Klingon ship ideas

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posted on December 17th, 2012, 6:19 am
Looking at the Klingon ships available, I think there are a few gaps in the roster:

1. The Klingons could use a fighter carrier. In SFC, they were a bit more fond of fighters than the Federation was, and usually had some on all of the largest ships. Maybe they would have a light/escort carrier as well as a larger fleet carrier.

2. Given the affinity Klingons have for fighting hand-to-hand, I would think they would have two or even three classes of dedicated troop ships. I find it very odd that they have none.

3. I think the Klingons should have a dreadnought either on par with or slightly less powerful than the Romulan Tavara. According to this, the closest term for "dreadnought" is "Haj'pagh", meaning "dread nothing", and that sounds like a good ship class name to me. Like the Tavara, it would need a build limit of one or two, depending on avatar. I am going to attempt to make a model for this.
posted on December 17th, 2012, 7:05 am
If memory serves, the background to SFC said that the Klingons used fighters more than the Federation in an attempt to offset the more powerful shields on Federation vessels. So, they saw fighters as sort of "flying photon torpedo tubes". The Federation meanwhile used them to try and offset the superior numbers of a combined Klingon-Romulan offensive. I suppose this still holds true in FleetOps, except the Klingons use them to bulk out their fleet against the Dominion or the Borg.

Short version: Sounds good :P

As for the assault ships, I agree also. in KA2 I had to find a role for the "Cargo Frigate" so I turned it into a light assault transport that is optimised for ship-to-ship assaults. The larger assault transport is better at planetary invasions since it has a larger complement of troops. I know FleetOps doesn't have planets, but perhaps there could be a ship-to-ship assault ship and a ship-to-station one?

I look forward to seeing your dreadnought model :)
posted on December 17th, 2012, 7:24 am
no troop ship??? uhhhhh, vupta call to arms anyone?

+ doesn't martok have increased boarding strength on 4 of his vessels?
posted on December 17th, 2012, 7:03 pm
Stronger vorcha! :)
posted on January 11th, 2013, 3:25 am
I am thinking to make a two-headed Klingon design. I have never seen one, and I think it would look cool for the Klingon flagship.
posted on January 11th, 2013, 4:00 pm
I don't think Klingons would be the guys to use fighters, at least not in a way as has been seen with the Federation Peregrine or the Romulan/Reman fighter in Nemesis. The Klingon warrior code would not be appreciative of warriors going into battle alone, without their friends and brothers. Now the Klingons would also not be using drones as a computer controlled weapon is no weapon at all, but merely to be seen as a tool (I think there is some mouseover-text on the vutpa or luSpet weapons that support this).
Klingons already have B'rels as "fighters", we know they come in sizes that have 12 or less crew members. Small enough.
Maybe a carrier that would carry three or four short-range BoP's would be a nice thing to have.

Imho, it's quite sad that the klingon troop ship is used almost never (I heard thats an interesting concept). I can imagine having an boarding ship that is more effective in capturing small ships like Rhienns, Monsoons and Bugs, but more inefficient on larger ships. Putting on a Ion-weapon, especially strong against shields but weak against armor platings would be a logical choice.
Granted, in larger battles when you finally have one or two of these ships you wouldn't neccessarily encounter/bother and/or have the time to micro boarding unimportant, small ships anymore, so reasonable crew amounts to board large stuff are still needed. Upped Klingon crewcounts in general... mhhmm...

A Klingon Dreadnought would be quite something. I expect massive amounts of disruptors, torpedos and overkill of epic proportions.
posted on January 11th, 2013, 4:14 pm
Well, really a fighter is the ideal weapon (ideologically) for a Klingon. It can punch well above it's weight, and there is the ever presence chance of death in battle. It's not like nuQ'Duj where you can't really even dent the shields of an opponent. Also, it's almost an extension of the warrior himself, a bit like the way that Japanese pilots saw the Zero as a modern "Samurai's Sword". The compact size, speed and manoeuvrability of a fighter would give a Klingon warrior that same sense, that it was him wielding a weapon rather than piloting a craft.
posted on January 11th, 2013, 7:40 pm
_Zap_ wrote:A Klingon Dreadnought would be quite something. I expect massive amounts of disruptors, torpedoes and overkill of epic proportions.

I am going to use the Sword of Kahless class from SFC as inspiration, and also think of how a K'beajQ looks like a modernized K't'inga. But unlike the Sword of Kahless, I am thinking four nacelles rather than six and two "heads" rather than one. Performance-wise, I am thinking of a Klingon answer to the Romulan's Tavara class, complete with build limit of 1-2 (avatar dependent), but without the starbase-like upgrades.

Squire James wrote:Well, really a fighter is the ideal weapon (ideologically) for a Klingon. It can punch well above it's weight, and there is the ever presence chance of death in battle. It's not like NoQ'Duj where you can't really even dent the shields of an opponent. Also, it's almost an extension of the warrior himself, a bit like the way that Japanese pilots saw the Zero as a modern "Samurai's Sword". The compact size, speed and manoeuvrability of a fighter would give a Klingon warrior that same sense, that it was him wielding a weapon rather than piloting a craft.

This is my basic thinking on the matter. I would think a Klingon fighter might be even more unbalanced than the Dominion or Federation fighters. Perhaps a Klingon fighter would have O/D/S values somewhere between 9/1/1 and 11/1/1.
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