Large Maps

Post ideas and suggestions on new features or improvements here.
posted on November 1st, 2004, 1:31 pm
One of the parts I liked most about DS9 was when the brass would look at the giant map and decide where to deploy their ships. Should they defend or attack? Were the ships deployed too thinly? Should they gather a strike force and try to take over a strategic sector?

As I have said before, I think turrets throw this off, almost always being a preferable defense strategy.

But beyond that, I like the very large maps. It seems that the maps mostly are defined by how many players, with large maps being for six to eight players, and smaller maps being for 2 or four players. At the very least, I would like to make the labeling more specific, showing both max number of players and size of map.

Beyond that, it would be interesting to have a notion of sectors. The good and bad about AII is that the notion is more organic than the discreete Rise of Nations framework.

Perhaps one way is to have certain defense and productivity upgrades to certain types of stations be cheap or free, but very, very slow (ideally they would even be automatic).

I also believe there should be a much greater role and importance of sensors. Races should be able to build very powerful sensor stations, for example, even focused in certain directions.

A small fleet with great sensor capabilities should be able to trounce a large fleet with bad sensors.
posted on November 1st, 2004, 3:43 pm
Hm, large maps are fine

recently i created a 35000 on 35000 map for a 8 Player Game, but that size causes a few performance problems :hmmm:

so really big map are going to be few in Fleetops
posted on November 2nd, 2004, 8:39 am
I like large maps too, I also hope there will be more in v3 :)
posted on November 2nd, 2004, 9:45 am
Then will will add a new huge map (6 or 8 Player) for you :D
posted on November 2nd, 2004, 12:00 pm
Please do, and more of them :D .
posted on November 2nd, 2004, 2:39 pm
YAY, 1 open and 1 closed type ;), what do u think ?
posted on November 2nd, 2004, 4:33 pm
i would like a big map like that call it like galxy or somethin
posted on November 2nd, 2004, 10:24 pm
I'll look into making some large ass maps when next version comes out.
posted on November 2nd, 2004, 10:44 pm
Much more powerful sensors would be very cool, but you run into a gameplay problem there. To make a big difference in sensor capability you'd have to degrade the regular ships sensors quite a bit, to the point where their weapons would outrange their sensors, which is obviously not the case in the shows and movies.
posted on November 3rd, 2004, 4:42 am
what is the differencebetween an open map and a closed one?
posted on November 3rd, 2004, 5:53 pm
Closed map is a map in which u have a base and only a few entries to it and around it an asteroid field or whatever, so its easyer to defend(like Nirvana map)

And an open map is the exact opposite( like eraudi map)
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