K'tinga idea! That's right, K'tinga!
Post ideas and suggestions on new features or improvements here.
posted on April 30th, 2010, 3:42 am
Last edited by silent93 on April 30th, 2010, 6:54 am, edited 1 time in total.
The K'tinga thread gave me this idea...
The K'tinga itself has no special at all, barring the cloak. This makes it nearly unique (there is also the Excelsior and the Generix Frigate, and the Dominion Prototypes, off the top of my head, but that's still very few ships with no clickable special.) I do not count the Tompey turning into the K'tinga as the K'tinga's special, since it can't turn back. However, here's the idea.
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K'tinga Special Ability -
To Sto'vo'kor! - Crewed by those who never believed they'd see battle again, the ancient K'tinga cruiser throws all caution to the wind. Activating all systems and pushing them beyond specs (many of which are no longer in such good condition as they are useless on a mining scow) the K'tinga shows a measure of it's former glory...for a time. Recieving a bonus to offense, defense, and rate of fire, as well as Torpedo accuracy, the K'tinga's battlecry cannot be ignored.
Unfortunately, the stresses are too much for the archaic hull of the K'tinga, which begins to take damage over time until repaired or destroyed. Those valiant warriors will surely recieve a seat in the halls of Sto'vo'kor at last!
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Overall, not worth that much...but it gives it a special of it's own should it survive casting off the ore bins, and by giving the old cruiser some use again, if only for a brief time, helps compensate a tiny bit for the Klingon's later-game supply problems.
Extra bonus points - it's the K'tinga, which is good for automatic cool points.
Even more bonus points - if we can get a sound upon activation of a bunch of Klingons shouting 'To Sto'vo'kor!'
edit to mention the soundfile, and to clean up the formatting a little bit.
The K'tinga itself has no special at all, barring the cloak. This makes it nearly unique (there is also the Excelsior and the Generix Frigate, and the Dominion Prototypes, off the top of my head, but that's still very few ships with no clickable special.) I do not count the Tompey turning into the K'tinga as the K'tinga's special, since it can't turn back. However, here's the idea.
----------------------------------------------
K'tinga Special Ability -
To Sto'vo'kor! - Crewed by those who never believed they'd see battle again, the ancient K'tinga cruiser throws all caution to the wind. Activating all systems and pushing them beyond specs (many of which are no longer in such good condition as they are useless on a mining scow) the K'tinga shows a measure of it's former glory...for a time. Recieving a bonus to offense, defense, and rate of fire, as well as Torpedo accuracy, the K'tinga's battlecry cannot be ignored.
Unfortunately, the stresses are too much for the archaic hull of the K'tinga, which begins to take damage over time until repaired or destroyed. Those valiant warriors will surely recieve a seat in the halls of Sto'vo'kor at last!
-----------------------------------------------------
Overall, not worth that much...but it gives it a special of it's own should it survive casting off the ore bins, and by giving the old cruiser some use again, if only for a brief time, helps compensate a tiny bit for the Klingon's later-game supply problems.
Extra bonus points - it's the K'tinga, which is good for automatic cool points.
Even more bonus points - if we can get a sound upon activation of a bunch of Klingons shouting 'To Sto'vo'kor!'
edit to mention the soundfile, and to clean up the formatting a little bit.
posted on April 30th, 2010, 3:52 am
A fun idea
.
May I suggest that there be no boost to Defense? A defensive boost (even temporary) would really make things difficult to balance and would very strongly affect early gameplay as technically they are very cheap ships.
I think the idea as a kind of "skirmish line" is a great one. If you gave them a boost to firepower and firing rate for a short period, but even lowered their defense (due to the stress of extra energy to the weapons) it would be a very good ability that might even see some people using them in actual battle instead of just little fun things to have when raiders arrive.
And I do like the idea of Klingon Freighter-crews going hogwild on their ancient vessel at the chance to finally die gloriously in combat!!!!

May I suggest that there be no boost to Defense? A defensive boost (even temporary) would really make things difficult to balance and would very strongly affect early gameplay as technically they are very cheap ships.
I think the idea as a kind of "skirmish line" is a great one. If you gave them a boost to firepower and firing rate for a short period, but even lowered their defense (due to the stress of extra energy to the weapons) it would be a very good ability that might even see some people using them in actual battle instead of just little fun things to have when raiders arrive.
And I do like the idea of Klingon Freighter-crews going hogwild on their ancient vessel at the chance to finally die gloriously in combat!!!!
posted on April 30th, 2010, 3:59 am
I agree with both the idea and the defence cutting compromize. Klingons are the kind to charge wildly into battle with no care for their lives, so the defence cut is in-character.
Imagine how much pent-up blood lust they must have on those old garbage scows...
Boggz wrote:And I do like the idea of Klingon Freighter-crews going hogwild on their ancient vessel at the chance to finally die gloriously in combat!!!!
Imagine how much pent-up blood lust they must have on those old garbage scows...
posted on April 30th, 2010, 4:02 am
I was thinking defense due to them overloading the shield generators.
The trade off is that your ship is dead already. It just doesn't know it yet. 'She's comin' apart at tha seams, cap'n!' (kinda like a gravity-mine, I suppose, except that it's destroying your hull steadily)
Outright, using it kills the ship, just as dead as a ramming bugship.
The trade off is that your ship is dead already. It just doesn't know it yet. 'She's comin' apart at tha seams, cap'n!' (kinda like a gravity-mine, I suppose, except that it's destroying your hull steadily)
Outright, using it kills the ship, just as dead as a ramming bugship.
posted on April 30th, 2010, 4:16 am
well either, the offense becomes way high, and the sheilds life support, and maybe some other sytrwms drop,
or the special could be
Good day to die!, the ship enganges its weapons and smashes into an enemy ship
or the special could be
Good day to die!, the ship enganges its weapons and smashes into an enemy ship
posted on April 30th, 2010, 5:16 am
Lets do it
really i like the idea hope it makes it into the release (a release not necessarily the next one)

posted on April 30th, 2010, 6:58 am
sounds like a fun idea
i wont add anything to 3.1.2 now, but noted down for future patches

posted on April 30th, 2010, 7:00 am
how about ship gets boost, but then is destroyed after x seconds after activision?
cuz if you think about it, if you have a shipyard right next to that ktinga you can keep repairing the hull and still have big damage boost if enemy tries to hit you at your base...
cuz if you think about it, if you have a shipyard right next to that ktinga you can keep repairing the hull and still have big damage boost if enemy tries to hit you at your base...

posted on May 1st, 2010, 2:02 pm
hm, i remember also that they dont care for other klingons if they are between em and there target:
saw this one time: klingon bird of preys atacking in a group, and one of em shoots by mistake another bop down ..., that could be some kind of skirmish special for the bop.
but i gotta admit: i dont know how to include that
saw this one time: klingon bird of preys atacking in a group, and one of em shoots by mistake another bop down ..., that could be some kind of skirmish special for the bop.
but i gotta admit: i dont know how to include that
posted on May 1st, 2010, 2:06 pm
Klingons, the Americans of Star Trek... Friendly-fire would be good, but may cause problems with the game.
posted on May 1st, 2010, 4:46 pm
maybe... give K'Tinga special energy and that ability would take special energy over time when activated.. causing high subsystem damage do to overload
maybe life support could be left intact as every additional energy is diverted to weapons [ and maybe shields ]
maybe life support could be left intact as every additional energy is diverted to weapons [ and maybe shields ]
posted on May 1st, 2010, 4:54 pm
Last edited by RedEyedRaven on May 1st, 2010, 5:00 pm, edited 1 time in total.
Better yet: Drain special Energy, drain sensor subsystem health and drain shields.
This way it would be bearable to double the offensive value and firing-rate when the special is active (which couldn't be that long considering the special energy amount of a K'T'Inga).
Edit:
Taq's Topmey could also get something like a trilithium bomb; Whenever a trilithium-mining Top'Mey dispatches it's containers these containers could inflict damage based on the amount of trilithium that was in there when dispatched. Of course this works in that way: Dispatch the containers, fly away and wait five seconds. The container should be a short ranged AoE-weapon working with a time-detonator.
This way it would be bearable to double the offensive value and firing-rate when the special is active (which couldn't be that long considering the special energy amount of a K'T'Inga).
Edit:
Taq's Topmey could also get something like a trilithium bomb; Whenever a trilithium-mining Top'Mey dispatches it's containers these containers could inflict damage based on the amount of trilithium that was in there when dispatched. Of course this works in that way: Dispatch the containers, fly away and wait five seconds. The container should be a short ranged AoE-weapon working with a time-detonator.
posted on May 1st, 2010, 6:35 pm
While the overload is active, nearly all energy is pushed into the weapon systems, causing the K'Tings to lose its speed and defensive capabilities.
This will lead into following consequences:
Through the effect, the egm-systems of the ship are completly shut down, so that every torpedo shot at this ship will hit. Also the speed of this ship is reduced to that of a heavy battleship. The sensor range of the ship is very short, so it will need the assistance of other ships around to clearly target the enemy if it would be out of weapon range.
The defense systems itself will stay active, so that in the overload modus the shields will remain as they are, but, as we know, the shields of this K'Tinga arent really strong.
The advantage: The K'Tinga will gain a high offensive value with a high reload time of the disruptor. The special energy will drain over the time until the ship runs out of this mode (will last around 30 seconds)
After the mode is deactivated, the ship needs a certain time to bring its systems back online.
This will lead into following consequences:
Through the effect, the egm-systems of the ship are completly shut down, so that every torpedo shot at this ship will hit. Also the speed of this ship is reduced to that of a heavy battleship. The sensor range of the ship is very short, so it will need the assistance of other ships around to clearly target the enemy if it would be out of weapon range.
The defense systems itself will stay active, so that in the overload modus the shields will remain as they are, but, as we know, the shields of this K'Tinga arent really strong.
The advantage: The K'Tinga will gain a high offensive value with a high reload time of the disruptor. The special energy will drain over the time until the ship runs out of this mode (will last around 30 seconds)
After the mode is deactivated, the ship needs a certain time to bring its systems back online.
posted on May 1st, 2010, 7:06 pm
There is something I think people are forgetting.
There is absolutely no reason to nerf the K'tinga's defensive abilities at all. It's not a strong ship, in fact, the main advantage it has over a scoutship is a slightly higher rate of fire.
This is a fragile, weak ship. It's extremely doubtful that even set up the way I put it, (where everything is improved, but the ship is going to die afterwards if not dumped into a repair yard extremely quickly) it could even match the K'bea'q. This wouldn't produce some gamebreaking supership. What it would do is make turning your Tompey into the K'tinga worth...something. Not a lot, but as it stands now, the K'tinga is trash. Not just obsolete, but trash. They simply don't do enough, or take enough hits to be a threat to anything unless they outnumber the target by a huge ratio. A ratio large enough that it's not happening if you turn your miners into them. You'd have to mass-produce them intentionally, which is an extra challenge since they only come from the Starbase.
You could give the K'tinga the Norway Assault Mode and it wouldn't be too much, though I think it wouldn't highlight the fact that these ships are ancient and should be in a scrapyard, not in the field. (Thus, it dying after use unless you take special care to save it.)
There is absolutely no reason to nerf the K'tinga's defensive abilities at all. It's not a strong ship, in fact, the main advantage it has over a scoutship is a slightly higher rate of fire.
This is a fragile, weak ship. It's extremely doubtful that even set up the way I put it, (where everything is improved, but the ship is going to die afterwards if not dumped into a repair yard extremely quickly) it could even match the K'bea'q. This wouldn't produce some gamebreaking supership. What it would do is make turning your Tompey into the K'tinga worth...something. Not a lot, but as it stands now, the K'tinga is trash. Not just obsolete, but trash. They simply don't do enough, or take enough hits to be a threat to anything unless they outnumber the target by a huge ratio. A ratio large enough that it's not happening if you turn your miners into them. You'd have to mass-produce them intentionally, which is an extra challenge since they only come from the Starbase.
You could give the K'tinga the Norway Assault Mode and it wouldn't be too much, though I think it wouldn't highlight the fact that these ships are ancient and should be in a scrapyard, not in the field. (Thus, it dying after use unless you take special care to save it.)
posted on May 1st, 2010, 7:39 pm
The reason I suggested a trade-off of defense for increased offense was for several reasons:
#1: Because the ship turns into a combat vessel instantly and can fight. This increases the overall ship numbers rapidly and could upset the balance of what is possible for Klingons if the K'tingas got a free offensive boost with no drawback.
#2: Because Taq'roja pays less for Topmey ships and could swarm B'rels / Kbeajq with Topmey very easily. If you want them to retain their defense, you might have to be willing to settle for low offense. (i.e. Can't have both
).
#3: It's a fun canon reason - the K'tinga is ANCIENT. They are using old battlecruisers to mine minerals. The systems aren't functioning the way they're supposed to, yet Klingon Weapons hold up enough to suddenly be ready to rock at a moment's notice. One could say that, if you were to super-energize the weapons to have one last FINAL glorious attack, you don't expect to live through it and transfer some of your shield energy to the weapons. TO STO'VOKOR!
#1: Because the ship turns into a combat vessel instantly and can fight. This increases the overall ship numbers rapidly and could upset the balance of what is possible for Klingons if the K'tingas got a free offensive boost with no drawback.
#2: Because Taq'roja pays less for Topmey ships and could swarm B'rels / Kbeajq with Topmey very easily. If you want them to retain their defense, you might have to be willing to settle for low offense. (i.e. Can't have both

#3: It's a fun canon reason - the K'tinga is ANCIENT. They are using old battlecruisers to mine minerals. The systems aren't functioning the way they're supposed to, yet Klingon Weapons hold up enough to suddenly be ready to rock at a moment's notice. One could say that, if you were to super-energize the weapons to have one last FINAL glorious attack, you don't expect to live through it and transfer some of your shield energy to the weapons. TO STO'VOKOR!

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