Klingon Avatar: Worf

Post ideas and suggestions on new features or improvements here.
posted on April 30th, 2011, 9:26 pm
Last edited by godsvoice on April 30th, 2011, 9:32 pm, edited 1 time in total.
Perhaps a tad obvious or predictable, and I'm not sure if he already has a storyline developed at this time but... also I'm not that good at creating a storyline... some people give really good outlines, but I think I might be able to just state some of my ideas.

With Worf having served with starfleet, the Klingons gain his experience and connections. Starfleet has an easier ability to collect supplies, with Worf's close ties to starfleet his Avatar gives a reduction in supply costs. 1000 1000, 1150 1150, 1300 1300, 1450 1450, 1650 1650. Or something. Through his years of service, he has encountered many races, and become friends with many starfleet officers. Especially during the Dominion wars.

Worf can also rely on starfleet during times of war. Closer to the top of the techtree, maybe before Imperial stuff though, Worf has a one of a kind station that allows him access to a Federation like Warpin capability.  The only ship he can warpin though are Federation Mixed tech with Klingon, Or Klingon Mixed tech with Federation. Also, the Defiant, one Sovereign (has to be the Enterprise). Limit of one sovereign, (there is only one Enterprise). One Defiant. Perhaps these two could have boosted stats? Can also warpin more defiants of Federation mixed tech. However, he does not receive three warpins. Perhaps only one at a time. With limit of Five. Each consumes one slot. Sovereign consumes 3. Defiant 2. Defiant has cloak. With his long service at DS9 most of his warpins come from ships docked there perhaps.

Nothing major with ship alterations however. No ships get any boosts. Although he was a tactical officer, so many he is able to provide some assistance in that regard. Open to discussion on these points. He also served during the Dominion war, so perhaps experience gained in that regard also gives him some sort of an edge that he can pass on to offensive values of ships. Or due to his service in starfleet and witnessing their tech and engineering abilities. All vessels from field and/or battle yard, gain plus 2 in system value.

Again with the supplies, perhaps ships gain more during rank up, or cost less initially.

Don't know if he'd be able to get any kind of unique ship class as Klingons, more thinking he could get his unique ships from starfleet.

- - - - in cases where it is Federation vs Klingon perhaps this does not make much sense, I know but I still like the idea- - - -

Just the overall start of a concept. Main idea that drives this though, is ability to use Federation service to make easier supply costs for the Klingon Empire Avatar. Also, perhaps a unique way to share the warpin ability. As for system changes to some Klingon vessels, could either be offensive or system increases. He was tactical officer, and saw things in a new way serving on Enterprise D/E and DS9 about engineering and their technology.

Or perhaps he just automatically starts the game with a Federation mixed tech yard building ability without anywarpins. His experience and shared knowledge allow him to use this yard automatically. He doesn't have to be playing aginst Federation, or if he is, capture one. They won't assist him, but he already has information on these ships. etc etc. 

  Edit: Therefore it would be possible for him to always have Fed mixed tech, and if he is playing against the other factions and captures their construction ship build that mix tech as well. So two mixed tech options. One guaranteed.
posted on April 30th, 2011, 10:26 pm
Last edited by godsvoice on May 1st, 2011, 12:07 am, edited 1 time in total.
For the field yard, generally the extension on the right is avatar exclusive, is it not?

Perhaps this could be used as a Klingon Federation mixed tech yard for worf. Possibly building the Edjen, Kvort and/or Vorcha.

I don't know off hand what a regular mixed tech yard is for Klingons. But perhaps something cheaper if it is really expensive. Those are all pretty good ships, maybe something like 496 Di, and 178 Tri? I dunno,whatever balances.

He can warp in the Federation mix tech of Defiant, Monsoon, and Newton. Or the Enterprise, or Sisko and his defiant.

Somewhere the idea of a temporary warpin was mentioned I think, where they just warpin help you with your battle then warp out. Perhaps this could be applied for Worf's avatar. Maybe you can warp in both the Defiant and Enterprise, They help you kick some borg queen butt then after either a timer, or victory, etc they warp out. At least be able to keep them for a few minutes. Should still need a station or upgrade at research station or something... the Enterprise and Defiant are temporary. The others are permanent though.

Edit: So after this I went and was reading some older posts from a couple years ago, and it seems like worf was already considered to be an avatar? but as feds with Klingon warpins maybe? defiant gets upgrade. i thought at the end of DS9 he transferred to the Klingons, as an ambassador for Federation relations or something. but anyways, i only saw a couple posts on it, no threads for it explicitly... but I could have missed it i only looked up one or two. I'm sure there could be more. i guess anyone who considers worf will just naturally include warpins as an idea. pretty basic connection.

so if that didnt make its way through, maybe making it that instead of a warpin cross with other faction, he is just able to offer the Klingons with an alternate, cheaper supply route. and not so much the warpin part as it seems that was already discussed.
posted on May 1st, 2011, 9:14 am
I think one of the biggest boosts he could and probably would give would be this...

A boost to defensive rating on ships, due to him explaining how starfleet handles shields (so his ships have slightly stronger shields than martok and taq can field).  It's the kind of benefit that his fellow Klingons wouldn't ignore or reject, because it allows them to stay on the field longer, to face more foes.

Going hand in hand with this somewhat more federation attitude, research for him could recieve a cost break, as he is willing to hear out the scientists and engineers.  He knows from hard experience on the Enterprise that the techies can still be fearsome warriors, and they certainly come up with new and interesting weapons.  Hell, he MARRIED a techie.  Jadzia was Sisko's science officer.

Where other Klingons would call for a sustained barrage from the disruptor banks, Worf may just tell them to alter the main deflector emitters to project a sustained polarized tachyon beam, and then fire one fatal blast from the disruptors straight down the beam, into the enemy's now-weakened shields.
posted on May 1st, 2011, 2:31 pm
There's only one thing about Worf as a klingon avatar that comes off wrong;

Worf is the federation ambassador to Qo'nos, not the other way around.

Why should he want to become a klingon governor or something even less important? He didn't want to be chancellor either when he had the opportunity to do so.

What about Kurn instead? Kurn has lost his memory, yupp, but may be in the war he has risen and became the leader of a new mighty house that's supported by lots of squadron and fleet commanders.
posted on May 1st, 2011, 2:37 pm
Worfs presence in the later films and his reason for being in the area suggest he had returned to Starfleet.
posted on May 1st, 2011, 3:49 pm
Sorry godsvoice, but I'm gonna have to say no.  Besides the obvious flaws in canon, it just doesn't feel right for the game.
posted on May 1st, 2011, 3:57 pm
Well, like I stated I don't really know his storyline. I knew he was in starfleet for the films, a couple of which happened after DS9. But even in the films, I always got the impression that he was 'written in'. I don't think he's actually serving on the Enterprise anymore. He was just in visiting (wedding bells), or on his way back to DS9 but got caught up in something, being rescued from the Defiant, etc etc. Generations is the only one where he was actually serving, getting a promotion, before anything at DS9 occurred.

To be honest, it's been years since I saw DS9's finale. But for some reason I had the lasting impression that he and decided to go back to the Empire with Martok. If it was as Federation ambasador to Qonos, I could easily just have been a little bit off in my thinking.

But do we really think Worf would never rejoin the Klingon ranks? I actually don't really mind either way. I was really just looking for a Klingon avatar that offered a different take on the supply route. Wouldn't have to be him, I just thought he fit the role well and would be able to offer the Klingon faction something unique.

I remember worf turning down certain roles in the Empire, but its not like he turned his back on anything. He held is honour as a klingon in high esteem, and often portrayed ideals of maintaining the empire. Of course he also had to keep his federation allegiance in play. But I dunno, after so many years, he might decide to rejoin the Empire.

Either way, just an idea. lol nothing has to be set in stone. 

Kurn was accepted into the house of Martok though wasn't he, after losing his memory? So wouldnt that just be like a second martok avatar knock off? But it all works. We just don't know of that many Klingons with big roles.

I understand all about canon.. but this is years in the future isn't it? There was evidence he went back to serve as a diplomat with the Empire. He holds his Klingon heritage in high regard. so yeah.
posted on May 1st, 2011, 4:03 pm
If any thing Worf should be a Starfleet  Avitar.  He should get a slight boost( 2 points) against  all opponents  except  Klingon opponients  (5 point boost). As a Special he gets "Spartan training " where all crews are trained to a  ecepionally higher level than normal Starfleet crews. He also gets Hoplite boarding party. Hoplite boarding party  where  boarding party is  trained in  Klingon, Breen, Dominon,and  Hirogen,edged weaponds.  The  Avitar's boarding ships would be the  stock Klingon troop ship.( Sorry cant remember the name right now.) He should also get  access to both  mixed tech ships of Klingon and Starfleet, with a cap of 5  ships each race .
posted on May 1st, 2011, 4:10 pm
Yeah, I was more focusing on ideas for a Klingon avatar, and worf just came to mind. It doesn't really matter.


For a Klingon avatar idea, whoever it is, something with better supplies might give their faction a nice twist.


If he works for starfleet let him go there. I thought there was some interest in riker, or section 31, or vulcans etc.


I'm in favour of more ship classes as well. But don't really know of any.
posted on May 1st, 2011, 8:43 pm
Changing the supplies are obtained via a diff avatar would give klingons a bit of an advantage.  the only thing I have a beef with at the moment is how much freakin tech up klingons need.  Its like the romulans used to be.  too many stations and too many tech options.  at least consolidate stations.  I feel like I'm going to work when I play klingons. :-p
posted on May 1st, 2011, 8:50 pm
The Klingons building and tech-up is intended to be less efficient than the other factions, especially in comparison to a faction like the Federation.
posted on May 1st, 2011, 9:48 pm
heres a pic for you

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