just some updates on existing stuff

Post ideas and suggestions on new features or improvements here.
posted on September 21st, 2009, 2:00 pm
right sum some requests building from what is available (note if already possible please tell me)

PDP
right could the point defence system be more moddable (accuracy, weapon type - phaser/pulse/torp)

Fleetcaps
could it be possible to allow more than one feetcap pership. for example:
you want to limit your capital ships (battleship, dreadnaught, carrier) to max 9 but also want to limit the dreadnaught to max of 2 but still take a capital ship slot

ReplaceWeapon
have an option saying what to keep selected (so if you use mvam on a promethius then all parts are kept selected like in the 2.5 pp but if u only want one or 2 sections to remain selected then u can specify in the odf

Pushbuild
usable in shipyards

research station
to have a build que like yards

shipyards
improvement on the dominion prototype idea but to have as many levels as required eg:
excelsior->excelsior refit->excelsior II but all using the same slot
posted on September 21st, 2009, 2:13 pm
PDP: As its not currently used in Fleet Operations, there is not much motivation behind editing it, but we will note it down

Fleetcaps: Thats already possible. Check a Veteran Descent for example. Just one Cap will restrict construction and will be shown. We might advance that in the future, but at the moment its not necessary for our content, and we have a lot of other, important todos :)

ReplaceWeapon: there are some improvements on the selection behaivor in the next patch. however we have no plans at the moment to specify which parts are being selected. either both are, none ar or the "mother" is, if its something like a deploy-weapon

pushbuild: already works in yards

researchstations: why not just use a yard then? i dont favor research stations with a build queue, it takes away some aspects of research. there must be some stuff you have to click, at last :D

shipyards: already possible, and we are thinking about some changes here for the future, chaning mixed-tech and avatars a bit, but thats not final
posted on September 21st, 2009, 2:18 pm
Err... can you think about this?

Put a cap on how many dom prototypes you can build (so you can only have so many ships available for construction.
posted on September 21st, 2009, 2:46 pm
kool thx i'll have to look into the yard req again (didnt work last time i tried) but the other info is most welcome
posted on September 22nd, 2009, 12:00 am
1337_64M3R wrote:Err... can you think about this?

Put a cap on how many dom prototypes you can build (so you can only have so many ships available for construction.


Oooh now that's a brilliant idea, would be interesting if the doms had enough ships that there wouldnt be a need for all of them in a single game...
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