :blush:


I appreciate the effort  :thumbsup: That's all that matters to me  :innocent:

Edit: also @ Dom, yeah thats essentially the point because ships tend to get scattered all throughout the map... but maybe thats just my chaotic approach to ship management  :sweatdrop:
posted on February 1st, 2010, 11:50 pm
Oh, I wasn't being sarcastic - it is irritating and it would be nice to have your suggestion implemented  :thumbsup:
posted on February 1st, 2010, 11:56 pm
Last edited by quaddmgtech on February 1st, 2010, 11:58 pm, edited 1 time in total.
Dominus_Noctis wrote:Oh, I wasn't being sarcastic


Neither was I  :thumbsup:

Thanks for the support. It would be something to help me stop wanting to jump in the screen and murder all the captains of my ships because they are too stupid to go somewhere when there is logic for them to do so...  :sweatdrop:
posted on February 2nd, 2010, 12:08 am
Last edited by Anonymous on February 2nd, 2010, 12:20 am, edited 1 time in total.
You have to remember that FO captains come from the same stock as DS9 battle captains.  These are red shirts that have somehow not died, and so are given command of a ship so that when it is their time, they not only take themselves out, but their willy wonka crew as well. :whistling:
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 25 guests