Jamming Sensors

Post ideas and suggestions on new features or improvements here.
posted on October 16th, 2004, 8:05 pm
It is so familliar in the shows to have sensors jammed. This could be done in two different ways.

First, some technology reduces significantly the sensor range of a given ship, perhaps radiated out from a ship or post.

Second, I can imagine an enemy ship completely jamming the sensors of one of your ships. If this happened, you would no longer see what it sees, no longer be able to control it, but it would fight using the AI. If it lost, you would never see it again. If it won and defeated the ship with the sensor jam, you would regain control of it.
posted on October 16th, 2004, 9:25 pm
The same effect of having a ship "cut off" could also be the result of a moving storm, for example, or ship problems.
NieKnight
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posted on October 16th, 2004, 9:59 pm
sounds cool
posted on October 16th, 2004, 11:14 pm
Roms already got it I believe.
posted on November 13th, 2004, 12:08 am
I like the idea of having one of your stations just disappear off your radar. You know it is being attacked (probably - there might be some natural cause as well). You send troops, but if they arrive too late, all that is left is ruins.

The idea of jamming communication, and ships cut off, just seems to be such an integral part of Star Trek.
posted on November 15th, 2004, 2:23 pm
Imagine two big changes (too subtle today) to the premise of Armada.

1. If the fog of war feature was modified to allow ships and stations to go in and out of contact from you, depending on depth into enemy territory, power of transmissions capability, random storms, enemy jamming, etc.

2. You, the player, had a physical "presence" in the game. The interface would stay the same. But you could leave a space station and first-hand deep into enemy territory, if you wanted, leaving AI to take over while you are gone.

It would be up to smarter people than I what would happen if you were killed by an enemy - you might lose (a la chess), or lose one space station, or half of your stored resources, or whatever. You could also have spies or whatever to track the enemies' "admirals" or founders or whatever as well.

All ships would be easier to see if they were transmitting at full, and harder to see if they went dark.
posted on November 15th, 2004, 5:45 pm
Those are nice ideas but beyond the griffin's sensor jammer I don't think Armada 2 can handle any of that.
posted on November 15th, 2004, 7:21 pm
Roms already got it I believe.

yep, the griffin form general helev has the sensor jammer ability
posted on November 15th, 2004, 11:13 pm
I know FleetOps/Armada can't handle it all, I was just getting myself worked up.
posted on November 16th, 2004, 12:16 am
you could have a sensor jaming station
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